.zed/settings.json 🔗
@@ -39,6 +39,7 @@
}
},
"file_types": {
+ "C": ["metal"],
"Dockerfile": ["Dockerfile*[!dockerignore]"],
"Git Ignore": ["dockerignore"]
},
Nate Butler created
TODO:
- [x] BackgroundOrientation
- [x] PatternDash
- [x] `pattern_horizontal_dash` & `pattern_vertical_dash`
- [x] Metal dash shader
- [x] Blade dash shader
- [x] Update ui::Divider to use new pattern
---
This PR introduces proper dashed dividers using the new `PatternDash`
background shader.

Before this we were using 128 elements to create a dashed divider, which
is both expensive, and would not scale beyond a certain size. This
allows us to simplify the divider element as well.
Changes:
- Adds `BackgroundOrientation` to `gpui::color::Background` to allow
specifying a direction for a pattern
- Adds the PatternDash pattern variant
- Updates `ui::Divider`'s dashed variants to be more efficient
Misc:
- Documents the `ui::Divider` component
- Treat `.metal` files as `C` in the Zed project until we get some metal
syntax highlighting.
Release Notes:
- N/A
.zed/settings.json | 1
crates/gpui/examples/pattern.rs | 57 ++++++++++++
crates/gpui/src/color.rs | 44 +++++++++
crates/gpui/src/platform/blade/shaders.wgsl | 16 +++
crates/gpui/src/platform/mac/shaders.metal | 25 ++++-
crates/gpui/src/style.rs | 1
crates/ui/src/components/divider.rs | 102 ++++++++--------------
crates/workspace/src/theme_preview.rs | 2
8 files changed, 176 insertions(+), 72 deletions(-)
@@ -39,6 +39,7 @@
}
},
"file_types": {
+ "C": ["metal"],
"Dockerfile": ["Dockerfile*[!dockerignore]"],
"Git Ignore": ["dockerignore"]
},
@@ -1,6 +1,7 @@
use gpui::{
- div, linear_color_stop, linear_gradient, pattern_slash, prelude::*, px, rgb, size, App,
- AppContext, Application, Bounds, Context, Window, WindowBounds, WindowOptions,
+ div, linear_color_stop, linear_gradient, pattern_horizontal_dash, pattern_slash,
+ pattern_vertical_dash, prelude::*, px, rgb, size, App, AppContext, Application, Bounds,
+ Context, Window, WindowBounds, WindowOptions,
};
struct PatternExample;
@@ -19,6 +20,58 @@ impl Render for PatternExample {
.text_xl()
.text_color(rgb(0x000000))
.child("Pattern Example")
+ .child(
+ div()
+ .flex()
+ .gap_4()
+ .child(
+ div()
+ .flex()
+ .flex_col()
+ .gap_1()
+ .child(
+ div()
+ .w(px(160.0))
+ .h(px(1.0))
+ .bg(pattern_horizontal_dash(gpui::red())),
+ )
+ .child(
+ div()
+ .w(px(160.0))
+ .h(px(4.0))
+ .bg(pattern_horizontal_dash(gpui::red())),
+ )
+ .child(
+ div()
+ .w(px(160.0))
+ .h(px(8.0))
+ .bg(pattern_horizontal_dash(gpui::red())),
+ ),
+ )
+ .child(
+ div()
+ .flex()
+ .gap_1()
+ .child(
+ div()
+ .w(px(1.0))
+ .h(px(160.0))
+ .bg(pattern_vertical_dash(gpui::blue())),
+ )
+ .child(
+ div()
+ .w(px(4.0))
+ .h(px(160.0))
+ .bg(pattern_vertical_dash(gpui::blue())),
+ )
+ .child(
+ div()
+ .w(px(8.0))
+ .h(px(160.0))
+ .bg(pattern_vertical_dash(gpui::blue())),
+ ),
+ ),
+ )
.child(
div()
.flex()
@@ -548,12 +548,33 @@ impl<'de> Deserialize<'de> for Hsla {
}
}
+/// The orientation of a background.
