Cargo.lock 🔗
@@ -7376,6 +7376,7 @@ name = "storybook"
version = "0.1.0"
dependencies = [
"anyhow",
+ "derive_more",
"gpui2",
"log",
"refineable",
Nathan Sobo created
Cargo.lock | 1
crates/gpui/src/app.rs | 2
crates/storybook/Cargo.toml | 3
crates/storybook/src/sketch.rs | 519 +++++++++++++++++++++++++++++++++
crates/storybook/src/storybook.rs | 1
5 files changed, 524 insertions(+), 2 deletions(-)
@@ -7376,6 +7376,7 @@ name = "storybook"
version = "0.1.0"
dependencies = [
"anyhow",
+ "derive_more",
"gpui2",
"log",
"refineable",
@@ -3589,7 +3589,7 @@ impl<V> BorrowWindowContext for EventContext<'_, '_, '_, V> {
}
}
-pub(crate) enum Reference<'a, T> {
+pub enum Reference<'a, T> {
Immutable(&'a T),
Mutable(&'a mut T),
}
@@ -9,8 +9,9 @@ name = "storybook"
path = "src/storybook.rs"
[dependencies]
-gpui2 = { path = "../gpui2" }
anyhow.workspace = true
+derive_more.workspace = true
+gpui2 = { path = "../gpui2" }
log.workspace = true
refineable = { path = "../refineable" }
rust-embed.workspace = true
@@ -0,0 +1,519 @@
+use anyhow::{anyhow, Result};
+use gpui2::{Layout, LayoutId, Reference, Vector2F};
+use std::{any::Any, collections::HashMap, marker::PhantomData, rc::Rc};
+
+pub trait Context {
+ type EntityContext<'a, 'b, T>;
+
+ fn add_entity<F, T>(&mut self, build_entity: F) -> Handle<T>
+ where
+ F: FnOnce(&mut Self::EntityContext<'_, '_, T>) -> T;
+
+ fn update_entity<F, T, R>(&mut self, handle: &Handle<T>, update: F) -> R
+ where
+ F: FnOnce(&mut T, &mut Self::EntityContext<'_, '_, T>) -> R,
+ T: 'static;
+
+ fn update_window<F, R>(&mut self, window_id: WindowId, update: F) -> Result<R>
+ where
+ F: FnOnce(&mut WindowContext) -> R;
+}
+
+pub struct AppContext {
+ entity_count: usize,
+ entities: HashMap<EntityId, Box<dyn Any>>,
+ windows: HashMap<WindowId, Window>,
+}
+
+impl Context for AppContext {
+ type EntityContext<'a, 'b, T> = ModelContext<'a, T>;
+
+ fn add_entity<F, T>(&mut self, build: F) -> Handle<T>
+ where
+ F: FnOnce(&mut Self::EntityContext<'_, '_, T>) -> T,
+ {
+ let id = EntityId::new(&mut self.entity_count);
+ let entity = build(&mut ModelContext::mutable(self, id));
+ self.entities.insert(id, Box::new(entity));
+ Handle {
+ id,
+ entity_type: PhantomData,
+ }
+ }
+
+ fn update_entity<F, T, R>(&mut self, handle: &Handle<T>, update: F) -> R
+ where
+ F: FnOnce(&mut T, &mut Self::EntityContext<'_, '_, T>) -> R,
+ T: 'static,
+ {
+ let mut entity = self.entities.remove(&handle.id).unwrap();
+ let result = update(
+ entity.downcast_mut().unwrap(),
+ &mut ModelContext::mutable(self, handle.id),
+ );
+ self.entities.insert(handle.id, entity);
+ result
+ }
+
+ fn update_window<F, R>(&mut self, window_id: WindowId, update: F) -> Result<R>
+ where
+ F: FnOnce(&mut WindowContext<'_, '_>) -> R,
+ {
+ let mut window = self
+ .windows
+ .remove(&window_id)
+ .ok_or_else(|| anyhow!("window closed"))?;
+ let result = update(&mut WindowContext::mutable(self, &mut window));
+ self.windows.insert(window_id, window);
+ Ok(result)
+ }
+}
+
+impl AppContext {
+ pub fn new() -> Self {
+ unimplemented!()
+ }
+
+ pub fn open_window<E, S>(&self, root_element: E, state: S) -> WindowHandle<S> {
+ unimplemented!()
+ }
+
+ pub fn add_entity<T, F>(&mut self, entity: F) -> Handle<T>
