Revert "Revert recent anti-aliasing improvements (#24289)" and fix selection top right corner radius issue (#24342)

Jason Lee created

Release Notes:

- N/A

----

To fix #24289 mention issue and revert PathBuilder and MSAA.

I'm sorry about of this, in #22808 I was forgotten this bit of detail.


![image](https://github.com/user-attachments/assets/112afda2-088c-41d0-83bd-808f6cd2f9d5)

So, add `move_to` here, we can fix the selection top right corner radius
issue.

## After change

<img width="1383" alt="image"
src="https://github.com/user-attachments/assets/28ea103c-d652-41d6-bbe0-7fd042d81e77"
/>

Change summary

Cargo.lock                                       |  76 +++++
Cargo.toml                                       |   6 
crates/editor/src/element.rs                     |  49 +-
crates/gpui/Cargo.toml                           |   2 
crates/gpui/examples/gradient.rs                 |  14 
crates/gpui/examples/painting.rs                 | 141 ++++++---
crates/gpui/src/gpui.rs                          |   2 
crates/gpui/src/path_builder.rs                  | 241 ++++++++++++++++++
crates/gpui/src/platform/blade/blade_atlas.rs    |  49 +++
crates/gpui/src/platform/blade/blade_renderer.rs |  60 ++-
crates/gpui/src/platform/mac/metal_atlas.rs      |  22 +
crates/gpui/src/platform/mac/metal_renderer.rs   |  27 +
crates/gpui/src/scene.rs                         |  10 
13 files changed, 586 insertions(+), 113 deletions(-)

Detailed changes

Cargo.lock πŸ”—

@@ -1868,7 +1868,7 @@ dependencies = [
 [[package]]
 name = "blade-graphics"
 version = "0.6.0"
-source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
+source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
 dependencies = [
  "ash",
  "ash-window",
@@ -1900,7 +1900,7 @@ dependencies = [
 [[package]]
 name = "blade-macros"
 version = "0.3.0"
-source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
+source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
 dependencies = [
  "proc-macro2",
  "quote",
@@ -1910,7 +1910,7 @@ dependencies = [
 [[package]]
 name = "blade-util"
 version = "0.2.0"
-source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
+source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
 dependencies = [
  "blade-graphics",
  "bytemuck",
@@ -4725,6 +4725,12 @@ version = "0.3.2"
 source = "registry+https://github.com/rust-lang/crates.io-index"
 checksum = "8ce81f49ae8a0482e4c55ea62ebbd7e5a686af544c00b9d090bba3ff9be97b3d"
 
+[[package]]
+name = "float_next_after"
+version = "1.0.0"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "8bf7cc16383c4b8d58b9905a8509f02926ce3058053c056376248d958c9df1e8"
+
 [[package]]
 name = "flume"
 version = "0.11.1"
@@ -5476,6 +5482,7 @@ dependencies = [
  "inventory",
  "itertools 0.14.0",
  "log",
+ "lyon",
  "media",
  "metal",
  "naga",
@@ -7498,6 +7505,69 @@ dependencies = [
  "url",
 ]
 
+[[package]]
+name = "lyon"
+version = "1.0.1"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "91e7f9cda98b5430809e63ca5197b06c7d191bf7e26dfc467d5a3f0290e2a74f"
+dependencies = [
+ "lyon_algorithms",
+ "lyon_extra",
+ "lyon_tessellation",
+]
+
+[[package]]
+name = "lyon_algorithms"
+version = "1.0.5"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "f13c9be19d257c7d37e70608ed858e8eab4b2afcea2e3c9a622e892acbf43c08"
+dependencies = [
+ "lyon_path",
+ "num-traits",
+]
+
+[[package]]
+name = "lyon_extra"
+version = "1.0.3"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "1ca94c7bf1e2557c2798989c43416822c12fc5dcc5e17cc3307ef0e71894a955"
+dependencies = [
+ "lyon_path",
+ "thiserror 1.0.69",
+]
+
+[[package]]
+name = "lyon_geom"
+version = "1.0.6"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "8af69edc087272df438b3ee436c4bb6d7c04aa8af665cfd398feae627dbd8570"
+dependencies = [
+ "arrayvec",
+ "euclid",
+ "num-traits",
+]
+
+[[package]]
+name = "lyon_path"
+version = "1.0.6"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "8e0b8aec2f58586f6eef237985b9a9b7cb3a3aff4417c575075cf95bf925252e"
+dependencies = [
+ "lyon_geom",
+ "num-traits",
+]
+
+[[package]]
+name = "lyon_tessellation"
+version = "1.0.15"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "579d42360a4b09846eff2feef28f538696c7d6c7439bfa65874ff3cbe0951b2c"
+dependencies = [
+ "float_next_after",
+ "lyon_path",
+ "num-traits",
+]
+
 [[package]]
 name = "mac"
 version = "0.1.1"

