Detailed changes
@@ -47,7 +47,7 @@ fn generate_shader_bindings() -> PathBuf {
"Pixels".into(),
"PointF".into(),
"Hsla".into(),
- "ScaledContentMask".into(),
+ "ContentMask".into(),
"Uniforms".into(),
"AtlasTile".into(),
"ShadowInputIndex".into(),
@@ -40,7 +40,7 @@ pub(crate) fn current_platform() -> Arc<dyn Platform> {
Arc::new(MacPlatform::new())
}
-pub trait Platform: 'static {
+pub(crate) trait Platform: 'static {
fn executor(&self) -> Executor;
fn display_linker(&self) -> Arc<dyn PlatformDisplayLinker>;
fn text_system(&self) -> Arc<dyn PlatformTextSystem>;
@@ -113,7 +113,7 @@ impl Debug for DisplayId {
unsafe impl Send for DisplayId {}
-pub trait PlatformWindow {
+pub(crate) trait PlatformWindow {
fn bounds(&self) -> WindowBounds;
fn content_size(&self) -> Size<Pixels>;
fn scale_factor(&self) -> f32;
@@ -194,11 +194,17 @@ pub enum AtlasKey {
}
impl AtlasKey {
- pub fn is_monochrome(&self) -> bool {
+ pub(crate) fn texture_kind(&self) -> AtlasTextureKind {
match self {
- AtlasKey::Glyph(params) => !params.is_emoji,
- AtlasKey::Svg(_) => true,
- AtlasKey::Image(_) => false,
+ AtlasKey::Glyph(params) => {
+ if params.is_emoji {
+ AtlasTextureKind::Polychrome
+ } else {
+ AtlasTextureKind::Monochrome
+ }
+ }
+ AtlasKey::Svg(_) => AtlasTextureKind::Monochrome,
+ AtlasKey::Image(_) => AtlasTextureKind::Polychrome,
}
}
}
@@ -241,7 +247,19 @@ pub struct AtlasTile {
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[repr(C)]
-pub(crate) struct AtlasTextureId(pub(crate) u32); // We use u32 instead of usize for Metal Shader Language compatibility
+pub(crate) struct AtlasTextureId {
+ // We use u32 instead of usize for Metal Shader Language compatibility
+ pub(crate) index: u32,
+ pub(crate) kind: AtlasTextureKind,
+}
+
+#[derive(Clone, Copy, Debug, PartialEq, Eq)]
+#[repr(C)]
+pub(crate) enum AtlasTextureKind {
+ Monochrome = 0,
+ Polychrome = 1,
+ Path = 2,
+}
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
#[repr(C)]
@@ -1,14 +1,14 @@
-use std::borrow::Cow;
-
use crate::{
- AtlasKey, AtlasTextureId, AtlasTile, Bounds, DevicePixels, PlatformAtlas, Point, Size,
+ AtlasKey, AtlasTextureId, AtlasTextureKind, AtlasTile, Bounds, DevicePixels, PlatformAtlas,
+ Point, Size,
};
-use anyhow::{anyhow, Result};
+use anyhow::Result;
use collections::HashMap;
use derive_more::{Deref, DerefMut};
use etagere::BucketedAtlasAllocator;
use metal::Device;
use parking_lot::Mutex;
+use std::borrow::Cow;
pub struct MetalAtlas(Mutex<MetalAtlasState>);
@@ -16,19 +16,31 @@ impl MetalAtlas {
pub fn new(device: Device) -> Self {
MetalAtlas(Mutex::new(MetalAtlasState {
device: AssertSend(device),
- textures: Default::default(),
+ monochrome_textures: Default::default(),
+ polychrome_textures: Default::default(),
+ path_textures: Default::default(),
tiles_by_key: Default::default(),
}))
}
- pub(crate) fn texture(&self, id: AtlasTextureId) -> metal::Texture {
- self.0.lock().textures[id.0 as usize].metal_texture.clone()
+ pub(crate) fn metal_texture(&self, id: AtlasTextureId) -> metal::Texture {
+ self.0.lock().texture(id).metal_texture.clone()
+ }
+
+ pub(crate) fn allocate(
+ &self,
+ size: Size<DevicePixels>,
+ texture_kind: AtlasTextureKind,
+ ) -> AtlasTile {
+ self.0.lock().allocate(size, texture_kind)
}
}
struct MetalAtlasState {
device: AssertSend<Device>,
- textures: Vec<MetalAtlasTexture>,
+ monochrome_textures: Vec<MetalAtlasTexture>,
+ polychrome_textures: Vec<MetalAtlasTexture>,
+ path_textures: Vec<MetalAtlasTexture>,
tiles_by_key: HashMap<AtlasKey, AtlasTile>,
}
@@ -43,23 +55,9 @@ impl PlatformAtlas for MetalAtlas {
return Ok(tile.clone());
} else {
let (size, bytes) = build()?;
- let tile = lock
- .textures
- .iter_mut()
- .rev()
- .find_map(|texture| {
- if texture.monochrome == key.is_monochrome() {
- texture.upload(size, &bytes)
- } else {
- None
- }
- })
- .or_else(|| {
- let texture = lock.push_texture(size, key.is_monochrome());
- texture.upload(size, &bytes)
- })
- .ok_or_else(|| anyhow!("could not allocate in new texture"))?;
- lock.tiles_by_key.insert(key.clone(), tile.clone());
+ let tile = lock.allocate(size, key.texture_kind());
+ let texture = lock.texture(tile.texture_id);
+ texture.upload(tile.bounds, &bytes);
Ok(tile)
}
}
@@ -70,10 +68,26 @@ impl PlatformAtlas for MetalAtlas {
}
impl MetalAtlasState {
+ fn allocate(&mut self, size: Size<DevicePixels>, texture_kind: AtlasTextureKind) -> AtlasTile {