+ where
+ F: FnOnce(&mut ModelContext<T>) -> T,
+ {
+ let id = EntityId::new(&mut self.entity_count);
+
+ Handle {
+ id,
+ entity_type: PhantomData,
+ }
+ }
+
+ fn update_window<R>(
+ &mut self,
+ window_id: WindowId,
+ update: impl FnOnce(&mut WindowContext) -> R,
+ ) -> Result<R> {
+ let mut window = self
+ .windows
+ .remove(&window_id)
+ .ok_or_else(|| anyhow!("window not found"))?;
+
+ let mut cx = WindowContext::mutable(self, &mut window);
+ let result = update(&mut cx);
+ self.windows.insert(window_id, window);
+ Ok(result)
+ }
+}
+
+pub struct ModelContext<'a, T> {
+ app: Reference<'a, AppContext>,
+ entity_type: PhantomData<T>,
+ entity_id: EntityId,
+}
+
+impl<'a, T> ModelContext<'a, T> {
+ fn mutable(app: &mut AppContext, entity_id: EntityId) -> Self {
+ Self {
+ app: Reference::Mutable(app),
+ entity_type: PhantomData,
+ entity_id,
+ }
+ }
+
+ fn immutable(app: &AppContext, entity_id: EntityId) -> Self {
+ Self {
+ app: Reference::Immutable(app),
+ entity_type: PhantomData,
+ entity_id,
+ }
+ }
+}
+
+pub struct Window {
+ id: WindowId,
+}
+
+pub struct WindowContext<'a, 'b> {
+ app: Reference<'a, AppContext>,
+ window: Reference<'b, Window>,
+}
+
+impl<'a, 'b> WindowContext<'a, 'b> {
+ fn mutable(app: &mut AppContext, window: &mut Window) -> Self {
+ Self {
+ app: Reference::Mutable(app),
+ window: Reference::Mutable(window),
+ }
+ }
+
+ fn app_context(&mut self) -> &mut AppContext {
+ &mut *self.app
+ }
+}
+
+impl<'a, 'b> Context for WindowContext<'a, 'b> {
+ type EntityContext<'c, 'd, T> = ViewContext<'c, 'd, T>;
+
+ fn add_entity<F, T>(&mut self, build_entity: F) -> Handle<T>
+ where
+ F: FnOnce(&mut Self::EntityContext<'_, '_, T>) -> T,
+ {
+ let id = EntityId::new(&mut self.app_context().entity_count);
+ let mut cx = ViewContext::mutable(&mut self.app_context(), &mut self.window, id);
+ let entity = build_entity(&mut cx);
+ self.app.entities.insert(id, Box::new(entity));
+ Handle {
+ id,
+ entity_type: PhantomData,
+ }
+ }
+
+ fn update_entity<F, T, R>(&mut self, handle: &Handle<T>, update: F) -> R
+ where
+ F: FnOnce(&mut T, &mut Self::EntityContext<'_, '_, T>) -> R,
+ T: 'static,
+ {
+ let mut entity = self.app.entities.remove(&handle.id).unwrap();
+ let result = update(
+ entity.downcast_mut().unwrap(),
+ &mut ViewContext::mutable(&mut self.app, &mut self.window, handle.id),
+ );
+ self.app.entities.insert(handle.id, entity);
+ result
+ }
+
+ fn update_window<F, R>(&mut self, window_id: WindowId, update: F) -> Result<R>
+ where
+ F: FnOnce(&mut WindowContext) -> R,
+ {
+ if window_id == self.window.id {
+ Ok(update(self))
+ } else {
+ self.app.update_window(window_id, update)
+ }
+ }
+}
+
+pub struct ViewContext<'a, 'b, T> {
+ app: Reference<'a, AppContext>,
+ window: Reference<'b, Window>,
+ entity_type: PhantomData<T>,
+ entity_id: EntityId,
+}
+
+impl<'a, 'b, V> ViewContext<'a, 'b, V> {
+ fn mutable(app: &'a mut AppContext, window: &'b mut Window, entity_id: EntityId) -> Self {
+ Self {
+ app: Reference::Mutable(app),
+ window: Reference::Mutable(window),
+ entity_type: PhantomData,
+ entity_id,
+ }
+ }
+
+ fn immutable(app: &'a AppContext, window: &'b Window, entity_id: EntityId) -> Self {