Cargo.toml πŸ”—

@@ -376,9 +376,9 @@ async-watch = "0.3.1"
 async_zip = { version = "0.0.17", features = ["deflate", "deflate64"] }
 base64 = "0.22"
 bitflags = "2.6.0"
-blade-graphics = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
-blade-macros = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
-blade-util = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
+blade-graphics = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
+blade-macros = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
+blade-util = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
 naga = { version = "23.1.0", features = ["wgsl-in"] }
 blake3 = "1.5.3"
 bytes = "1.0"

crates/editor/src/element.rs πŸ”—

@@ -8149,8 +8149,9 @@ impl HighlightedRange {
         };
 
         let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
-        let mut path = gpui::Path::new(first_top_right - top_curve_width);
-        path.curve_to(first_top_right + curve_height, first_top_right);
+        let mut builder = gpui::PathBuilder::fill();
+        builder.move_to(first_top_right - top_curve_width);
+        builder.curve_to(first_top_right + curve_height, first_top_right);
 
         let mut iter = lines.iter().enumerate().peekable();
         while let Some((ix, line)) = iter.next() {
@@ -8161,42 +8162,42 @@ impl HighlightedRange {
 
                 match next_top_right.x.partial_cmp(&bottom_right.x).unwrap() {
                     Ordering::Equal => {
-                        path.line_to(bottom_right);
+                        builder.line_to(bottom_right);
                     }
                     Ordering::Less => {
                         let curve_width = curve_width(next_top_right.x, bottom_right.x);
-                        path.line_to(bottom_right - curve_height);
+                        builder.line_to(bottom_right - curve_height);
                         if self.corner_radius > Pixels::ZERO {
-                            path.curve_to(bottom_right - curve_width, bottom_right);
+                            builder.curve_to(bottom_right - curve_width, bottom_right);
                         }
-                        path.line_to(next_top_right + curve_width);
+                        builder.line_to(next_top_right + curve_width);
                         if self.corner_radius > Pixels::ZERO {
-                            path.curve_to(next_top_right + curve_height, next_top_right);
+                            builder.curve_to(next_top_right + curve_height, next_top_right);
                         }
                     }
                     Ordering::Greater => {
                         let curve_width = curve_width(bottom_right.x, next_top_right.x);
-                        path.line_to(bottom_right - curve_height);
+                        builder.line_to(bottom_right - curve_height);
                         if self.corner_radius > Pixels::ZERO {
-                            path.curve_to(bottom_right + curve_width, bottom_right);
+                            builder.curve_to(bottom_right + curve_width, bottom_right);
                         }
-                        path.line_to(next_top_right - curve_width);
+                        builder.line_to(next_top_right - curve_width);
                         if self.corner_radius > Pixels::ZERO {
-                            path.curve_to(next_top_right + curve_height, next_top_right);
+                            builder.curve_to(next_top_right + curve_height, next_top_right);
                         }
                     }
                 }
             } else {
                 let curve_width = curve_width(line.start_x, line.end_x);
-                path.line_to(bottom_right - curve_height);
+                builder.line_to(bottom_right - curve_height);
                 if self.corner_radius > Pixels::ZERO {
-                    path.curve_to(bottom_right - curve_width, bottom_right);
+                    builder.curve_to(bottom_right - curve_width, bottom_right);
                 }
 
                 let bottom_left = point(line.start_x, bottom_right.y);
-                path.line_to(bottom_left + curve_width);
+                builder.line_to(bottom_left + curve_width);
                 if self.corner_radius > Pixels::ZERO {
-                    path.curve_to(bottom_left - curve_height, bottom_left);
+                    builder.curve_to(bottom_left - curve_height, bottom_left);
                 }
             }
         }
@@ -8204,24 +8205,26 @@ impl HighlightedRange {
         if first_line.start_x > last_line.start_x {
             let curve_width = curve_width(last_line.start_x, first_line.start_x);
             let second_top_left = point(last_line.start_x, start_y + self.line_height);
-            path.line_to(second_top_left + curve_height);
+            builder.line_to(second_top_left + curve_height);
             if self.corner_radius > Pixels::ZERO {
-                path.curve_to(second_top_left + curve_width, second_top_left);
+                builder.curve_to(second_top_left + curve_width, second_top_left);
             }
             let first_bottom_left = point(first_line.start_x, second_top_left.y);
-            path.line_to(first_bottom_left - curve_width);
+            builder.line_to(first_bottom_left - curve_width);
             if self.corner_radius > Pixels::ZERO {
-                path.curve_to(first_bottom_left - curve_height, first_bottom_left);
+                builder.curve_to(first_bottom_left - curve_height, first_bottom_left);
             }
         }
 
-        path.line_to(first_top_left + curve_height);
+        builder.line_to(first_top_left + curve_height);
         if self.corner_radius > Pixels::ZERO {
-            path.curve_to(first_top_left + top_curve_width, first_top_left);
+            builder.curve_to(first_top_left + top_curve_width, first_top_left);
         }
-        path.line_to(first_top_right - top_curve_width);
+        builder.line_to(first_top_right - top_curve_width);
 
-        window.paint_path(path, self.color);
+        if let Ok(path) = builder.build() {
+            window.paint_path(path, self.color);
+        }
     }
 }
 

crates/gpui/Cargo.toml πŸ”—

@@ -108,6 +108,7 @@ thiserror.workspace = true
 util.workspace = true
 uuid.workspace = true
 waker-fn = "1.2.0"
+lyon = "1.0"
 
 [target.'cfg(target_os = "macos")'.dependencies]
 block = "0.1"
@@ -205,6 +206,7 @@ rand.workspace = true
 util = { workspace = true, features = ["test-support"] }
 http_client = { workspace = true, features = ["test-support"] }
 unicode-segmentation.workspace = true
+lyon = { version = "1.0", features = ["extra"] }
 
