Detailed changes
@@ -9,7 +9,6 @@ use gpui::{
};
use menu::*;
use std::{any::TypeId, borrow::Cow, sync::Arc, time::Duration};
-use theme::ToggleState;
pub fn init(cx: &mut AppContext) {
cx.add_action(ContextMenu::select_first);
@@ -329,12 +328,7 @@ impl ContextMenu {
Flex::column().with_children(self.items.iter().enumerate().map(|(ix, item)| {
match item {
ContextMenuItem::Item { label, .. } => {
- let toggle_state = if Some(ix) == self.selected_index {
- ToggleState::Active
- } else {
- ToggleState::Inactive
- };
- let style = style.item.in_state(toggle_state);
+ let style = style.item.in_state(self.selected_index == Some(ix));
let style = style.style_for(&mut Default::default());
match label {
@@ -367,12 +361,7 @@ impl ContextMenu {
.with_children(self.items.iter().enumerate().map(|(ix, item)| {
match item {
ContextMenuItem::Item { action, .. } => {
- let toggle_state = if Some(ix) == self.selected_index {
- ToggleState::Active
- } else {
- ToggleState::Inactive
- };
- let style = style.item.in_state(toggle_state);
+ let style = style.item.in_state(self.selected_index == Some(ix));
let style = style.style_for(&mut Default::default());
match action {
@@ -419,12 +408,7 @@ impl ContextMenu {
let action = action.clone();
let view_id = self.parent_view_id;
MouseEventHandler::<MenuItem, ContextMenu>::new(ix, cx, |state, _| {
- let toggle_state = if Some(ix) == self.selected_index {
- ToggleState::Active
- } else {
- ToggleState::Inactive
- };
- let style = style.item.in_state(toggle_state);
+ let style = style.item.in_state(self.selected_index == Some(ix));
let style = style.style_for(state);
let keystroke = match &action {
ContextMenuItemAction::Action(action) => Some(
@@ -816,37 +816,22 @@ pub struct Toggleable<T> {
inactive: T,
}
-#[derive(Copy, Clone, Debug, Default, Hash, PartialEq, Eq)]
-pub enum ToggleState {
- #[default]
- Inactive,
- Active,
-}
-
-impl<T: std::borrow::Borrow<bool>> From<T> for ToggleState {
- fn from(item: T) -> Self {
- match *item.borrow() {
- true => Self::Active,
- false => Self::Inactive,
- }
- }
-}
-
impl<T> Toggleable<T> {
pub fn new(active: T, inactive: T) -> Self {
Self { active, inactive }
}
- pub fn in_state(&self, state: impl Into<ToggleState>) -> &T {
- match state.into() {
- ToggleState::Inactive => &self.inactive,
- ToggleState::Active => &self.active,
+ pub fn in_state(&self, active: bool) -> &T {
+ if active {
+ &self.inactive
+ } else {
+ &self.active
}
}
pub fn active_state(&self) -> &T {
- self.in_state(ToggleState::Active)
+ self.in_state(true)
}
pub fn inactive_state(&self) -> &T {
- self.in_state(ToggleState::Inactive)
+ self.in_state(false)
}
}
@@ -6,7 +6,7 @@ use gpui::{
};
use serde::Deserialize;
use std::rc::Rc;
-use theme::{ThemeSettings, ToggleState};
+use theme::ThemeSettings;
pub trait Panel: View {
fn position(&self, cx: &WindowContext) -> DockPosition;
@@ -498,12 +498,7 @@ impl View for PanelButtons {
Stack::new()
.with_child(
MouseEventHandler::<Self, _>::new(panel_ix, cx, |state, cx| {
- let toggle_state = if is_active {
- ToggleState::Active
- } else {
- ToggleState::Inactive
- };
- let style = button_style.in_state(toggle_state);
+ let style = button_style.in_state(is_active);
let style = style.style_for(state);
Flex::row()