From ecde968a0c8c595409b1eb70fa4013a4bed66184 Mon Sep 17 00:00:00 2001 From: Junkui Zhang <364772080@qq.com> Date: Mon, 14 Jul 2025 17:55:50 +0800 Subject: [PATCH] wip --- crates/gpui/src/platform/windows/shaders.hlsl | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/crates/gpui/src/platform/windows/shaders.hlsl b/crates/gpui/src/platform/windows/shaders.hlsl index f7e371b1b7f969efbac13df780ea29182896e2fc..fcd13ddb31d48aeaf90b0b624ec462791dad6a4c 100644 --- a/crates/gpui/src/platform/windows/shaders.hlsl +++ b/crates/gpui/src/platform/windows/shaders.hlsl @@ -1130,12 +1130,13 @@ float4 polychrome_sprite_fragment(PolychromeSpriteFragmentInput input): SV_Targe float4 color = sample; if (sprite.grayscale) { - - } - if ((sprite.grayscale & 0xFFu) != 0u) { float3 grayscale = dot(color.rgb, GRAYSCALE_FACTORS); color = float4(grayscale, sample.a); } + // if ((sprite.grayscale & 0xFFu) != 0u) { + // float3 grayscale = dot(color.rgb, GRAYSCALE_FACTORS); + // color = float4(grayscale, sample.a); + // } color.a *= sprite.opacity * saturate(0.5 - distance); return color; }