+ let textures = match texture_kind {
+ AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
+ AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
+ AtlasTextureKind::Path => &mut self.path_textures,
+ };
+ textures
+ .iter_mut()
+ .rev()
+ .find_map(|texture| texture.allocate(size))
+ .unwrap_or_else(|| {
+ let texture = self.push_texture(size, texture_kind);
+ texture.allocate(size).unwrap()
+ })
+ }
+
fn push_texture(
&mut self,
min_size: Size<DevicePixels>,
- monochrome: bool,
+ kind: AtlasTextureKind,
) -> &mut MetalAtlasTexture {
const DEFAULT_ATLAS_SIZE: Size<DevicePixels> = Size {
width: DevicePixels(1024),
@@ -84,21 +98,38 @@ impl MetalAtlasState {
let texture_descriptor = metal::TextureDescriptor::new();
texture_descriptor.set_width(size.width.into());
texture_descriptor.set_height(size.height.into());
- if monochrome {
- texture_descriptor.set_pixel_format(metal::MTLPixelFormat::A8Unorm);
- } else {
- texture_descriptor.set_pixel_format(metal::MTLPixelFormat::BGRA8Unorm);
- }
+ let pixel_format = match kind {
+ AtlasTextureKind::Monochrome => metal::MTLPixelFormat::A8Unorm,
+ AtlasTextureKind::Polychrome => metal::MTLPixelFormat::BGRA8Unorm,
+ AtlasTextureKind::Path => metal::MTLPixelFormat::R16Float,
+ };
+ texture_descriptor.set_pixel_format(pixel_format);
let metal_texture = self.device.new_texture(&texture_descriptor);
+ let textures = match kind {
+ AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
+ AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
+ AtlasTextureKind::Path => &mut self.path_textures,
+ };
let atlas_texture = MetalAtlasTexture {
- id: AtlasTextureId(self.textures.len() as u32),
+ id: AtlasTextureId {
+ index: textures.len() as u32,
+ kind,
+ },
allocator: etagere::BucketedAtlasAllocator::new(size.into()),
metal_texture: AssertSend(metal_texture),
- monochrome,
};
- self.textures.push(atlas_texture);
- self.textures.last_mut().unwrap()
+ textures.push(atlas_texture);
+ textures.last_mut().unwrap()
+ }
+
+ fn texture(&self, id: AtlasTextureId) -> &MetalAtlasTexture {
+ let textures = match id.kind {
+ crate::AtlasTextureKind::Monochrome => &self.monochrome_textures,
+ crate::AtlasTextureKind::Polychrome => &self.polychrome_textures,
+ crate::AtlasTextureKind::Path => &self.path_textures,
+ };
+ &textures[id.index as usize]
}
}
@@ -106,11 +137,10 @@ struct MetalAtlasTexture {
id: AtlasTextureId,
allocator: BucketedAtlasAllocator,
metal_texture: AssertSend<metal::Texture>,
- monochrome: bool,
}
impl MetalAtlasTexture {
- fn upload(&mut self, size: Size<DevicePixels>, bytes: &[u8]) -> Option<AtlasTile> {
+ fn allocate(&mut self, size: Size<DevicePixels>) -> Option<AtlasTile> {
let allocation = self.allocator.allocate(size.into())?;
let tile = AtlasTile {
texture_id: self.id,
@@ -120,20 +150,22 @@ impl MetalAtlasTexture {
size,
},
};
+ Some(tile)
+ }
+ fn upload(&self, bounds: Bounds<DevicePixels>, bytes: &[u8]) {
let region = metal::MTLRegion::new_2d(
- tile.bounds.origin.x.into(),
- tile.bounds.origin.y.into(),
- tile.bounds.size.width.into(),
- tile.bounds.size.height.into(),
+ bounds.origin.x.into(),
+ bounds.origin.y.into(),
+ bounds.size.width.into(),
+ bounds.size.height.into(),
);
self.metal_texture.replace_region(
region,
0,
bytes.as_ptr() as *const _,
- u32::from(tile.bounds.size.width.to_bytes(self.bytes_per_pixel())) as u64,
+ u32::from(bounds.size.width.to_bytes(self.bytes_per_pixel())) as u64,
);
- Some(tile)
}
fn bytes_per_pixel(&self) -> u8 {
@@ -1,12 +1,14 @@
use crate::{
- point, size, AtlasTextureId, DevicePixels, MetalAtlas, MonochromeSprite, PolychromeSprite,
- PrimitiveBatch, Quad, Scene, Shadow, Size, Underline,
+ point, size, AtlasTextureId, AtlasTextureKind, AtlasTile, DevicePixels, MetalAtlas,
+ MonochromeSprite, PathId, PolychromeSprite, PrimitiveBatch, Quad, Scene, Shadow, Size,
+ Underline,
};
use cocoa::{
base::{NO, YES},
foundation::NSUInteger,
quartzcore::AutoresizingMask,
};
+use collections::HashMap;
use metal::{CommandQueue, MTLPixelFormat, MTLResourceOptions, NSRange};
use objc::{self, msg_send, sel, sel_impl};
use std::{ffi::c_void, mem, ptr, sync::Arc};
@@ -14,7 +16,7 @@ use std::{ffi::c_void, mem, ptr, sync::Arc};
const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
const INSTANCE_BUFFER_SIZE: usize = 8192 * 1024; // This is an arbitrary decision. There's probably a more optimal value.