 [target.'cfg(target_os = "windows")'.build-dependencies]
 embed-resource = "3.0"

crates/gpui/examples/gradient.rs πŸ”—

@@ -218,13 +218,17 @@ impl Render for GradientViewer {
                     let height = square_bounds.size.height;
                     let horizontal_offset = height;
                     let vertical_offset = px(30.);
-                    let mut path = gpui::Path::new(square_bounds.bottom_left());
-                    path.line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
-                    path.line_to(
+                    let mut builder = gpui::PathBuilder::fill();
+                    builder.move_to(square_bounds.bottom_left());
+                    builder
+                        .line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
+                    builder.line_to(
                         square_bounds.top_right() + point(-horizontal_offset, vertical_offset),
                     );
-                    path.line_to(square_bounds.bottom_right());
-                    path.line_to(square_bounds.bottom_left());
+
+                    builder.line_to(square_bounds.bottom_right());
+                    builder.line_to(square_bounds.bottom_left());
+                    let path = builder.build().unwrap();
                     window.paint_path(
                         path,
                         linear_gradient(

crates/gpui/examples/painting.rs πŸ”—

@@ -1,46 +1,62 @@
 use gpui::{
-    canvas, div, point, prelude::*, px, size, App, Application, Bounds, Context, MouseDownEvent,
-    Path, Pixels, Point, Render, Window, WindowOptions,
+    canvas, div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size, Application,
+    Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder, PathStyle, Pixels,
+    Point, Render, StrokeOptions, Window, WindowOptions,
 };
+
 struct PaintingViewer {
-    default_lines: Vec<Path<Pixels>>,
+    default_lines: Vec<(Path<Pixels>, Background)>,
     lines: Vec<Vec<Point<Pixels>>>,
     start: Point<Pixels>,
     _painting: bool,
 }
 
 impl PaintingViewer {
-    fn new() -> Self {
+    fn new(_window: &mut Window, _cx: &mut Context<Self>) -> Self {
         let mut lines = vec![];
 
-        // draw a line
-        let mut path = Path::new(point(px(50.), px(180.)));
-        path.line_to(point(px(100.), px(120.)));
-        // go back to close the path
-        path.line_to(point(px(100.), px(121.)));
-        path.line_to(point(px(50.), px(181.)));
-        lines.push(path);
+        // draw a Rust logo
+        let mut builder = lyon::path::Path::svg_builder();
+        lyon::extra::rust_logo::build_logo_path(&mut builder);
+        // move down the Path
+        let mut builder: PathBuilder = builder.into();
+        builder.translate(point(px(10.), px(100.)));
+        builder.scale(0.9);
+        let path = builder.build().unwrap();
+        lines.push((path, gpui::black().into()));
 
         // draw a lightening bolt ⚑
-        let mut path = Path::new(point(px(150.), px(200.)));
-        path.line_to(point(px(200.), px(125.)));
-        path.line_to(point(px(200.), px(175.)));
-        path.line_to(point(px(250.), px(100.)));
-        lines.push(path);
+        let mut builder = PathBuilder::fill();
+        builder.move_to(point(px(150.), px(200.)));
+        builder.line_to(point(px(200.), px(125.)));
+        builder.line_to(point(px(200.), px(175.)));
+        builder.line_to(point(px(250.), px(100.)));
+        let path = builder.build().unwrap();
+        lines.push((path, rgb(0x1d4ed8).into()));
 
         // draw a ⭐
-        let mut path = Path::new(point(px(350.), px(100.)));
-        path.line_to(point(px(370.), px(160.)));
-        path.line_to(point(px(430.), px(160.)));
-        path.line_to(point(px(380.), px(200.)));
-        path.line_to(point(px(400.), px(260.)));
-        path.line_to(point(px(350.), px(220.)));
-        path.line_to(point(px(300.), px(260.)));
-        path.line_to(point(px(320.), px(200.)));
-        path.line_to(point(px(270.), px(160.)));
-        path.line_to(point(px(330.), px(160.)));
-        path.line_to(point(px(350.), px(100.)));
-        lines.push(path);
+        let mut builder = PathBuilder::fill();
+        builder.move_to(point(px(350.), px(100.)));
+        builder.line_to(point(px(370.), px(160.)));
+        builder.line_to(point(px(430.), px(160.)));
+        builder.line_to(point(px(380.), px(200.)));
+        builder.line_to(point(px(400.), px(260.)));
+        builder.line_to(point(px(350.), px(220.)));
+        builder.line_to(point(px(300.), px(260.)));
+        builder.line_to(point(px(320.), px(200.)));
+        builder.line_to(point(px(270.), px(160.)));
+        builder.line_to(point(px(330.), px(160.)));
+        builder.line_to(point(px(350.), px(100.)));
+        let path = builder.build().unwrap();
+        lines.push((
+            path,
+            linear_gradient(
+                180.,
+                linear_color_stop(rgb(0xFACC15), 0.7),
+                linear_color_stop(rgb(0xD56D0C), 1.),
+            )
+            .color_space(ColorSpace::Oklab),
+        ));
 
