diff --git a/crates/gpui/README.md b/crates/gpui/README.md index 672d83e8ff0d72f641598d1a0b2c69a98650d45c..1b492094eaf102f523427a07029c4b1558ca7af6 100644 --- a/crates/gpui/README.md +++ b/crates/gpui/README.md @@ -23,7 +23,7 @@ On macOS, GPUI uses Metal for rendering. In order to use Metal, you need to do t - Install [Xcode](https://apps.apple.com/us/app/xcode/id497799835?mt=12) from the macOS App Store, or from the [Apple Developer](https://developer.apple.com/download/all/) website. Note this requires a developer account. -> Ensure you launch Xcode after installing, and install the macOS components, which is the default option. If you are on macOS 26 (Tahoe) you will need to use `--features gpui/runtime_shaders` or add the feature in the root `Cargo.toml` +> Ensure you launch Xcode after installing, and install the macOS components, which is the default option. - Install [Xcode command line tools](https://developer.apple.com/xcode/resources/) diff --git a/docs/src/development/macos.md b/docs/src/development/macos.md index f3adf2e44b06647f07d5b2069f70e9d23e2856b0..9c99e5f8da62594c774e109e15f914788f51793d 100644 --- a/docs/src/development/macos.md +++ b/docs/src/development/macos.md @@ -10,7 +10,7 @@ Clone down the [Zed repository](https://github.com/zed-industries/zed). - Install [Xcode](https://apps.apple.com/us/app/xcode/id497799835?mt=12) from the macOS App Store, or from the [Apple Developer](https://developer.apple.com/download/all/) website. Note this requires a developer account. -> Ensure you launch Xcode after installing, and install the macOS components, which is the default option. If you are on macOS 26 (Tahoe) you will need to use `--features gpui/runtime_shaders` or add the feature in the root `Cargo.toml` +> Ensure you launch Xcode after installing, and install the macOS components, which is the default option. - Install [Xcode command line tools](https://developer.apple.com/xcode/resources/)