-pub struct MetalRenderer {
+pub(crate) struct MetalRenderer {
layer: metal::MetalLayer,
command_queue: CommandQueue,
shadows_pipeline_state: metal::RenderPipelineState,
@@ -150,7 +152,7 @@ impl MetalRenderer {
&self.sprite_atlas
}
- pub fn draw(&mut self, scene: &mut Scene) {
+ pub fn draw(&mut self, scene: &Scene) {
let layer = self.layer.clone();
let viewport_size = layer.drawable_size();
let viewport_size: Size<DevicePixels> = size(
@@ -192,6 +194,15 @@ impl MetalRenderer {
});
let mut instance_offset = 0;
+
+ let mut path_tiles: HashMap<PathId, AtlasTile> = HashMap::default();
+ for path in scene.paths() {
+ let tile = self
+ .sprite_atlas
+ .allocate(path.bounds.size.map(Into::into), AtlasTextureKind::Path);
+ path_tiles.insert(path.id, tile);
+ }
+
for batch in scene.batches() {
match batch {
PrimitiveBatch::Shadows(shadows) => {
@@ -205,6 +216,9 @@ impl MetalRenderer {
PrimitiveBatch::Quads(quads) => {
self.draw_quads(quads, &mut instance_offset, viewport_size, command_encoder);
}
+ PrimitiveBatch::Paths(paths) => {
+ // self.draw_paths(paths, &mut instance_offset, viewport_size, command_encoder);
+ }
PrimitiveBatch::Underlines(underlines) => {
self.draw_underlines(
underlines,
@@ -441,7 +455,7 @@ impl MetalRenderer {
}
align_offset(offset);
- let texture = self.sprite_atlas.texture(texture_id);
+ let texture = self.sprite_atlas.metal_texture(texture_id);
let texture_size = size(
DevicePixels(texture.width() as i32),
DevicePixels(texture.height() as i32),
@@ -512,7 +526,7 @@ impl MetalRenderer {
}
align_offset(offset);
- let texture = self.sprite_atlas.texture(texture_id);
+ let texture = self.sprite_atlas.metal_texture(texture_id);
let texture_size = size(
DevicePixels(texture.width() as i32),
DevicePixels(texture.height() as i32),
@@ -911,7 +911,7 @@ impl PlatformWindow for MacWindow {
}
}
- fn draw(&self, scene: crate::Scene) {
+ fn draw(&self, scene: Scene) {
let mut this = self.0.lock();
this.scene_to_render = Some(scene);
unsafe {
@@ -1395,8 +1395,8 @@ extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
unsafe {
let window_state = get_window_state(this);
let mut window_state = window_state.as_ref().lock();
- if let Some(mut scene) = window_state.scene_to_render.take() {
- window_state.renderer.draw(&mut scene);
+ if let Some(scene) = window_state.scene_to_render.take() {
+ window_state.renderer.draw(&scene);
}
}
}
@@ -1,16 +1,12 @@
use crate::{
- point, px, AtlasTextureId, AtlasTile, Bounds, Corners, Edges, Hsla, Pixels, Point,
- ScaledContentMask, ScaledPixels,
+ point, AtlasTextureId, AtlasTile, Bounds, ContentMask, Corners, Edges, Hsla, Pixels, Point,
+ ScaledPixels,
};
use collections::BTreeMap;
use etagere::euclid::{Point3D, Vector3D};
use plane_split::{BspSplitter, Polygon as BspPolygon};
use smallvec::SmallVec;
-use std::{
- iter::Peekable,
- mem, slice,
- sync::atomic::{AtomicU32, Ordering::SeqCst},
-};
+use std::{fmt::Debug, iter::Peekable, mem, slice};
// Exported to metal
pub type PointF = Point<f32>;
@@ -18,94 +14,57 @@ pub type StackingOrder = SmallVec<[u32; 16]>;
pub type LayerId = u32;
pub type DrawOrder = u32;
-#[derive(Debug)]
-pub struct Scene {
- pub(crate) scale_factor: f32,
- pub(crate) layers: BTreeMap<StackingOrder, LayerId>,
- pub shadows: Vec<Shadow>,
- pub quads: Vec<Quad>,
- pub underlines: Vec<Underline>,
- pub monochrome_sprites: Vec<MonochromeSprite>,
- pub polychrome_sprites: Vec<PolychromeSprite>,
-}
-
-impl Scene {
- pub fn new(scale_factor: f32) -> Scene {
- Scene {
- scale_factor,
- layers: BTreeMap::new(),
+pub(crate) struct SceneBuilder {
+ layers_by_order: BTreeMap<StackingOrder, LayerId>,
+ splitter: BspSplitter<(PrimitiveKind, usize)>,
+ shadows: Vec<Shadow>,
+ quads: Vec<Quad>,
+ paths: Vec<Path<ScaledPixels>>,
+ underlines: Vec<Underline>,
+ monochrome_sprites: Vec<MonochromeSprite>,
+ polychrome_sprites: Vec<PolychromeSprite>,
+}
+
+impl SceneBuilder {
+ pub fn new() -> SceneBuilder {
+ SceneBuilder {
+ layers_by_order: BTreeMap::new(),
+ splitter: BspSplitter::new(),
shadows: Vec::new(),
quads: Vec::new(),
+ paths: Vec::new(),
underlines: Vec::new(),
monochrome_sprites: Vec::new(),
polychrome_sprites: Vec::new(),
}
}
- pub fn take(&mut self) -> Scene {
- Scene {
- scale_factor: self.scale_factor,
- layers: mem::take(&mut self.layers),
- shadows: mem::take(&mut self.shadows),
- quads: mem::take(&mut self.quads),
- underlines: mem::take(&mut self.underlines),
- monochrome_sprites: mem::take(&mut self.monochrome_sprites),
- polychrome_sprites: mem::take(&mut self.polychrome_sprites),
- }
- }
-
- pub fn insert(&mut self, layer_id: StackingOrder, primitive: impl Into<Primitive>) {
- let next_id = self.layers.len() as LayerId;
- let layer_id = *self.layers.entry(layer_id).or_insert(next_id);
- let primitive = primitive.into();
- match primitive {
- Primitive::Shadow(mut shadow) => {
- shadow.order = layer_id;
- self.shadows.push(shadow);
- }
- Primitive::Quad(mut quad) => {
- quad.order = layer_id;
- self.quads.push(quad);
- }
- Primitive::Underline(mut underline) => {
- underline.order = layer_id;
- self.underlines.push(underline);
- }
- Primitive::MonochromeSprite(mut sprite) => {
- sprite.order = layer_id;
- self.monochrome_sprites.push(sprite);
- }
- Primitive::PolychromeSprite(mut sprite) => {
- sprite.order = layer_id;
- self.polychrome_sprites.push(sprite);
- }
- }
- }
-
- pub(crate) fn batches(&mut self) -> impl Iterator<Item = PrimitiveBatch> {
+ pub fn build(&mut self) -> Scene {
// Map each layer id to a float between 0. and 1., with 1. closer to the viewer.