         let square_bounds = Bounds {
             origin: point(px(450.), px(100.)),
@@ -49,18 +65,42 @@ impl PaintingViewer {
         let height = square_bounds.size.height;
         let horizontal_offset = height;
         let vertical_offset = px(30.);
-        let mut path = Path::new(square_bounds.bottom_left());
-        path.curve_to(
+        let mut builder = PathBuilder::fill();
+        builder.move_to(square_bounds.bottom_left());
+        builder.curve_to(
             square_bounds.origin + point(horizontal_offset, vertical_offset),
             square_bounds.origin + point(px(0.0), vertical_offset),
         );
-        path.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
-        path.curve_to(
+        builder.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
+        builder.curve_to(
             square_bounds.bottom_right(),
             square_bounds.top_right() + point(px(0.0), vertical_offset),
         );
-        path.line_to(square_bounds.bottom_left());
-        lines.push(path);
+        builder.line_to(square_bounds.bottom_left());
+        let path = builder.build().unwrap();
+        lines.push((
+            path,
+            linear_gradient(
+                180.,
+                linear_color_stop(gpui::blue(), 0.4),
+                linear_color_stop(gpui::red(), 1.),
+            ),
+        ));
+
+        // draw a wave
+        let options = StrokeOptions::default()
+            .with_line_width(1.)
+            .with_line_join(lyon::path::LineJoin::Bevel);
+        let mut builder = PathBuilder::stroke(px(1.)).with_style(PathStyle::Stroke(options));
+        builder.move_to(point(px(40.), px(320.)));
+        for i in 0..50 {
+            builder.line_to(point(
+                px(40.0 + i as f32 * 10.0),
+                px(320.0 + (i as f32 * 10.0).sin() * 40.0),
+            ));
+        }
+        let path = builder.build().unwrap();
+        lines.push((path, gpui::green().into()));
 
         Self {
             default_lines: lines.clone(),
@@ -115,27 +155,28 @@ impl Render for PaintingViewer {
                         canvas(
                             move |_, _, _| {},
                             move |_, _, window, _| {
-                                const STROKE_WIDTH: Pixels = px(2.0);
-                                for path in default_lines {
-                                    window.paint_path(path, gpui::black());
+
+                                for (path, color) in default_lines {
+                                    window.paint_path(path, color);
                                 }
+
                                 for points in lines {
-                                    let mut path = Path::new(points[0]);
-                                    for p in points.iter().skip(1) {
-                                        path.line_to(*p);
+                                    if points.len() < 2 {
+                                        continue;
                                     }
 
-                                    let mut last = points.last().unwrap();
-                                    for p in points.iter().rev() {
-                                        let mut offset_x = px(0.);
-                                        if last.x == p.x {
-                                            offset_x = STROKE_WIDTH;
+                                    let mut builder = PathBuilder::stroke(px(1.));
+                                    for (i, p) in points.into_iter().enumerate() {
+                                        if i == 0 {
+                                            builder.move_to(p);
+                                        } else {
+                                            builder.line_to(p);
                                         }
-                                        path.line_to(point(p.x + offset_x, p.y  + STROKE_WIDTH));
-                                        last = p;
                                     }
 
-                                    window.paint_path(path, gpui::black());
+                                    if let Ok(path) = builder.build() {
+                                        window.paint_path(path, gpui::black());
+                                    }
                                 }
                             },
                         )
@@ -185,13 +226,13 @@ impl Render for PaintingViewer {
 }
 
 fn main() {
-    Application::new().run(|cx: &mut App| {
+    Application::new().run(|cx| {
         cx.open_window(
             WindowOptions {
                 focus: true,
                 ..Default::default()
             },
-            |_, cx| cx.new(|_| PaintingViewer::new()),
+            |window, cx| cx.new(|cx| PaintingViewer::new(window, cx)),
         )
         .unwrap();
         cx.activate(true);

crates/gpui/src/gpui.rs πŸ”—

@@ -82,6 +82,7 @@ mod input;
 mod interactive;
 mod key_dispatch;
 mod keymap;
+mod path_builder;
 mod platform;
 pub mod prelude;
 mod scene;
@@ -135,6 +136,7 @@ pub use input::*;
 pub use interactive::*;
 use key_dispatch::*;
 pub use keymap::*;
+pub use path_builder::*;
 pub use platform::*;
 pub use refineable::*;
 pub use scene::*;