+ Self {
+ app: Reference::Immutable(app),
+ window: Reference::Immutable(window),
+ entity_type: PhantomData,
+ entity_id,
+ }
+ }
+
+ fn window_context(&self) -> WindowContext {
+ WindowContext {
+ app: Reference::Immutable(&*self.app),
+ window: Reference::Immutable(&*self.window),
+ }
+ }
+
+ fn window_context_mut(&mut self) -> WindowContext {
+ WindowContext {
+ app: Reference::Mutable(&mut *self.app),
+ window: Reference::Mutable(&mut *self.window),
+ }
+ }
+}
+
+impl<'a, 'b, V> Context for ViewContext<'a, 'b, V> {
+ type EntityContext<'c, 'd, T> = ViewContext<'c, 'd, T>;
+
+ fn add_entity<F, T>(&mut self, build_entity: F) -> Handle<T>
+ where
+ F: FnOnce(&mut Self::EntityContext<'_, '_, T>) -> T,
+ {
+ self.window_context_mut().add_entity(build_entity)
+ }
+
+ fn update_entity<F, T, R>(&mut self, handle: &Handle<T>, update: F) -> R
+ where
+ F: FnOnce(&mut T, &mut Self::EntityContext<'_, '_, T>) -> R,
+ T: 'static,
+ {
+ self.window_context_mut().update_entity(handle, update)
+ }
+
+ fn update_window<F, R>(&mut self, window_id: WindowId, update: F) -> Result<R>
+ where
+ F: FnOnce(&mut WindowContext<'_, '_>) -> R,
+ {
+ self.window_context_mut().update_window(window_id, update)
+ }
+}
+
+#[derive(Clone, Copy, Eq, PartialEq, Hash)]
+pub struct WindowId(usize);
+
+pub struct WindowHandle<S>(PhantomData<S>);
+
+#[derive(Clone, Copy, Eq, PartialEq, Hash)]
+pub struct EntityId(usize);
+
+impl EntityId {
+ fn new(entity_count: &mut usize) -> EntityId {
+ let id = *entity_count;
+ *entity_count += 1;
+ Self(id)
+ }
+}
+
+pub struct Handle<T> {
+ id: EntityId,
+ entity_type: PhantomData<T>,
+}
+
+impl<T: 'static> Handle<T> {
+ fn update<'a, C: Context, R>(
+ &self,
+ cx: &'a mut C,
+ update: impl FnOnce(&mut T, &mut C::EntityContext<'_, '_, T>) -> R,
+ ) -> R {
+ cx.update_entity(self, update)
+ }
+}
+
+pub trait Element: 'static {
+ type State;
+ type FrameState;
+
+ fn add_layout_node(
+ &mut self,
+ state: &mut Self::State,
+ cx: &mut ViewContext<Self::State>,
+ ) -> Result<(LayoutId, Self::FrameState)>;
+
+ fn paint(
+ &mut self,
+ layout: Layout,
+ state: &mut Self::State,
+ frame_state: &mut Self::FrameState,
+ cx: &mut ViewContext<Self::State>,
+ ) -> Result<()>;
+}
+
+pub trait ParentElement<S> {
+ fn child(self, child: impl IntoAnyElement<S>) -> Self;
+}
+
+trait ElementObject<S> {
+ fn add_layout_node(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId>;
+ fn paint(
+ &mut self,
+ parent_origin: Vector2F,
+ state: &mut S,
+ cx: &mut ViewContext<S>,
+ ) -> Result<()>;
+}
+
+struct RenderedElement<E: Element> {
+ element: E,
+ phase: ElementRenderPhase<E::FrameState>,
+}
+
+enum ElementRenderPhase<S> {
+ Rendered,
+ LayoutNodeAdded { layout_id: LayoutId, frame_state: S },
+ Painted { layout: Layout, frame_state: S },
+}
+
+impl<E: Element> RenderedElement<E> {
+ fn new(element: E) -> Self {
+ RenderedElement {
+ element,
+ phase: ElementRenderPhase::Rendered,
+ }
+ }
+}
+
+impl<E: Element> ElementObject<E::State> for RenderedElement<E> {
+ fn add_layout_node(
+ &mut self,
+ state: &mut E::State,
+ cx: &mut ViewContext<E::State>,
+ ) -> Result<LayoutId> {
+ let (layout_id, frame_state) = self.element.add_layout_node(state, cx)?;