- let mut layer_z_values = vec![0.; self.layers.len()];
- for (ix, layer_id) in self.layers.values().enumerate() {
- layer_z_values[*layer_id as usize] = ix as f32 / self.layers.len() as f32;
+ let mut layer_z_values = vec![0.; self.layers_by_order.len()];
+ for (ix, layer_id) in self.layers_by_order.values().enumerate() {
+ layer_z_values[*layer_id as usize] = ix as f32 / self.layers_by_order.len() as f32;
}
+ self.layers_by_order.clear();
// Add all primitives to the BSP splitter to determine draw order
- // todo!("reuse the same splitter")
- let mut splitter = BspSplitter::new();
+ self.splitter.reset();
for (ix, shadow) in self.shadows.iter().enumerate() {
let z = layer_z_values[shadow.order as LayerId as usize];
- splitter.add(shadow.bounds.to_bsp_polygon(z, (PrimitiveKind::Shadow, ix)));
+ self.splitter
+ .add(shadow.bounds.to_bsp_polygon(z, (PrimitiveKind::Shadow, ix)));
}
for (ix, quad) in self.quads.iter().enumerate() {
let z = layer_z_values[quad.order as LayerId as usize];
- splitter.add(quad.bounds.to_bsp_polygon(z, (PrimitiveKind::Quad, ix)));
+ self.splitter
+ .add(quad.bounds.to_bsp_polygon(z, (PrimitiveKind::Quad, ix)));
}
for (ix, underline) in self.underlines.iter().enumerate() {
let z = layer_z_values[underline.order as LayerId as usize];
- splitter.add(
+ self.splitter.add(
underline
.bounds
.to_bsp_polygon(z, (PrimitiveKind::Underline, ix)),
@@ -114,7 +73,7 @@ impl Scene {
for (ix, monochrome_sprite) in self.monochrome_sprites.iter().enumerate() {
let z = layer_z_values[monochrome_sprite.order as LayerId as usize];
- splitter.add(
+ self.splitter.add(
monochrome_sprite
.bounds
.to_bsp_polygon(z, (PrimitiveKind::MonochromeSprite, ix)),
@@ -123,7 +82,7 @@ impl Scene {
for (ix, polychrome_sprite) in self.polychrome_sprites.iter().enumerate() {
let z = layer_z_values[polychrome_sprite.order as LayerId as usize];
- splitter.add(
+ self.splitter.add(
polychrome_sprite
.bounds
.to_bsp_polygon(z, (PrimitiveKind::PolychromeSprite, ix)),
@@ -132,10 +91,16 @@ impl Scene {
// Sort all polygons, then reassign the order field of each primitive to `draw_order`
// We need primitives to be repr(C), hence the weird reuse of the order field for two different types.
- for (draw_order, polygon) in splitter.sort(Vector3D::new(0., 0., 1.)).iter().enumerate() {
+ for (draw_order, polygon) in self
+ .splitter
+ .sort(Vector3D::new(0., 0., 1.))
+ .iter()
+ .enumerate()
+ {
match polygon.anchor {
(PrimitiveKind::Shadow, ix) => self.shadows[ix].order = draw_order as DrawOrder,
(PrimitiveKind::Quad, ix) => self.quads[ix].order = draw_order as DrawOrder,
+ (PrimitiveKind::Path, ix) => self.paths[ix].order = draw_order as DrawOrder,
(PrimitiveKind::Underline, ix) => {
self.underlines[ix].order = draw_order as DrawOrder
}
@@ -148,13 +113,78 @@ impl Scene {
}
}
- // Sort the primitives
self.shadows.sort_unstable();
self.quads.sort_unstable();
+ self.paths.sort_unstable();
self.underlines.sort_unstable();
self.monochrome_sprites.sort_unstable();
self.polychrome_sprites.sort_unstable();
+ Scene {
+ shadows: mem::take(&mut self.shadows),
+ quads: mem::take(&mut self.quads),
+ paths: mem::take(&mut self.paths),
+ underlines: mem::take(&mut self.underlines),
+ monochrome_sprites: mem::take(&mut self.monochrome_sprites),
+ polychrome_sprites: mem::take(&mut self.polychrome_sprites),
+ }
+ }
+
+ pub fn insert(&mut self, order: &StackingOrder, primitive: impl Into<Primitive>) {
+ let layer_id = if let Some(layer_id) = self.layers_by_order.get(order) {
+ *layer_id
+ } else {
+ let next_id = self.layers_by_order.len() as LayerId;
+ self.layers_by_order.insert(order.clone(), next_id);
+ next_id
+ };
+
+ let primitive = primitive.into();
+ match primitive {
+ Primitive::Shadow(mut shadow) => {
+ shadow.order = layer_id;
+ self.shadows.push(shadow);
+ }
+ Primitive::Quad(mut quad) => {
+ quad.order = layer_id;
+ self.quads.push(quad);
+ }
+ Primitive::Path(mut path) => {
+ path.order = layer_id;
+ path.id = PathId(self.paths.len());
+ self.paths.push(path);
+ }
+ Primitive::Underline(mut underline) => {
+ underline.order = layer_id;
+ self.underlines.push(underline);
+ }
