Run cargo fmt

Nathan Sobo created

Change summary

crates/gpui/src/app/test_app.rs     | 19 +++++++++----------
crates/gpui/src/app/test_context.rs |  6 +++---
crates/gpui/src/scene.rs            | 20 ++++++++++++--------
3 files changed, 24 insertions(+), 21 deletions(-)

Detailed changes

crates/gpui/src/app/test_app.rs 🔗

@@ -29,8 +29,7 @@ use crate::{
     Bounds, ClipboardItem, Context, Entity, ForegroundExecutor, Global, InputEvent, Keystroke,
     MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Platform, Point, Render,
     SceneSnapshot, Size, Task, TestDispatcher, TestPlatform, TextSystem, Window, WindowBounds,
-    WindowHandle, WindowOptions,
-    app::GpuiMode,
+    WindowHandle, WindowOptions, app::GpuiMode,
 };
 use rand::{SeedableRng, rngs::StdRng};
 use std::{future::Future, rc::Rc, sync::Arc, time::Duration};
@@ -114,7 +113,11 @@ impl TestApp {
     }
 
     /// Read an entity.
-    pub fn read_entity<T: 'static, R>(&self, entity: &Entity<T>, f: impl FnOnce(&T, &App) -> R) -> R {
+    pub fn read_entity<T: 'static, R>(
+        &self,
+        entity: &Entity<T>,
+        f: impl FnOnce(&T, &App) -> R,
+    ) -> R {
         self.read(|cx| f(entity.read(cx), cx))
     }
 
@@ -304,9 +307,7 @@ impl<V: 'static + Render> TestWindow<V> {
         let mut app = self.app.borrow_mut();
         let any_handle: AnyWindowHandle = self.handle.into();
         app.update_window(any_handle, |root_view, _, _| {
-            root_view
-                .downcast::<V>()
-                .expect("root view type mismatch")
+            root_view.downcast::<V>().expect("root view type mismatch")
         })
         .expect("window not found")
     }
@@ -318,9 +319,7 @@ impl<V: 'static + Render> TestWindow<V> {
             let mut app = self.app.borrow_mut();
             let any_handle: AnyWindowHandle = self.handle.into();
             app.update_window(any_handle, |root_view, window, cx| {
-                let view = root_view
-                    .downcast::<V>()
-                    .expect("root view type mismatch");
+                let view = root_view.downcast::<V>().expect("root view type mismatch");
                 view.update(cx, |view, cx| f(view, window, cx))
             })
             .expect("window not found")
@@ -499,7 +498,7 @@ impl<V> Clone for TestWindow<V> {
 #[cfg(test)]
 mod tests {
     use super::*;
-    use crate::{div, prelude::*, Focusable, FocusHandle};
+    use crate::{FocusHandle, Focusable, div, prelude::*};
 
     struct Counter {
         count: usize,

crates/gpui/src/app/test_context.rs 🔗

@@ -3,9 +3,9 @@ use crate::{
     BackgroundExecutor, BorrowAppContext, Bounds, Capslock, ClipboardItem, DrawPhase, Drawable,
     Element, Empty, EventEmitter, ForegroundExecutor, Global, InputEvent, Keystroke, Modifiers,
     ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels,
-    Platform, Point, Render, Result, Size, Task, TestDispatcher, TestPlatform,
-    TestScreenCaptureSource, TestPlatformWindow, TextSystem, VisualContext, Window, WindowBounds,
-    WindowHandle, WindowOptions, app::GpuiMode,
+    Platform, Point, Render, Result, Size, Task, TestDispatcher, TestPlatform, TestPlatformWindow,
+    TestScreenCaptureSource, TextSystem, VisualContext, Window, WindowBounds, WindowHandle,
+    WindowOptions, app::GpuiMode,
 };
 use anyhow::{anyhow, bail};
 use futures::{Stream, StreamExt, channel::oneshot};

crates/gpui/src/scene.rs 🔗

@@ -231,21 +231,25 @@ impl Scene {
     /// Create a snapshot of the scene for testing.
     #[cfg(any(test, feature = "test-support"))]
     pub fn snapshot(&self) -> SceneSnapshot {
-        let quads = self.quads.iter().map(|q| {
-            RenderedQuad {
+        let quads = self
+            .quads
+            .iter()
+            .map(|q| RenderedQuad {
                 bounds: q.bounds,
                 background_color: q.background.as_solid(),
                 border_color: q.border_color,
-            }
-        }).collect();
+            })
+            .collect();
 
-        let glyphs = self.monochrome_sprites.iter().map(|s| {
-            RenderedGlyph {
+        let glyphs = self
+            .monochrome_sprites
+            .iter()
+            .map(|s| RenderedGlyph {
                 origin: s.bounds.origin,
                 size: s.bounds.size,
                 color: s.color,
-            }
-        }).collect();
+            })
+            .collect();
 
         SceneSnapshot {
             quads,