gpui/src/platform/mac/mod.rs 🔗
@@ -24,6 +24,7 @@ pub fn app() -> impl platform::App {
pub fn runner() -> impl platform::Runner {
Runner::new()
}
+
trait BoolExt {
fn to_objc(self) -> BOOL;
}
Max Brunsfeld created
gpui/src/platform/mac/mod.rs | 1 +
gpui/src/platform/mac/window.rs | 3 ---
gpui/src/scene.rs | 4 ----
zed/src/editor/buffer/mod.rs | 4 ----
zed/src/editor/buffer_element.rs | 2 +-
zed/src/editor/buffer_view.rs | 1 -
zed/src/operation_queue.rs | 5 -----
zed/src/util.rs | 5 -----
zed/src/workspace/workspace.rs | 8 +++-----
zed/src/worktree/worktree.rs | 4 +---
10 files changed, 6 insertions(+), 31 deletions(-)
@@ -24,6 +24,7 @@ pub fn app() -> impl platform::App {
pub fn runner() -> impl platform::Runner {
Runner::new()
}
+
trait BoolExt {
fn to_objc(self) -> BOOL;
}
@@ -126,7 +126,6 @@ struct WindowState {
scene_to_render: Option<Scene>,
renderer: Renderer,
command_queue: metal::CommandQueue,
- device: metal::Device,
layer: id,
}
@@ -189,7 +188,6 @@ impl Window {
scene_to_render: Default::default(),
renderer: Renderer::new(device.clone(), PIXEL_FORMAT, fonts)?,
command_queue: device.new_command_queue(),
- device,
layer,
})));
@@ -426,7 +424,6 @@ extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
let size = window_state.size();
let scale_factor = window_state.scale_factor();
- let device = window_state.device.clone();
window_state.renderer.render(
&scene,
@@ -221,10 +221,6 @@ impl Border {
self
}
- fn all_sides(&self) -> bool {
- self.top && self.left && self.bottom && self.right
- }
-
pub fn top_width(&self) -> f32 {
if self.top {
self.width
@@ -1650,10 +1650,6 @@ impl Fragment {
self.text = self.insertion.text.slice(self.start_offset()..offset);
}
- fn as_str(&self) -> &str {
- self.text.as_str()
- }
-
fn visible_len(&self) -> usize {
if self.is_visible() {
self.len()
@@ -8,7 +8,7 @@ use gpui::{
},
text_layout::{self, TextLayoutCache},
AfterLayoutContext, AppContext, Border, Element, Event, EventContext, FontCache, LayoutContext,
- MutableAppContext, PaintContext, Quad, Scene, SizeConstraint, ViewHandle,
+ PaintContext, Quad, Scene, SizeConstraint, ViewHandle,
};
use smallvec::SmallVec;
use std::cmp::Ordering;
@@ -4,7 +4,6 @@ use super::{
};
use crate::{settings::Settings, watch, workspace};
use anyhow::Result;
-use easy_parallel::Parallel;
use gpui::{
fonts::Properties as FontProperties, keymap::Binding, text_layout, App, AppContext, Element,
ElementBox, Entity, FontCache, ModelHandle, View, ViewContext, WeakViewHandle,
@@ -28,11 +28,6 @@ impl<T: Operation> OperationQueue<T> {
OperationQueue(SumTree::new())
}
- #[cfg(test)]
- pub fn is_empty(&self) -> bool {
- self.0.is_empty()
- }
-
pub fn len(&self) -> usize {
self.0.summary().len
}
@@ -1,11 +1,6 @@
use rand::prelude::*;
use std::cmp::Ordering;
-pub fn pre_inc(value: &mut usize) -> usize {
- *value += 1;
- *value
-}
-
pub fn post_inc(value: &mut usize) -> usize {
let prev = *value;
*value += 1;
@@ -7,9 +7,7 @@ use crate::{
worktree::{Worktree, WorktreeHandle as _},
};
use anyhow::anyhow;
-use gpui::{
- App, AppContext, Entity, Handle, ModelContext, ModelHandle, MutableAppContext, ViewContext,
-};
+use gpui::{AppContext, Entity, Handle, ModelContext, ModelHandle, MutableAppContext, ViewContext};
use smol::prelude::*;
use std::{
collections::{HashMap, HashSet},
@@ -202,12 +200,12 @@ impl Entity for Workspace {
#[cfg(test)]
pub trait WorkspaceHandle {
- fn file_entries(&self, app: &App) -> Vec<(usize, usize)>;
+ fn file_entries(&self, app: &gpui::App) -> Vec<(usize, usize)>;
}
#[cfg(test)]
impl WorkspaceHandle for ModelHandle<Workspace> {
- fn file_entries(&self, app: &App) -> Vec<(usize, usize)> {
+ fn file_entries(&self, app: &gpui::App) -> Vec<(usize, usize)> {
self.read(&app, |w, app| {
w.worktrees()
.iter()
@@ -60,10 +60,8 @@ impl Worktree {
tree.0.write().scanning = true;
let tree = tree.clone();
- let (tx, rx) = smol::channel::bounded(1);
-
let task = ctx.background_executor().spawn(async move {
- let _ = tx.send(tree.scan_dirs()?).await;
+ tree.scan_dirs()?;
Ok(())
});