Add storybook CLI

Marshall Bowers created

Change summary

crates/storybook2/src/storybook2.rs | 103 +++++++++++++++++++++++++-----
1 file changed, 85 insertions(+), 18 deletions(-)

Detailed changes

crates/storybook2/src/storybook2.rs 🔗

@@ -1,12 +1,5 @@
 #![allow(dead_code, unused_variables)]
 
-use assets::Assets;
-use gpui3::{px, size, Bounds, WindowBounds, WindowOptions};
-use log::LevelFilter;
-use simplelog::SimpleLogger;
-use std::sync::Arc;
-use workspace::workspace;
-
 mod assets;
 mod collab_panel;
 mod stories;
@@ -17,33 +10,107 @@ mod themes;
 mod ui;
 mod workspace;
 
+use std::sync::Arc;
+
+use clap::Parser;
+use gpui3::{
+    div, px, size, view, Bounds, Context, Element, ViewContext, WindowBounds, WindowOptions,
+};
+use log::LevelFilter;
+use simplelog::SimpleLogger;
+
+use crate::assets::Assets;
+use crate::story_selector::StorySelector;
+use crate::theme::themed;
+use crate::themes::rose_pine_dawn;
+use crate::ui::prelude::*;
+use crate::workspace::workspace;
+
 // gpui2::actions! {
 //     storybook,
 //     [ToggleInspector]
 // }
 
+#[derive(Parser)]
+#[command(author, version, about, long_about = None)]
+struct Args {
+    #[arg(value_enum)]
+    story: Option<StorySelector>,
+
+    /// The name of the theme to use in the storybook.
+    ///
+    /// If not provided, the default theme will be used.
+    #[arg(long)]
+    theme: Option<String>,
+}
+
 fn main() {
     // unsafe { backtrace_on_stack_overflow::enable() };
 
     SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
 
+    let args = Args::parse();
+
+    let story_selector = args.story.clone();
+
     let asset_source = Arc::new(Assets);
-    gpui3::App::production(asset_source).run(|cx| {
-        let window = cx.open_window(
-            WindowOptions {
-                bounds: WindowBounds::Fixed(Bounds {
-                    origin: Default::default(),
-                    size: size(px(800.), px(600.)),
-                }),
-                ..Default::default()
-            },
-            |cx| workspace(cx),
-        );
+    gpui3::App::production(asset_source).run(move |cx| {
+        match story_selector {
+            Some(selector) => {
+                let window = cx.open_window(
+                    WindowOptions {
+                        bounds: WindowBounds::Fixed(Bounds {
+                            origin: Default::default(),
+                            size: size(px(800.), px(600.)),
+                        }),
+                        ..Default::default()
+                    },
+                    move |cx| {
+                        view(
+                            cx.entity(|cx| StoryWrapper::new(selector)),
+                            StoryWrapper::render,
+                        )
+                    },
+                );
+            }
+            None => {
+                let window = cx.open_window(
+                    WindowOptions {
+                        bounds: WindowBounds::Fixed(Bounds {
+                            origin: Default::default(),
+                            size: size(px(800.), px(600.)),
+                        }),
+                        ..Default::default()
+                    },
+                    |cx| workspace(cx),
+                );
+            }
+        };
 
         cx.activate(true);
     });
 }
 
+pub struct StoryWrapper {
+    selector: StorySelector,
+}
+
+impl StoryWrapper {
+    pub(crate) fn new(selector: StorySelector) -> Self {
+        Self { selector }
+    }
+
+    fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Element<State = Self> {
+        themed(rose_pine_dawn(), cx, |cx| {
+            div()
+                .flex()
+                .flex_col()
+                .h_full()
+                .child_any(self.selector.story())
+        })
+    }
+}
+
 // fn load_embedded_fonts(platform: &dyn gpui2::Platform) {
 //     let font_paths = Assets.list("fonts");
 //     let mut embedded_fonts = Vec::new();