@@ -83,7 +83,6 @@ struct PendingScrollFraction {
fraction: f32,
}
-
/// Whether the list is scrolling from top to bottom or bottom to top.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum ListAlignment {
@@ -236,7 +235,7 @@ impl ListState {
reset: false,
scrollbar_drag_start_height: None,
measuring_behavior: ListMeasuringBehavior::default(),
- pending_scroll: None
+ pending_scroll: None,
})));
this.splice(0..0, item_count);
this
@@ -702,13 +701,13 @@ impl StateInner {
if ix == 0 {
if let Some(pending_scroll) = self.pending_scroll.take() {
if pending_scroll.item_ix == scroll_top.item_ix {
- scroll_top.offset_in_item = Pixels(pending_scroll.fraction * element_size.height.0);
+ scroll_top.offset_in_item =
+ Pixels(pending_scroll.fraction * element_size.height.0);
self.logical_scroll_top = Some(scroll_top);
}
}
}
-
if visible_height < available_height {
item_layouts.push_back(ItemLayout {
index: item_index,
@@ -1248,13 +1247,14 @@ impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Height {
#[cfg(test)]
mod test {
+ use gpui::{ScrollDelta, ScrollWheelEvent};
use std::cell::Cell;
use std::rc::Rc;
- use gpui::{ScrollDelta, ScrollWheelEvent};
-
- use crate::{self as gpui, TestAppContext, AppContext, Context, Element,
- IntoElement, ListState, Render, Styled, Window, div, list, point, px, size};
+ use crate::{
+ self as gpui, AppContext, Context, Element, IntoElement, ListState, Render, Styled,
+ TestAppContext, Window, div, list, point, px, size,
+ };
#[gpui::test]
fn test_reset_after_paint_before_scroll(cx: &mut TestAppContext) {