@@ -41,6 +41,7 @@ pub fn init(cx: &mut AppContext) {
workspace.set_titlebar_item(titlebar_item.into(), cx)
})
.detach();
+ // todo!()
// cx.add_action(CollabTitlebarItem::share_project);
// cx.add_action(CollabTitlebarItem::unshare_project);
// cx.add_action(CollabTitlebarItem::toggle_user_menu);
@@ -92,7 +93,7 @@ impl Render for CollabTitlebarItem {
.gap_1()
.children(self.render_project_host(cx))
.child(self.render_project_name(cx))
- .children(self.render_project_branch(cx))
+ .child(div().pr_1().children(self.render_project_branch(cx)))
.when_some(
current_user.clone().zip(client.peer_id()).zip(room.clone()),
|this, ((current_user, peer_id), room)| {
@@ -210,15 +211,19 @@ impl Render for CollabTitlebarItem {
)
})
.child(
- IconButton::new("leave-call", ui::Icon::Exit)
- .style(ButtonStyle::Subtle)
- .tooltip(|cx| Tooltip::text("Leave call", cx))
- .icon_size(IconSize::Small)
- .on_click(move |_, cx| {
- ActiveCall::global(cx)
- .update(cx, |call, cx| call.hang_up(cx))
- .detach_and_log_err(cx);
- }),
+ div()
+ .child(
+ IconButton::new("leave-call", ui::Icon::Exit)
+ .style(ButtonStyle::Subtle)
+ .tooltip(|cx| Tooltip::text("Leave call", cx))
+ .icon_size(IconSize::Small)
+ .on_click(move |_, cx| {
+ ActiveCall::global(cx)
+ .update(cx, |call, cx| call.hang_up(cx))
+ .detach_and_log_err(cx);
+ }),
+ )
+ .pr_2(),
)
.when(!read_only, |this| {
this.child(
@@ -296,6 +301,7 @@ impl Render for CollabTitlebarItem {
}),
)
})
+ .child(div().pr_2())
})
.map(|el| {
let status = self.client.status();
@@ -315,11 +321,19 @@ impl Render for CollabTitlebarItem {
fn render_color_ribbon(participant_index: ParticipantIndex, colors: &PlayerColors) -> gpui::Canvas {
let color = colors.color_for_participant(participant_index.0).cursor;
canvas(move |bounds, cx| {
- let mut path = Path::new(bounds.lower_left());
let height = bounds.size.height;
- path.curve_to(bounds.origin + point(height, px(0.)), bounds.origin);
- path.line_to(bounds.upper_right() - point(height, px(0.)));
- path.curve_to(bounds.lower_right(), bounds.upper_right());
+ let horizontal_offset = height;
+ let vertical_offset = px(height.0 / 2.0);
+ let mut path = Path::new(bounds.lower_left());
+ path.curve_to(
+ bounds.origin + point(horizontal_offset, vertical_offset),
+ bounds.origin + point(px(0.0), vertical_offset),
+ );
+ path.line_to(bounds.upper_right() + point(-horizontal_offset, vertical_offset));
+ path.curve_to(
+ bounds.lower_right(),
+ bounds.upper_right() + point(px(0.0), vertical_offset),
+ );
path.line_to(bounds.lower_left());
cx.paint_path(path, color);
})