crates/gpui/src/path_builder.rs πŸ”—

@@ -0,0 +1,241 @@
+use anyhow::Error;
+use etagere::euclid::Vector2D;
+use lyon::geom::Angle;
+use lyon::tessellation::{
+    BuffersBuilder, FillTessellator, FillVertex, StrokeTessellator, StrokeVertex, VertexBuffers,
+};
+
+pub use lyon::math::Transform;
+pub use lyon::tessellation::{FillOptions, FillRule, StrokeOptions};
+
+use crate::{point, px, Path, Pixels, Point};
+
+/// Style of the PathBuilder
+pub enum PathStyle {
+    /// Stroke style
+    Stroke(StrokeOptions),
+    /// Fill style
+    Fill(FillOptions),
+}
+
+/// A [`Path`] builder.
+pub struct PathBuilder {
+    raw: lyon::path::builder::WithSvg<lyon::path::BuilderImpl>,
+    transform: Option<lyon::math::Transform>,
+    /// PathStyle of the PathBuilder
+    pub style: PathStyle,
+}
+
+impl From<lyon::path::Builder> for PathBuilder {
+    fn from(builder: lyon::path::Builder) -> Self {
+        Self {
+            raw: builder.with_svg(),
+            ..Default::default()
+        }
+    }
+}
+
+impl From<lyon::path::builder::WithSvg<lyon::path::BuilderImpl>> for PathBuilder {
+    fn from(raw: lyon::path::builder::WithSvg<lyon::path::BuilderImpl>) -> Self {
+        Self {
+            raw,
+            ..Default::default()
+        }
+    }
+}
+
+impl From<lyon::math::Point> for Point<Pixels> {
+    fn from(p: lyon::math::Point) -> Self {
+        point(px(p.x), px(p.y))
+    }
+}
+
+impl From<Point<Pixels>> for lyon::math::Point {
+    fn from(p: Point<Pixels>) -> Self {
+        lyon::math::point(p.x.0, p.y.0)
+    }
+}
+
+impl Default for PathBuilder {
+    fn default() -> Self {
+        Self {
+            raw: lyon::path::Path::builder().with_svg(),
+            style: PathStyle::Fill(FillOptions::default()),
+            transform: None,
+        }
+    }
+}
+
+impl PathBuilder {
+    /// Creates a new [`PathBuilder`] to build a Stroke path.
+    pub fn stroke(width: Pixels) -> Self {
+        Self {
+            style: PathStyle::Stroke(StrokeOptions::default().with_line_width(width.0)),
+            ..Self::default()
+        }
+    }
+
+    /// Creates a new [`PathBuilder`] to build a Fill path.
+    pub fn fill() -> Self {
+        Self::default()
+    }
+
+    /// Sets the style of the [`PathBuilder`].
+    pub fn with_style(self, style: PathStyle) -> Self {
+        Self { style, ..self }
+    }
+
+    /// Move the current point to the given point.
+    #[inline]
+    pub fn move_to(&mut self, to: Point<Pixels>) {
+        self.raw.move_to(to.into());
+    }
+
+    /// Draw a straight line from the current point to the given point.
+    #[inline]
+    pub fn line_to(&mut self, to: Point<Pixels>) {
+        self.raw.line_to(to.into());
+    }
+
+    /// Draw a curve from the current point to the given point, using the given control point.
+    #[inline]
+    pub fn curve_to(&mut self, to: Point<Pixels>, ctrl: Point<Pixels>) {
+        self.raw.quadratic_bezier_to(ctrl.into(), to.into());
+    }
+
+    /// Adds a cubic BΓ©zier to the [`Path`] given its two control points
+    /// and its end point.
+    #[inline]
+    pub fn cubic_bezier_to(
+        &mut self,
+        to: Point<Pixels>,
+        control_a: Point<Pixels>,
+        control_b: Point<Pixels>,
+    ) {
+        self.raw
+            .cubic_bezier_to(control_a.into(), control_b.into(), to.into());
+    }
+
+    /// Close the current sub-path.
+    #[inline]
+    pub fn close(&mut self) {
+        self.raw.close();
+    }
+
+    /// Applies a transform to the path.
+    #[inline]
+    pub fn transform(&mut self, transform: Transform) {
+        self.transform = Some(transform);
+    }
+
+    /// Applies a translation to the path.
+    #[inline]
+    pub fn translate(&mut self, to: Point<Pixels>) {
+        if let Some(transform) = self.transform {
+            self.transform = Some(transform.then_translate(Vector2D::new(to.x.0, to.y.0)));
+        } else {
+            self.transform = Some(Transform::translation(to.x.0, to.y.0))
+        }
+    }
+
+    /// Applies a scale to the path.
+    #[inline]
+    pub fn scale(&mut self, scale: f32) {
+        if let Some(transform) = self.transform {
+            self.transform = Some(transform.then_scale(scale, scale));
+        } else {
+            self.transform = Some(Transform::scale(scale, scale));
+        }
+    }
+
+    /// Applies a rotation to the path.
+    ///
+    /// The `angle` is in degrees value in the range 0.0 to 360.0.
+    #[inline]
+    pub fn rotate(&mut self, angle: f32) {
+        let radians = angle.to_radians();
+        if let Some(transform) = self.transform {
+            self.transform = Some(transform.then_rotate(Angle::radians(radians)));
+        } else {
+            self.transform = Some(Transform::rotation(Angle::radians(radians)));
+        }
+    }
+
+    /// Builds into a [`Path`].
+    #[inline]
+    pub fn build(self) -> Result<Path<Pixels>, Error> {
+        let path = if let Some(transform) = self.transform {
+            self.raw.build().transformed(&transform)
+        } else {
+            self.raw.build()
+        };
+
+        match self.style {
+            PathStyle::Stroke(options) => Self::tessellate_stroke(&path, &options),
+            PathStyle::Fill(options) => Self::tessellate_fill(&path, &options),
+        }
+    }
+
+    fn tessellate_fill(
+        path: &lyon::path::Path,
+        options: &FillOptions,
+    ) -> Result<Path<Pixels>, Error> {
+        // Will contain the result of the tessellation.
+        let mut buf: VertexBuffers<lyon::math::Point, u16> = VertexBuffers::new();
+        let mut tessellator = FillTessellator::new();
+
+        // Compute the tessellation.
+        tessellator.tessellate_path(
+            path,
+            options,
+            &mut BuffersBuilder::new(&mut buf, |vertex: FillVertex| vertex.position()),
+        )?;
+
+        Ok(Self::build_path(buf))
+    }
+
+    fn tessellate_stroke(
+        path: &lyon::path::Path,
+        options: &StrokeOptions,
+    ) -> Result<Path<Pixels>, Error> {
+        // Will contain the result of the tessellation.
+        let mut buf: VertexBuffers<lyon::math::Point, u16> = VertexBuffers::new();
+        let mut tessellator = StrokeTessellator::new();
+
+        // Compute the tessellation.
+        tessellator.tessellate_path(
+            path,
+            options,
+            &mut BuffersBuilder::new(&mut buf, |vertex: StrokeVertex| vertex.position()),
+        )?;
+
+        Ok(Self::build_path(buf))
+    }
+
+    /// Builds a [`Path`] from a [`lyon::VertexBuffers`].
+    pub fn build_path(buf: VertexBuffers<lyon::math::Point, u16>) -> Path<Pixels> {
+        if buf.vertices.is_empty() {
+            return Path::new(Point::default());
+        }
+
+        let first_point = buf.vertices[0];
+
+        let mut path = Path::new(first_point.into());
+        for i in 0..buf.indices.len() / 3 {
+            let i0 = buf.indices[i * 3] as usize;
+            let i1 = buf.indices[i * 3 + 1] as usize;
+            let i2 = buf.indices[i * 3 + 2] as usize;
+
+            let v0 = buf.vertices[i0];
+            let v1 = buf.vertices[i1];
+            let v2 = buf.vertices[i2];
+
+            path.push_triangle(
+                (v0.into(), v1.into(), v2.into()),
+                (point(0., 1.), point(0., 1.), point(0., 1.)),
+            );
+        }
+
+        path
+    }
+}

