@@ -131,13 +131,24 @@ impl Element for List {
let mut cursor = old_items.cursor::<Count>();
cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
for (ix, item) in cursor.by_ref().enumerate() {
- if rendered_height - scroll_top.offset_in_item >= size.y() + state.overdraw {
+ let visible_height = rendered_height - scroll_top.offset_in_item;
+ if visible_height >= size.y() + state.overdraw {
break;
}
- if let Some(element) =
- state.render_item(scroll_top.item_ix + ix, item, item_constraint, cx)
- {
+ // Force re-render if the item is visible, but attempt to re-use an existing one
+ // if we are inside the overdraw.
+ let existing_element = if visible_height >= size.y() {
+ Some(item)
+ } else {
+ None
+ };
+ if let Some(element) = state.render_item(
+ scroll_top.item_ix + ix,
+ existing_element,
+ item_constraint,
+ cx,
+ ) {
rendered_height += element.size().y();
rendered_items.push_back(ListItem::Rendered(element));
}
@@ -151,9 +162,9 @@ impl Element for List {
if rendered_height - scroll_top.offset_in_item < size.y() {
while rendered_height < size.y() {
cursor.prev(&());
- if let Some(item) = cursor.item() {
+ if cursor.item().is_some() {
if let Some(element) =
- state.render_item(cursor.start().0, item, item_constraint, cx)
+ state.render_item(cursor.start().0, None, item_constraint, cx)
{
rendered_height += element.size().y();
rendered_items.push_front(ListItem::Rendered(element));
@@ -189,7 +200,7 @@ impl Element for List {
cursor.prev(&());
if let Some(item) = cursor.item() {
if let Some(element) =
- state.render_item(cursor.start().0, item, item_constraint, cx)
+ state.render_item(cursor.start().0, Some(item), item_constraint, cx)
{
leading_overdraw += element.size().y();
rendered_items.push_front(ListItem::Rendered(element));
@@ -426,11 +437,11 @@ impl StateInner {
fn render_item(
&mut self,
ix: usize,
- existing_item: &ListItem,
+ existing_element: Option<&ListItem>,
constraint: SizeConstraint,
cx: &mut LayoutContext,
) -> Option<ElementRc> {
- if let ListItem::Rendered(element) = existing_item {
+ if let Some(ListItem::Rendered(element)) = existing_element {
Some(element.clone())
} else {
let mut element = (self.render_item)(ix, cx)?;