+ self.phase = ElementRenderPhase::LayoutNodeAdded {
+ layout_id,
+ frame_state,
+ };
+ Ok(layout_id)
+ }
+
+ fn paint(
+ &mut self,
+ parent_origin: Vector2F,
+ state: &mut E::State,
+ cx: &mut ViewContext<E::State>,
+ ) -> Result<()> {
+ todo!()
+ }
+}
+
+pub struct AnyElement<S>(Box<dyn ElementObject<S>>);
+
+impl<S> AnyElement<S> {
+ pub fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId> {
+ self.0.add_layout_node(state, cx)
+ }
+
+ pub fn paint(
+ &mut self,
+ parent_origin: Vector2F,
+ state: &mut S,
+ cx: &mut ViewContext<S>,
+ ) -> Result<()> {
+ self.0.paint(parent_origin, state, cx)
+ }
+}
+
+pub trait IntoAnyElement<S> {
+ fn into_any_element(self) -> AnyElement<S>;
+}
+
+impl<E: Element> IntoAnyElement<E::State> for E {
+ fn into_any_element(self) -> AnyElement<E::State> {
+ AnyElement(Box::new(RenderedElement::new(self)))
+ }
+}
+
+impl<S> IntoAnyElement<S> for AnyElement<S> {
+ fn into_any_element(self) -> AnyElement<S> {
+ self
+ }
+}
+
+pub struct View<S> {
+ render: Rc<dyn Fn(&mut WindowContext) -> AnyElement<S>>,
+}
+
+impl<S> View<S> {
+ fn render(&self, cx: &mut WindowContext) -> AnyElement<S> {
+ (self.render)(cx)
+ }
+}
+
+pub fn view<ParentState, ChildState: 'static>(
+ state: Handle<ChildState>,
+ render: impl 'static + Fn(&mut ChildState, &mut ViewContext<ChildState>) -> AnyElement<ParentState>,
+) -> View<ParentState> {
+ View {
+ render: Rc::new(move |cx| state.update(cx, |state, cx| render(state, cx))),
+ }
+}
+
+pub struct Div<S>(PhantomData<S>);
+
+impl<S: 'static> Element for Div<S> {
+ type State = S;
+ type FrameState = ();
+
+ fn add_layout_node(
+ &mut self,
+ state: &mut Self::State,
+ cx: &mut ViewContext<Self::State>,
+ ) -> Result<(LayoutId, Self::FrameState)> {
+ todo!()
+ }
+
+ fn paint(
+ &mut self,
+ layout: Layout,
+ state: &mut Self::State,
+ frame_state: &mut Self::FrameState,
+ cx: &mut ViewContext<Self::State>,
+ ) -> Result<()> {
+ todo!()
+ }
+}
+
+impl<S> ParentElement<S> for Div<S> {
+ fn child(self, child: impl IntoAnyElement<S>) -> Self {
+ todo!()
+ }
+}
+
+pub fn div<S>() -> Div<S> {
+ todo!()
+}
+
+pub struct Workspace {
+ left_panel: View<Self>,
+}
+
+fn workspace(
+ state: &mut Workspace,
+ cx: &mut ViewContext<Workspace>,
+) -> impl Element<State = Workspace> {
+ div().child(state.left_panel.render(&mut cx))
+}
+
+pub struct CollabPanel {
+ filter_editor: Handle<Editor>,
+}
+
+impl CollabPanel {
+ fn new(cx: &mut ViewContext<Self>) -> Self {
+ Self {
+ filter_editor: cx.add_entity(|cx| Editor::new(cx)),
+ }
+ }
+}
+
+struct EditorElement {
+ input: bool,
+}
+
+impl EditorElement {
+ pub fn input(mut self) -> Self {
+ self.input = true;
+ self
+ }
+}
+
+struct Editor {}
+
+impl Editor {
+ pub fn new(_: &mut ViewContext<Self>) -> Self {
+ Editor {}
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn test() {
+ let mut cx = AppContext::new();
+ let collab_panel = cx.add_entity(|cx| CollabPanel::new(cx));
+
+ // let
+ // let mut workspace = Workspace {
+ // left_panel: view(),
+ // }
+
+ // cx.open_window(workspace::Workspace, state)
+ }
+}
@@ -12,6 +12,7 @@ use simplelog::SimpleLogger;
mod collab_panel;
mod components;
mod element_ext;
+mod sketch;
mod theme;
mod workspace;