crates/gpui/src/platform/blade/blade_atlas.rs πŸ”—

@@ -27,6 +27,7 @@ struct BladeAtlasState {
     tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
     initializations: Vec<AtlasTextureId>,
     uploads: Vec<PendingUpload>,
+    path_sample_count: u32,
 }
 
 #[cfg(gles)]
@@ -42,10 +43,11 @@ impl BladeAtlasState {
 pub struct BladeTextureInfo {
     pub size: gpu::Extent,
     pub raw_view: gpu::TextureView,
+    pub msaa_view: Option<gpu::TextureView>,
 }
 
 impl BladeAtlas {
-    pub(crate) fn new(gpu: &Arc<gpu::Context>) -> Self {
+    pub(crate) fn new(gpu: &Arc<gpu::Context>, path_sample_count: u32) -> Self {
         BladeAtlas(Mutex::new(BladeAtlasState {
             gpu: Arc::clone(gpu),
             upload_belt: BufferBelt::new(BufferBeltDescriptor {
@@ -57,6 +59,7 @@ impl BladeAtlas {
             tiles_by_key: Default::default(),
             initializations: Vec::new(),
             uploads: Vec::new(),
+            path_sample_count,
         }))
     }
 
@@ -106,6 +109,7 @@ impl BladeAtlas {
                 depth: 1,
             },
             raw_view: texture.raw_view,
+            msaa_view: texture.msaa_view,
         }
     }
 }
@@ -204,6 +208,39 @@ impl BladeAtlasState {
             }
         }
 
+        // We currently only enable MSAA for path textures.
+        let (msaa, msaa_view) = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
+            let msaa = self.gpu.create_texture(gpu::TextureDesc {
+                name: "msaa path texture",
+                format,
+                size: gpu::Extent {
+                    width: size.width.into(),
+                    height: size.height.into(),
+                    depth: 1,
+                },
+                array_layer_count: 1,
+                mip_level_count: 1,
+                sample_count: self.path_sample_count,
+                dimension: gpu::TextureDimension::D2,
+                usage: gpu::TextureUsage::TARGET,
+            });
+
+            (
+                Some(msaa),
+                Some(self.gpu.create_texture_view(
+                    msaa,
+                    gpu::TextureViewDesc {
+                        name: "msaa texture view",
+                        format,
+                        dimension: gpu::ViewDimension::D2,
+                        subresources: &Default::default(),
+                    },
+                )),
+            )
+        } else {
+            (None, None)
+        };
+
         let raw = self.gpu.create_texture(gpu::TextureDesc {
             name: "atlas",
             format,
@@ -240,6 +277,8 @@ impl BladeAtlasState {
             format,
             raw,
             raw_view,
+            msaa,
+            msaa_view,
             live_atlas_keys: 0,
         };
 
@@ -354,6 +393,8 @@ struct BladeAtlasTexture {
     allocator: BucketedAtlasAllocator,
     raw: gpu::Texture,
     raw_view: gpu::TextureView,
+    msaa: Option<gpu::Texture>,
+    msaa_view: Option<gpu::TextureView>,
     format: gpu::TextureFormat,
     live_atlas_keys: u32,
 }
@@ -381,6 +422,12 @@ impl BladeAtlasTexture {
     fn destroy(&mut self, gpu: &gpu::Context) {
         gpu.destroy_texture(self.raw);
         gpu.destroy_texture_view(self.raw_view);
+        if let Some(msaa) = self.msaa {
+            gpu.destroy_texture(msaa);
+        }
+        if let Some(msaa_view) = self.msaa_view {
+            gpu.destroy_texture_view(msaa_view);
+        }
     }
 