+ Primitive::MonochromeSprite(mut sprite) => {
+ sprite.order = layer_id;
+ self.monochrome_sprites.push(sprite);
+ }
+ Primitive::PolychromeSprite(mut sprite) => {
+ sprite.order = layer_id;
+ self.polychrome_sprites.push(sprite);
+ }
+ }
+ }
+}
+
+pub(crate) struct Scene {
+ pub shadows: Vec<Shadow>,
+ pub quads: Vec<Quad>,
+ pub paths: Vec<Path<ScaledPixels>>,
+ pub underlines: Vec<Underline>,
+ pub monochrome_sprites: Vec<MonochromeSprite>,
+ pub polychrome_sprites: Vec<PolychromeSprite>,
+}
+
+impl Scene {
+ pub fn paths(&self) -> impl Iterator<Item = &Path<ScaledPixels>> {
+ self.paths.iter()
+ }
+
+ pub fn batches(&self) -> impl Iterator<Item = PrimitiveBatch> {
BatchIterator {
shadows: &self.shadows,
shadows_start: 0,
@@ -162,6 +192,9 @@ impl Scene {
quads: &self.quads,
quads_start: 0,
quads_iter: self.quads.iter().peekable(),
+ paths: &self.paths,
+ paths_start: 0,
+ paths_iter: self.paths.iter().peekable(),
underlines: &self.underlines,
underlines_start: 0,
underlines_iter: self.underlines.iter().peekable(),
@@ -176,12 +209,15 @@ impl Scene {
}
struct BatchIterator<'a> {
- quads: &'a [Quad],
- quads_start: usize,
- quads_iter: Peekable<slice::Iter<'a, Quad>>,
shadows: &'a [Shadow],
shadows_start: usize,
shadows_iter: Peekable<slice::Iter<'a, Shadow>>,
+ quads: &'a [Quad],
+ quads_start: usize,
+ quads_iter: Peekable<slice::Iter<'a, Quad>>,
+ paths: &'a [Path<ScaledPixels>],
+ paths_start: usize,
+ paths_iter: Peekable<slice::Iter<'a, Path<ScaledPixels>>>,
underlines: &'a [Underline],
underlines_start: usize,
underlines_iter: Peekable<slice::Iter<'a, Underline>>,
@@ -255,6 +291,19 @@ impl<'a> Iterator for BatchIterator<'a> {
self.quads_start = quads_end;
Some(PrimitiveBatch::Quads(&self.quads[quads_start..quads_end]))
}
+ PrimitiveKind::Path => {
+ let paths_start = self.paths_start;
+ let mut paths_end = paths_start;
+ while self
+ .paths_iter
+ .next_if(|path| path.order <= max_order)
+ .is_some()
+ {
+ paths_end += 1;
+ }
+ self.paths_start = paths_end;
+ Some(PrimitiveBatch::Paths(&self.paths[paths_start..paths_end]))
+ }
PrimitiveKind::Underline => {
let underlines_start = self.underlines_start;
let mut underlines_end = underlines_start;
@@ -317,15 +366,16 @@ pub enum PrimitiveKind {
Shadow,
#[default]
Quad,
+ Path,
Underline,
MonochromeSprite,
PolychromeSprite,
}
-#[derive(Clone, Debug)]
pub enum Primitive {
Shadow(Shadow),
Quad(Quad),
+ Path(Path<ScaledPixels>),
Underline(Underline),
MonochromeSprite(MonochromeSprite),
PolychromeSprite(PolychromeSprite),
@@ -335,6 +385,7 @@ pub enum Primitive {
pub(crate) enum PrimitiveBatch<'a> {
Shadows(&'a [Shadow]),
Quads(&'a [Quad]),
+ Paths(&'a [Path<ScaledPixels>]),
Underlines(&'a [Underline]),
MonochromeSprites {
texture_id: AtlasTextureId,
@@ -351,7 +402,7 @@ pub(crate) enum PrimitiveBatch<'a> {
pub struct Quad {
pub order: u32, // Initially a LayerId, then a DrawOrder.
pub bounds: Bounds<ScaledPixels>,
- pub content_mask: ScaledContentMask,
+ pub content_mask: ContentMask<ScaledPixels>,
pub background: Hsla,
pub border_color: Hsla,
pub corner_radii: Corners<ScaledPixels>,
@@ -381,7 +432,7 @@ impl From<Quad> for Primitive {
pub struct Underline {
pub order: u32,
pub bounds: Bounds<ScaledPixels>,
- pub content_mask: ScaledContentMask,
+ pub content_mask: ContentMask<ScaledPixels>,
pub thickness: ScaledPixels,
pub color: Hsla,
pub wavy: bool,
@@ -411,7 +462,7 @@ pub struct Shadow {
pub order: u32,
pub bounds: Bounds<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
- pub content_mask: ScaledContentMask,
+ pub content_mask: ContentMask<ScaledPixels>,
pub color: Hsla,
pub blur_radius: ScaledPixels,
}
@@ -439,7 +490,7 @@ impl From<Shadow> for Primitive {
pub struct MonochromeSprite {
pub order: u32,
pub bounds: Bounds<ScaledPixels>,
- pub content_mask: ScaledContentMask,
+ pub content_mask: ContentMask<ScaledPixels>,
pub color: Hsla,
pub tile: AtlasTile,
}
@@ -470,7 +521,7 @@ impl From<MonochromeSprite> for Primitive {
pub struct PolychromeSprite {
pub order: u32,
pub bounds: Bounds<ScaledPixels>,
- pub content_mask: ScaledContentMask,
+ pub content_mask: ContentMask<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub tile: AtlasTile,