+#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
+#[repr(C)]
+pub enum BackgroundOrientation {
+ /// The background is oriented horizontally.
+ #[default]
+ Horizontal = 0,
+ /// The background is oriented vertically.
+ Vertical = 1,
+}
+
+impl Display for BackgroundOrientation {
+ fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
+ match self {
+ BackgroundOrientation::Horizontal => write!(f, "Horizontal"),
+ BackgroundOrientation::Vertical => write!(f, "Vertical"),
+ }
+ }
+}
+
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(C)]
pub(crate) enum BackgroundTag {
Solid = 0,
LinearGradient = 1,
PatternSlash = 2,
+ PatternDash = 3,
}
/// A color space for color interpolation.
@@ -589,6 +610,7 @@ pub struct Background {
pub(crate) solid: Hsla,
pub(crate) angle: f32,
pub(crate) colors: [LinearColorStop; 2],
+ pub(crate) orientation: BackgroundOrientation,
/// Padding for alignment for repr(C) layout.
pad: u32,
}
@@ -602,6 +624,7 @@ impl Default for Background {
color_space: ColorSpace::default(),
angle: 0.0,
colors: [LinearColorStop::default(), LinearColorStop::default()],
+ orientation: BackgroundOrientation::default(),
pad: 0,
}
}
@@ -616,6 +639,26 @@ pub fn pattern_slash(color: Hsla) -> Background {
}
}
+/// Creates a dash pattern background
+pub fn pattern_horizontal_dash(color: Hsla) -> Background {
+ Background {
+ tag: BackgroundTag::PatternDash,
+ orientation: BackgroundOrientation::Horizontal,
+ solid: color,
+ ..Default::default()
+ }
+}
+
+/// Creates a vertical dash pattern background
+pub fn pattern_vertical_dash(color: Hsla) -> Background {
+ Background {
+ tag: BackgroundTag::PatternDash,
+ solid: color,
+ orientation: BackgroundOrientation::Vertical,
+ ..Default::default()
+ }
+}
+
/// Creates a LinearGradient background color.
///
/// The gradient line's angle of direction. A value of `0.` is equivalent to to top; increasing values rotate clockwise from there.
@@ -694,6 +737,7 @@ impl Background {
BackgroundTag::Solid => self.solid.is_transparent(),
BackgroundTag::LinearGradient => self.colors.iter().all(|c| c.color.is_transparent()),
BackgroundTag::PatternSlash => self.solid.is_transparent(),
+ BackgroundTag::PatternDash => self.solid.is_transparent(),
}
}
}
@@ -359,6 +359,7 @@ fn gradient_color(background: Background, position: vec2<f32>, bounds: Bounds,
}
}
case 2u: {
+ // Slash pattern
let base_pattern_size = bounds.size.y / 5.0;
let width = base_pattern_size * 0.5;
let slash_spacing = 0.89;
@@ -374,6 +375,21 @@ fn gradient_color(background: Background, position: vec2<f32>, bounds: Bounds,
background_color = sold_color;
background_color.a *= saturate(0.5 - distance);
}
+ case 3u: {
+ // Dash pattern
+ let dash_width = 8.0;
+ let gap_width = 8.0;
+ let pattern_width = dash_width + gap_width;
+ let relative_position = position - bounds.origin;
+
+ // Use a dot product to select x or y based on orientation
+ let orientation_vector = vec2<f32>(1.0 - f32(background.angle != 0.0), f32(background.angle != 0.0));
+ let pattern_position = fmod(dot(relative_position, orientation_vector), pattern_width);
+
+ let distance = pattern_position - dash_width;
+ background_color = sold_color;
+ background_color.a *= step(-distance, 0.0);
+ }
}
return background_color;
@@ -797,7 +797,7 @@ float4 over(float4 below, float4 above) {
GradientColor prepare_fill_color(uint tag, uint color_space, Hsla solid,
Hsla color0, Hsla color1) {
GradientColor out;
- if (tag == 0 || tag == 2) {
+ if (tag == 0 || tag == 2 || tag == 3) {
out.solid = hsla_to_rgba(solid);
} else if (tag == 1) {
out.color0 = hsla_to_rgba(color0);
@@ -874,13 +874,10 @@ float4 fill_color(Background background,
break;
}
case 2: {
- // This pattern is full of magic numbers to make it line up perfectly
- // when vertically stacked. Make sure you know what you are doing
- // if you change this!