     fn bytes_per_pixel(&self) -> u8 {

crates/gpui/src/platform/blade/blade_renderer.rs πŸ”—

@@ -7,16 +7,18 @@ use crate::{
     MonochromeSprite, Path, PathId, PathVertex, PolychromeSprite, PrimitiveBatch, Quad,
     ScaledPixels, Scene, Shadow, Size, Underline,
 };
+use blade_graphics as gpu;
+use blade_util::{BufferBelt, BufferBeltDescriptor};
 use bytemuck::{Pod, Zeroable};
 use collections::HashMap;
 #[cfg(target_os = "macos")]
 use media::core_video::CVMetalTextureCache;
-
-use blade_graphics as gpu;
-use blade_util::{BufferBelt, BufferBeltDescriptor};
 use std::{mem, sync::Arc};
 
 const MAX_FRAME_TIME_MS: u32 = 10000;
+// Use 4x MSAA, all devices support it.
+// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
+const PATH_SAMPLE_COUNT: u32 = 4;
 
 #[repr(C)]
 #[derive(Clone, Copy, Pod, Zeroable)]
@@ -208,7 +210,10 @@ impl BladePipelines {
                     blend: Some(gpu::BlendState::ADDITIVE),
                     write_mask: gpu::ColorWrites::default(),
                 }],
-                multisample_state: gpu::MultisampleState::default(),
+                multisample_state: gpu::MultisampleState {
+                    sample_count: PATH_SAMPLE_COUNT,
+                    ..Default::default()
+                },
             }),
             paths: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
                 name: "paths",
@@ -348,7 +353,7 @@ impl BladeRenderer {
             min_chunk_size: 0x1000,
             alignment: 0x40, // Vulkan `minStorageBufferOffsetAlignment` on Intel Xe
         });
-        let atlas = Arc::new(BladeAtlas::new(&context.gpu));
+        let atlas = Arc::new(BladeAtlas::new(&context.gpu, PATH_SAMPLE_COUNT));
         let atlas_sampler = context.gpu.create_sampler(gpu::SamplerDesc {
             name: "atlas",
             mag_filter: gpu::FilterMode::Linear,
@@ -497,27 +502,38 @@ impl BladeRenderer {
             };
 
             let vertex_buf = unsafe { self.instance_belt.alloc_typed(&vertices, &self.gpu) };
-            let mut pass = self.command_encoder.render(
+            let frame_view = tex_info.raw_view;
+            let color_target = if let Some(msaa_view) = tex_info.msaa_view {
+                gpu::RenderTarget {
+                    view: msaa_view,
+                    init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
+                    finish_op: gpu::FinishOp::ResolveTo(frame_view),
+                }
+            } else {
+                gpu::RenderTarget {
+                    view: frame_view,
+                    init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
+                    finish_op: gpu::FinishOp::Store,
+                }
+            };
+
+            if let mut pass = self.command_encoder.render(
                 "paths",
                 gpu::RenderTargetSet {
-                    colors: &[gpu::RenderTarget {
-                        view: tex_info.raw_view,
-                        init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
-                        finish_op: gpu::FinishOp::Store,
-                    }],
+                    colors: &[color_target],
                     depth_stencil: None,
                 },
-            );
-
-            let mut encoder = pass.with(&self.pipelines.path_rasterization);
-            encoder.bind(
-                0,
-                &ShaderPathRasterizationData {
-                    globals,
-                    b_path_vertices: vertex_buf,
-                },
-            );
-            encoder.draw(0, vertices.len() as u32, 0, 1);
+            ) {
+                let mut encoder = pass.with(&self.pipelines.path_rasterization);
+                encoder.bind(
+                    0,
+                    &ShaderPathRasterizationData {
+                        globals,
+                        b_path_vertices: vertex_buf,
+                    },
+                );
+                encoder.draw(0, vertices.len() as u32, 0, 1);
+            }
         }
     }
 

crates/gpui/src/platform/mac/metal_atlas.rs πŸ”—

@@ -13,13 +13,14 @@ use std::borrow::Cow;
 pub(crate) struct MetalAtlas(Mutex<MetalAtlasState>);
 
 impl MetalAtlas {
-    pub(crate) fn new(device: Device) -> Self {
+    pub(crate) fn new(device: Device, path_sample_count: u32) -> Self {
         MetalAtlas(Mutex::new(MetalAtlasState {
             device: AssertSend(device),
             monochrome_textures: Default::default(),
             polychrome_textures: Default::default(),
             path_textures: Default::default(),
             tiles_by_key: Default::default(),
+            path_sample_count,
         }))
     }
 
@@ -27,6 +28,10 @@ impl MetalAtlas {
         self.0.lock().texture(id).metal_texture.clone()
     }
 
+    pub(crate) fn msaa_texture(&self, id: AtlasTextureId) -> Option<metal::Texture> {
+        self.0.lock().texture(id).msaa_texture.clone()
+    }
+
     pub(crate) fn allocate(
         &self,
         size: Size<DevicePixels>,
@@ -54,6 +59,7 @@ struct MetalAtlasState {
     polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
     path_textures: AtlasTextureList<MetalAtlasTexture>,
     tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
+    path_sample_count: u32,
 }
 
 impl PlatformAtlas for MetalAtlas {
@@ -176,6 +182,18 @@ impl MetalAtlasState {
         texture_descriptor.set_usage(usage);
         let metal_texture = self.device.new_texture(&texture_descriptor);
 