pub grayscale: bool,
@@ -497,21 +548,24 @@ impl From<PolychromeSprite> for Primitive {
}
}
-#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
-pub struct PathId(u32);
+#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
+pub(crate) struct PathId(pub(crate) usize);
-pub struct PathBuilder {
- bounds: Bounds<Pixels>,
- vertices: Vec<PathVertex>,
- start: Option<Point<Pixels>>,
- current: Point<Pixels>,
+#[derive(Debug)]
+pub struct Path<P: Clone + Debug> {
+ pub(crate) id: PathId,
+ order: u32,
+ pub(crate) bounds: Bounds<P>,
+ pub(crate) vertices: Vec<PathVertex<P>>,
+ start: Option<Point<P>>,
+ current: Point<P>,
}
-impl PathBuilder {
+impl Path<Pixels> {
pub fn new() -> Self {
- const NEXT_PATH_ID: AtomicU32 = AtomicU32::new(0);
-
Self {
+ id: PathId(0),
+ order: 0,
vertices: Vec::new(),
start: Default::default(),
current: Default::default(),
@@ -519,6 +573,21 @@ impl PathBuilder {
}
}
+ pub fn scale(&self, factor: f32) -> Path<ScaledPixels> {
+ Path {
+ id: self.id,
+ order: self.order,
+ bounds: self.bounds.scale(factor),
+ vertices: self
+ .vertices
+ .iter()
+ .map(|vertex| vertex.scale(factor))
+ .collect(),
+ start: self.start.map(|start| start.scale(factor)),
+ current: self.current.scale(factor),
+ }
+ }
+
pub fn line_to(&mut self, to: Point<Pixels>) {
if let Some(start) = self.start {
self.push_triangle(
@@ -568,23 +637,63 @@ impl PathBuilder {
self.vertices.push(PathVertex {
xy_position: xy.0,
st_position: st.0,
+ content_mask: Default::default(),
});
self.vertices.push(PathVertex {
xy_position: xy.1,
st_position: st.1,
+ content_mask: Default::default(),
});
self.vertices.push(PathVertex {
xy_position: xy.2,
st_position: st.2,
+ content_mask: Default::default(),
});
}
}
-#[derive(Clone, Debug)]
+impl Eq for Path<ScaledPixels> {}
+
+impl PartialEq for Path<ScaledPixels> {
+ fn eq(&self, other: &Self) -> bool {
+ self.order == other.order
+ }
+}
+
+impl Ord for Path<ScaledPixels> {
+ fn cmp(&self, other: &Self) -> std::cmp::Ordering {
+ self.order.cmp(&other.order)
+ }
+}
+
+impl PartialOrd for Path<ScaledPixels> {
+ fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
+ Some(self.cmp(other))
+ }
+}
+
+impl From<Path<ScaledPixels>> for Primitive {
+ fn from(path: Path<ScaledPixels>) -> Self {
+ Primitive::Path(path)
+ }
+}
+
+#[derive(Debug)]
#[repr(C)]
-pub struct PathVertex {
- pub xy_position: Point<Pixels>,
- pub st_position: Point<f32>,
+pub struct PathVertex<P: Clone + Debug> {
+ pub(crate) xy_position: Point<P>,
+ pub(crate) st_position: Point<f32>,
+ pub(crate) content_mask: ContentMask<P>,
+}
+
+impl PathVertex<Pixels> {
+ pub fn scale(&self, factor: f32) -> PathVertex<ScaledPixels> {
+ PathVertex {
+ xy_position: self.xy_position.scale(factor),
+ st_position: self.st_position,
+ content_mask: self.content_mask.scale(factor),
+ }
+ }
}
#[derive(Copy, Clone, Debug)]
@@ -619,15 +728,15 @@ mod tests {
#[test]
fn test_scene() {
- let mut scene = Scene::new(1.0);
- assert_eq!(scene.layers.len(), 0);
+ let mut scene = SceneBuilder::new();
+ assert_eq!(scene.layers_by_order.len(), 0);
- scene.insert(smallvec![1], quad());
- scene.insert(smallvec![2], shadow());
- scene.insert(smallvec![3], quad());
+ scene.insert(&smallvec![1], quad());
+ scene.insert(&smallvec![2], shadow());
+ scene.insert(&smallvec![3], quad());
let mut batches_count = 0;
- for _ in scene.batches() {
+ for _ in scene.build().batches() {
batches_count += 1;
}
assert_eq!(batches_count, 3);
@@ -1,8 +1,8 @@
use crate::{
phi, point, rems, AbsoluteLength, BorrowAppContext, BorrowWindow, Bounds, ContentMask, Corners,
CornersRefinement, DefiniteLength, Edges, EdgesRefinement, Font, FontFeatures, FontStyle,
- FontWeight, Hsla, Length, Pixels, Point, PointRefinement, Quad, Rems, Result, RunStyle, Shadow,
- SharedString, Size, SizeRefinement, ViewContext, WindowContext,
+ FontWeight, Hsla, Length, Pixels, Point, PointRefinement, Rems, Result, RunStyle, SharedString,
+ Size, SizeRefinement, ViewContext, WindowContext,
};
use refineable::Refineable;
use smallvec::SmallVec;
@@ -243,51 +243,24 @@ impl Style {
/// Paints the background of an element styled with this style.
