Allow Shift + Scroll to Horizontally Scroll in X11 and Wayland (#13676)
Keenan Wresch
created
Release Notes:
- Allows shift + scroll horizontal scrolling on X11 and Wayland.
[Screencast from 2024-06-29
17-17-59.webm](https://github.com/zed-industries/zed/assets/14155062/2cac77b9-ecc8-4ddb-b08d-b5d964c8dc84)
Change summary
crates/gpui/src/platform/linux/wayland/client.rs | 15 +++++++++++++++
crates/gpui/src/platform/linux/x11/client.rs | 7 ++++++-
2 files changed, 21 insertions(+), 1 deletion(-)
Detailed changes
@@ -1508,6 +1508,11 @@ impl Dispatch<wl_pointer::WlPointer, ()> for WaylandClientStatePtr {
if state.axis_source == AxisSource::Wheel {
return;
}
+ let axis = if state.modifiers.shift {
+ wl_pointer::Axis::HorizontalScroll
+ } else {
+ axis
+ };
let axis_modifier = match axis {
wl_pointer::Axis::VerticalScroll => state.vertical_modifier,
wl_pointer::Axis::HorizontalScroll => state.horizontal_modifier,
@@ -1533,6 +1538,11 @@ impl Dispatch<wl_pointer::WlPointer, ()> for WaylandClientStatePtr {
discrete,
} => {
state.scroll_event_received = true;
+ let axis = if state.modifiers.shift {
+ wl_pointer::Axis::HorizontalScroll
+ } else {
+ axis
+ };
let axis_modifier = match axis {
wl_pointer::Axis::VerticalScroll => state.vertical_modifier,
wl_pointer::Axis::HorizontalScroll => state.horizontal_modifier,
@@ -1555,6 +1565,11 @@ impl Dispatch<wl_pointer::WlPointer, ()> for WaylandClientStatePtr {
value120,
} => {
state.scroll_event_received = true;
+ let axis = if state.modifiers.shift {
+ wl_pointer::Axis::HorizontalScroll
+ } else {
+ axis
+ };
let axis_modifier = match axis {
wl_pointer::Axis::VerticalScroll => state.vertical_modifier,
wl_pointer::Axis::HorizontalScroll => state.horizontal_modifier,
@@ -817,10 +817,15 @@ impl X11Client {
if let Some(old_scroll) = old_scroll {
let delta_scroll = old_scroll - new_scroll;
+ let (x, y) = if !modifiers.shift {
+ (0.0, delta_scroll)
+ } else {
+ (delta_scroll, 0.0)
+ };
window.handle_input(PlatformInput::ScrollWheel(
crate::ScrollWheelEvent {
position,
- delta: ScrollDelta::Lines(Point::new(0.0, delta_scroll)),
+ delta: ScrollDelta::Lines(Point::new(x, y)),
modifiers,
touch_phase: TouchPhase::default(),
},