@@ -597,7 +597,7 @@ impl<V: 'static> ParentComponent<V> for Div<V> {
}
impl<V: 'static> Element<V> for Div<V> {
- type ElementState = NodeState;
+ type ElementState = DivState;
fn element_id(&self) -> Option<ElementId> {
self.interactivity.element_id.clone()
@@ -617,7 +617,7 @@ impl<V: 'static> Element<V> for Div<V> {
child.initialize(view_state, cx);
}
- NodeState {
+ DivState {
interactive_state,
child_layout_ids: SmallVec::new(),
}
@@ -706,7 +706,7 @@ impl<V: 'static> Component<V> for Div<V> {
}
}
-pub struct NodeState {
+pub struct DivState {
child_layout_ids: SmallVec<[LayoutId; 4]>,
interactive_state: InteractiveElementState,
}
@@ -911,11 +911,13 @@ where
}
}
*pending_mouse_down.lock() = None;
+ cx.notify();
});
} else {
- cx.on_mouse_event(move |_state, event: &MouseDownEvent, phase, _cx| {
+ cx.on_mouse_event(move |_view_state, event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
*pending_mouse_down.lock() = Some(event.clone());
+ cx.notify();
}
});
}