pub fn paint<V: 'static>(&self, bounds: Bounds<Pixels>, cx: &mut ViewContext<V>) {
let rem_size = cx.rem_size();
- let scale = cx.scale_factor();
-
- for shadow in &self.box_shadow {
- let content_mask = cx.content_mask();
- let mut shadow_bounds = bounds;
- shadow_bounds.origin += shadow.offset;
- shadow_bounds.dilate(shadow.spread_radius);
- cx.stack(0, |cx| {
- let layer_id = cx.current_stacking_order();
- cx.scene().insert(
- layer_id,
- Shadow {
- order: 0,
- bounds: shadow_bounds.scale(scale),
- content_mask: content_mask.scale(scale),
- corner_radii: self
- .corner_radii
- .to_pixels(shadow_bounds.size, rem_size)
- .scale(scale),
- color: shadow.color,
- blur_radius: shadow.blur_radius.scale(scale),
- },
- );
- })
- }
+
+ cx.stack(0, |cx| {
+ cx.paint_shadows(
+ bounds,
+ self.corner_radii.to_pixels(bounds.size, rem_size),
+ &self.box_shadow,
+ );
+ });
let background_color = self.fill.as_ref().and_then(Fill::color);
if background_color.is_some() || self.is_border_visible() {
- let content_mask = cx.content_mask();
cx.stack(1, |cx| {
- let order = cx.current_stacking_order();
- cx.scene().insert(
- order,
- Quad {
- order: 0,
- bounds: bounds.scale(scale),
- content_mask: content_mask.scale(scale),
- background: background_color.unwrap_or_default(),
- border_color: self.border_color.unwrap_or_default(),
- corner_radii: self
- .corner_radii
- .to_pixels(bounds.size, rem_size)
- .scale(scale),
- border_widths: self.border_widths.to_pixels(rem_size).scale(scale),
- },
+ cx.paint_quad(
+ bounds,
+ self.corner_radii.to_pixels(bounds.size, rem_size),
+ background_color.unwrap_or_default(),
+ self.border_widths.to_pixels(rem_size),
+ self.border_color.unwrap_or_default(),
);
});
}
@@ -1,15 +1,17 @@
use crate::{
image_cache::RenderImageParams, px, size, AnyView, AppContext, AsyncWindowContext,
- AvailableSpace, BorrowAppContext, Bounds, Context, Corners, DevicePixels, DisplayId, Effect,
- Element, EntityId, FontId, GlyphId, Handle, Hsla, ImageData, IsZero, LayoutId, MainThread,
- MainThreadOnly, MonochromeSprite, Pixels, PlatformAtlas, PlatformWindow, Point,
- PolychromeSprite, Reference, RenderGlyphParams, RenderSvgParams, ScaledPixels, Scene,
- SharedString, Size, StackingOrder, Style, TaffyLayoutEngine, Task, Underline, UnderlineStyle,
- WeakHandle, WindowOptions, SUBPIXEL_VARIANTS,
+ AvailableSpace, BorrowAppContext, Bounds, BoxShadow, Context, Corners, DevicePixels, DisplayId,
+ Edges, Effect, Element, EntityId, FontId, GlyphId, Handle, Hsla, ImageData, IsZero, LayoutId,
+ MainThread, MainThreadOnly, MonochromeSprite, Path, Pixels, PlatformAtlas, PlatformWindow,
+ Point, PolychromeSprite, Quad, Reference, RenderGlyphParams, RenderSvgParams, ScaledPixels,
+ SceneBuilder, Shadow, SharedString, Size, StackingOrder, Style, TaffyLayoutEngine, Task,
+ Underline, UnderlineStyle, WeakHandle, WindowOptions, SUBPIXEL_VARIANTS,
};
use anyhow::Result;
use smallvec::SmallVec;
-use std::{any::TypeId, borrow::Cow, future::Future, marker::PhantomData, mem, sync::Arc};
+use std::{
+ any::TypeId, borrow::Cow, fmt::Debug, future::Future, marker::PhantomData, mem, sync::Arc,
+};
use util::ResultExt;
pub struct AnyWindow {}
@@ -25,8 +27,9 @@ pub struct Window {
pub(crate) root_view: Option<AnyView<()>>,
mouse_position: Point<Pixels>,
current_stacking_order: StackingOrder,
- content_mask_stack: Vec<ContentMask>,
- pub(crate) scene: Scene,
+ content_mask_stack: Vec<ContentMask<Pixels>>,
+ scale_factor: f32,
+ pub(crate) scene_builder: SceneBuilder,
pub(crate) dirty: bool,
}
@@ -47,7 +50,8 @@ impl Window {
let cx = cx.to_async();
move |content_size, scale_factor| {
cx.update_window(handle, |cx| {
- cx.window.scene = Scene::new(scale_factor);
+ cx.window.scale_factor = scale_factor;
+ cx.window.scene_builder = SceneBuilder::new();
cx.window.content_size = content_size;
cx.window.display_id = cx
.window
@@ -75,20 +79,22 @@ impl Window {
mouse_position,
current_stacking_order: SmallVec::new(),
content_mask_stack: Vec::new(),
- scene: Scene::new(scale_factor),
+ scale_factor,
+ scene_builder: SceneBuilder::new(),
dirty: true,
}
}
}
-#[derive(Clone, Debug)]
-pub struct ContentMask {
- pub bounds: Bounds<Pixels>,
+#[derive(Clone, Debug, Default, PartialEq, Eq)]
+#[repr(C)]
+pub struct ContentMask<P: Clone + Debug> {
+ pub bounds: Bounds<P>,
}
-impl ContentMask {
- pub fn scale(&self, factor: f32) -> ScaledContentMask {
- ScaledContentMask {
+impl ContentMask<Pixels> {
+ pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
+ ContentMask {
bounds: self.bounds.scale(factor),
}
}
@@ -99,12 +105,6 @@ impl ContentMask {
}
}
-#[derive(Default, Clone, Debug, PartialEq, Eq)]
-#[repr(C)]
-pub struct ScaledContentMask {
- bounds: Bounds<ScaledPixels>,
-}
-
pub struct WindowContext<'a, 'w> {
app: Reference<'a, AppContext>,
window: Reference<'w, Window>,
@@ -234,7 +234,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
}
pub fn scale_factor(&self) -> f32 {
- self.window.scene.scale_factor
+ self.window.scale_factor
}
pub fn rem_size(&self) -> Pixels {
@@ -245,10 +245,6 @@ impl<'a, 'w> WindowContext<'a, 'w> {
self.window.mouse_position
}
- pub fn scene(&mut self) -> &mut Scene {
- &mut self.window.scene
- }
-
pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
self.window.current_stacking_order.push(order);
let result = f(self);
@@ -256,8 +252,69 @@ impl<'a, 'w> WindowContext<'a, 'w> {
result
}
- pub fn current_stacking_order(&self) -> StackingOrder {