-
+ // Slash pattern
float base_pattern_size = bounds.size.height / 5;
float width = base_pattern_size * 0.5;
- float slash_spacing = .89;
+ float slash_spacing = .89; // exact number to make vertical elements line up
float radians = M_PI_F / 4.0;
float2x2 rotation = rotate2d(radians);
float2 relative_position = position - float2(bounds.origin.x, bounds.origin.y);
@@ -891,6 +888,22 @@ float4 fill_color(Background background,
color.a *= saturate(0.5 - distance);
break;
}
+ case 3: {
+ // Dash pattern
+ float dash_width = 8.0;
+ float gap_width = 8.0;
+ float pattern_width = dash_width + gap_width;
+ float2 relative_position = position - float2(bounds.origin.x, bounds.origin.y);
+
+ // Use a dot product to select x or y based on orientation
+ float2 orientation_vector = float2(1.0 - background.orientation, background.orientation);
+ float pattern_position = fmod(dot(relative_position, orientation_vector), pattern_width);
+
+ float distance = pattern_position - dash_width;
+ color = solid_color;
+ color.a *= step(-distance, 0.0);
+ break;
+ }
}
return color;
@@ -583,6 +583,7 @@ impl Style {
.map(|stop| stop.color)
.unwrap_or_default(),
BackgroundTag::PatternSlash => color.solid,
+ BackgroundTag::PatternDash => color.solid,
},
None => Hsla::default(),
};
@@ -1,14 +1,7 @@
-#![allow(missing_docs)]
-use gpui::{Hsla, IntoElement};
+use gpui::{pattern_horizontal_dash, pattern_vertical_dash, Background, Hsla, IntoElement};
use crate::prelude::*;
-#[derive(Clone, Copy, PartialEq)]
-enum DividerStyle {
- Solid,
- Dashed,
-}
-
#[derive(Clone, Copy, PartialEq)]
enum DividerDirection {
Horizontal,
@@ -18,12 +11,15 @@ enum DividerDirection {
/// The color of a [`Divider`].
#[derive(Default)]
pub enum DividerColor {
- Border,
+ /// The default border color.
#[default]
+ Border,
+ /// Usually a de-emphasized border color.
BorderVariant,
}
impl DividerColor {
+ /// Returns the divider's HSLA color.
pub fn hsla(self, cx: &mut App) -> Hsla {
match self {
DividerColor::Border => cx.theme().colors().border,
@@ -32,112 +28,92 @@ impl DividerColor {
}
}
+/// A component that can be used to separate sections of content.
+///
+/// Can be rendered horizontally or vertically.
#[derive(IntoElement)]
pub struct Divider {
- style: DividerStyle,
direction: DividerDirection,
color: DividerColor,
inset: bool,
+ is_dashed: bool,
}
impl RenderOnce for Divider {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
- match self.style {
- DividerStyle::Solid => self.render_solid(cx).into_any_element(),
- DividerStyle::Dashed => self.render_dashed(cx).into_any_element(),
- }
+ let color = self.color.hsla(cx);
+ let background = if self.is_dashed {
+ match self.direction {
+ DividerDirection::Horizontal => pattern_horizontal_dash(color),
+ DividerDirection::Vertical => pattern_vertical_dash(color),
+ }
+ } else {
+ Background::from(color)
+ };
+
+ div()
+ .map(|this| match self.direction {
+ DividerDirection::Horizontal => {
+ this.h_px().w_full().when(self.inset, |this| this.mx_1p5())
+ }
+ DividerDirection::Vertical => {
+ this.w_px().h_full().when(self.inset, |this| this.my_1p5())
+ }
+ })
+ .bg(background)
}
}
impl Divider {
+ /// Creates a solid horizontal divider.