+        // We currently only enable MSAA for path textures.
+        let msaa_texture = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
+            let mut descriptor = texture_descriptor.clone();
+            descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
+            descriptor.set_storage_mode(metal::MTLStorageMode::Private);
+            descriptor.set_sample_count(self.path_sample_count as _);
+            let msaa_texture = self.device.new_texture(&descriptor);
+            Some(msaa_texture)
+        } else {
+            None
+        };
+
         let texture_list = match kind {
             AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
             AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
@@ -191,6 +209,7 @@ impl MetalAtlasState {
             },
             allocator: etagere::BucketedAtlasAllocator::new(size.into()),
             metal_texture: AssertSend(metal_texture),
+            msaa_texture: AssertSend(msaa_texture),
             live_atlas_keys: 0,
         };
 
@@ -217,6 +236,7 @@ struct MetalAtlasTexture {
     id: AtlasTextureId,
     allocator: BucketedAtlasAllocator,
     metal_texture: AssertSend<metal::Texture>,
+    msaa_texture: AssertSend<Option<metal::Texture>>,
     live_atlas_keys: u32,
 }
 

crates/gpui/src/platform/mac/metal_renderer.rs πŸ”—

@@ -28,6 +28,9 @@ pub(crate) type PointF = crate::Point<f32>;
 const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
 #[cfg(feature = "runtime_shaders")]
 const SHADERS_SOURCE_FILE: &str = include_str!(concat!(env!("OUT_DIR"), "/stitched_shaders.metal"));
+// Use 4x MSAA, all devices support it.
+// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
+const PATH_SAMPLE_COUNT: u32 = 4;
 
 pub type Context = Arc<Mutex<InstanceBufferPool>>;
 pub type Renderer = MetalRenderer;
@@ -170,6 +173,7 @@ impl MetalRenderer {
             "path_rasterization_vertex",
             "path_rasterization_fragment",
             MTLPixelFormat::R16Float,
+            PATH_SAMPLE_COUNT,
         );
         let path_sprites_pipeline_state = build_pipeline_state(
             &device,
@@ -229,7 +233,7 @@ impl MetalRenderer {
         );
 
         let command_queue = device.new_command_queue();
-        let sprite_atlas = Arc::new(MetalAtlas::new(device.clone()));
+        let sprite_atlas = Arc::new(MetalAtlas::new(device.clone(), PATH_SAMPLE_COUNT));
         let core_video_texture_cache =
             unsafe { CVMetalTextureCache::new(device.as_ptr()).unwrap() };
 
@@ -531,10 +535,20 @@ impl MetalRenderer {
                 .unwrap();
 
             let texture = self.sprite_atlas.metal_texture(texture_id);
-            color_attachment.set_texture(Some(&texture));
-            color_attachment.set_load_action(metal::MTLLoadAction::Clear);
-            color_attachment.set_store_action(metal::MTLStoreAction::Store);
+            let msaa_texture = self.sprite_atlas.msaa_texture(texture_id);
+
+            if let Some(msaa_texture) = msaa_texture {
+                color_attachment.set_texture(Some(&msaa_texture));
+                color_attachment.set_resolve_texture(Some(&texture));
+                color_attachment.set_load_action(metal::MTLLoadAction::Clear);
+                color_attachment.set_store_action(metal::MTLStoreAction::MultisampleResolve);
+            } else {
+                color_attachment.set_texture(Some(&texture));
+                color_attachment.set_load_action(metal::MTLLoadAction::Clear);
+                color_attachment.set_store_action(metal::MTLStoreAction::Store);
+            }
             color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., 1.));
+
             let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
             command_encoder.set_render_pipeline_state(&self.paths_rasterization_pipeline_state);
             command_encoder.set_vertex_buffer(
@@ -1160,6 +1174,7 @@ fn build_path_rasterization_pipeline_state(
     vertex_fn_name: &str,
     fragment_fn_name: &str,
     pixel_format: metal::MTLPixelFormat,
+    path_sample_count: u32,
 ) -> metal::RenderPipelineState {
     let vertex_fn = library
         .get_function(vertex_fn_name, None)
@@ -1172,6 +1187,10 @@ fn build_path_rasterization_pipeline_state(
     descriptor.set_label(label);
     descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
     descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
+    if path_sample_count > 1 {
+        descriptor.set_raster_sample_count(path_sample_count as _);
+        descriptor.set_alpha_to_coverage_enabled(true);
+    }
     let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
     color_attachment.set_pixel_format(pixel_format);
     color_attachment.set_blending_enabled(true);

crates/gpui/src/scene.rs πŸ”—

@@ -715,6 +715,13 @@ impl Path<Pixels> {
         }
     }
 
+    /// Move the start, current point to the given point.
+    pub fn move_to(&mut self, to: Point<Pixels>) {
+        self.contour_count += 1;
+        self.start = to;
+        self.current = to;
+    }
+
     /// Draw a straight line from the current point to the given point.
     pub fn line_to(&mut self, to: Point<Pixels>) {
         self.contour_count += 1;
@@ -744,7 +751,8 @@ impl Path<Pixels> {
         self.current = to;
     }
 
-    fn push_triangle(
+    /// Push a triangle to the Path.
+    pub fn push_triangle(
         &mut self,
         xy: (Point<Pixels>, Point<Pixels>, Point<Pixels>),
         st: (Point<f32>, Point<f32>, Point<f32>),