- self.window.current_stacking_order.clone()
+ pub fn paint_shadows(
+ &mut self,
+ bounds: Bounds<Pixels>,
+ corner_radii: Corners<Pixels>,
+ shadows: &[BoxShadow],
+ ) {
+ let scale_factor = self.scale_factor();
+ let content_mask = self.content_mask();
+ let window = &mut *self.window;
+ for shadow in shadows {
+ let mut shadow_bounds = bounds;
+ shadow_bounds.origin += shadow.offset;
+ shadow_bounds.dilate(shadow.spread_radius);
+ window.scene_builder.insert(
+ &window.current_stacking_order,
+ Shadow {
+ order: 0,
+ bounds: shadow_bounds.scale(scale_factor),
+ content_mask: content_mask.scale(scale_factor),
+ corner_radii: corner_radii.scale(scale_factor),
+ color: shadow.color,
+ blur_radius: shadow.blur_radius.scale(scale_factor),
+ },
+ );
+ }
+ }
+
+ pub fn paint_quad(
+ &mut self,
+ bounds: Bounds<Pixels>,
+ corner_radii: Corners<Pixels>,
+ background: impl Into<Hsla>,
+ border_widths: Edges<Pixels>,
+ border_color: impl Into<Hsla>,
+ ) {
+ let scale_factor = self.scale_factor();
+ let content_mask = self.content_mask();
+
+ let window = &mut *self.window;
+ window.scene_builder.insert(
+ &window.current_stacking_order,
+ Quad {
+ order: 0,
+ bounds: bounds.scale(scale_factor),
+ content_mask: content_mask.scale(scale_factor),
+ background: background.into(),
+ border_color: border_color.into(),
+ corner_radii: corner_radii.scale(scale_factor),
+ border_widths: border_widths.scale(scale_factor),
+ },
+ );
+ }
+
+ pub fn paint_path(&mut self, mut path: Path<Pixels>) {
+ let scale_factor = self.scale_factor();
+ let content_mask = self.content_mask();
+ for vertex in &mut path.vertices {
+ vertex.content_mask = content_mask.clone();
+ }
+ let window = &mut *self.window;
+ window
+ .scene_builder
+ .insert(&window.current_stacking_order, path.scale(scale_factor));
}
pub fn paint_underline(
@@ -277,9 +334,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
size: size(width, height),
};
let content_mask = self.content_mask();
- let layer_id = self.current_stacking_order();
- self.window.scene.insert(
- layer_id,
+ let window = &mut *self.window;
+ window.scene_builder.insert(
+ &window.current_stacking_order,
Underline {
order: 0,
bounds: bounds.scale(scale_factor),
@@ -317,7 +374,6 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
if !raster_bounds.is_zero() {
- let layer_id = self.current_stacking_order();
let tile =
self.window
.sprite_atlas
@@ -330,9 +386,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
size: tile.bounds.size.map(Into::into),
};
let content_mask = self.content_mask().scale(scale_factor);
-
- self.window.scene.insert(
- layer_id,
+ let window = &mut *self.window;
+ window.scene_builder.insert(
+ &window.current_stacking_order,
MonochromeSprite {
order: 0,
bounds,
@@ -366,7 +422,6 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
if !raster_bounds.is_zero() {
- let layer_id = self.current_stacking_order();
let tile =
self.window
.sprite_atlas
@@ -379,9 +434,10 @@ impl<'a, 'w> WindowContext<'a, 'w> {
size: tile.bounds.size.map(Into::into),
};
let content_mask = self.content_mask().scale(scale_factor);
+ let window = &mut *self.window;
- self.window.scene.insert(
- layer_id,
+ window.scene_builder.insert(
+ &window.current_stacking_order,
PolychromeSprite {
order: 0,
bounds,
@@ -411,7 +467,6 @@ impl<'a, 'w> WindowContext<'a, 'w> {
.map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
};
- let layer_id = self.current_stacking_order();
let tile =
self.window
.sprite_atlas
@@ -421,8 +476,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
})?;
let content_mask = self.content_mask().scale(scale_factor);
- self.window.scene.insert(
- layer_id,
+ let window = &mut *self.window;
+ window.scene_builder.insert(
+ &window.current_stacking_order,
MonochromeSprite {
order: 0,
bounds,
@@ -446,7 +502,6 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let bounds = bounds.scale(scale_factor);
let params = RenderImageParams { image_id: data.id };
- let order = self.current_stacking_order();
let tile = self
.window
.sprite_atlas
@@ -456,8 +511,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let content_mask = self.content_mask().scale(scale_factor);
let corner_radii = corner_radii.scale(scale_factor);
- self.window.scene.insert(
- order,
+ let window = &mut *self.window;
+ window.scene_builder.insert(
+ &window.current_stacking_order,
PolychromeSprite {
order: 0,
bounds,
@@ -467,7 +523,6 @@ impl<'a, 'w> WindowContext<'a, 'w> {
grayscale,
},
);
-
Ok(())
}
@@ -485,7 +540,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
root_view.paint(layout, &mut (), &mut frame_state, cx)?;
cx.window.root_view = Some(root_view);
- let scene = cx.window.scene.take();
+ let scene = cx.window.scene_builder.build();
cx.run_on_main(view, |_, cx| {
cx.window
@@ -557,7 +612,11 @@ pub trait BorrowWindow: BorrowAppContext {
fn window(&self) -> &Window;
fn window_mut(&mut self) -> &mut Window;
- fn with_content_mask<R>(&mut self, mask: ContentMask, f: impl FnOnce(&mut Self) -> R) -> R {
+ fn with_content_mask<R>(
+ &mut self,
+ mask: ContentMask<Pixels>,
+ f: impl FnOnce(&mut Self) -> R,
+ ) -> R {
let mask = mask.intersect(&self.content_mask());
self.window_mut().content_mask_stack.push(mask);
let result = f(self);
@@ -565,7 +624,7 @@ pub trait BorrowWindow: BorrowAppContext {
result
}
- fn content_mask(&self) -> ContentMask {
+ fn content_mask(&self) -> ContentMask<Pixels> {
self.window()
.content_mask_stack
.last()