pub fn horizontal() -> Self {
Self {
- style: DividerStyle::Solid,
direction: DividerDirection::Horizontal,
color: DividerColor::default(),
inset: false,
+ is_dashed: false,
}
}
+ /// Creates a solid vertical divider.
pub fn vertical() -> Self {
Self {
- style: DividerStyle::Solid,
direction: DividerDirection::Vertical,
color: DividerColor::default(),
inset: false,
+ is_dashed: false,
}
}
+ /// Creates a dashed horizontal divider.
pub fn horizontal_dashed() -> Self {
Self {
- style: DividerStyle::Dashed,
direction: DividerDirection::Horizontal,
color: DividerColor::default(),
inset: false,
+ is_dashed: true,
}
}
+ /// Creates a dashed vertical divider.
pub fn vertical_dashed() -> Self {
Self {
- style: DividerStyle::Dashed,
direction: DividerDirection::Vertical,
color: DividerColor::default(),
inset: false,
+ is_dashed: true,
}
}
+ /// Pads the divider with a margin.
pub fn inset(mut self) -> Self {
self.inset = true;
self
}
+ /// Sets the color of the divider.
pub fn color(mut self, color: DividerColor) -> Self {
self.color = color;
self
}
-
- pub fn render_solid(self, cx: &mut App) -> impl IntoElement {
- div()
- .map(|this| match self.direction {
- DividerDirection::Horizontal => {
- this.h_px().w_full().when(self.inset, |this| this.mx_1p5())
- }
- DividerDirection::Vertical => {
- this.w_px().h_full().when(self.inset, |this| this.my_1p5())
- }
- })
- .bg(self.color.hsla(cx))
- }
-
- // TODO: Use canvas or a shader here
- // This obviously is a short term approach
- pub fn render_dashed(self, cx: &mut App) -> impl IntoElement {
- let segment_count = 128;
- let segment_count_f = segment_count as f32;
- let segment_min_w = 6.;
- let base = match self.direction {
- DividerDirection::Horizontal => h_flex(),
- DividerDirection::Vertical => v_flex(),
- };
- let (w, h) = match self.direction {
- DividerDirection::Horizontal => (px(segment_min_w), px(1.)),
- DividerDirection::Vertical => (px(1.), px(segment_min_w)),
- };
- let color = self.color.hsla(cx);
- let total_min_w = segment_min_w * segment_count_f * 2.; // * 2 because of the gap
-
- base.min_w(px(total_min_w))
- .map(|this| {
- if self.direction == DividerDirection::Horizontal {
- this.w_full().h_px()
- } else {
- this.w_px().h_full()
- }
- })
- .gap(px(segment_min_w))
- .overflow_hidden()
- .children(
- (0..segment_count).map(|_| div().flex_grow().flex_shrink_0().w(w).h(h).bg(color)),
- )
- }
}
@@ -5,7 +5,7 @@ use theme::all_theme_colors;
use ui::{
element_cell, prelude::*, string_cell, utils::calculate_contrast_ratio, AudioStatus,
Availability, Avatar, AvatarAudioStatusIndicator, AvatarAvailabilityIndicator, ButtonLike,
- Checkbox, CheckboxWithLabel, ContentGroup, DecoratedIcon, ElevationIndex, Facepile,
+ Checkbox, CheckboxWithLabel, ContentGroup, DecoratedIcon, Divider, ElevationIndex, Facepile,
IconDecoration, Indicator, Switch, Table, TintColor, Tooltip,
};