Clarify variable name

Antonio Scandurra and Nathan Sobo created

Co-Authored-By: Nathan Sobo <nathan@zed.dev>

Change summary

gpui/src/platform/mac/shaders/shaders.metal | 4 ++--
zed/src/file_finder.rs                      | 3 +--
2 files changed, 3 insertions(+), 4 deletions(-)

Detailed changes

gpui/src/platform/mac/shaders/shaders.metal 🔗

@@ -36,8 +36,8 @@ fragment float4 quad_fragment(
 ) {
     float2 half_size = input.quad.size / 2.;
     float2 center = input.quad.origin + half_size;
-    float2 center_to_point = abs(input.position.xy - center) - half_size + input.quad.corner_radius;
-    float distance = length(max(0.0, center_to_point)) + min(0.0, max(center_to_point.x, center_to_point.y)) - input.quad.corner_radius;
+    float2 edge_to_point = abs(input.position.xy - center) - half_size + input.quad.corner_radius;
+    float distance = length(max(0.0, edge_to_point)) + min(0.0, max(edge_to_point.x, edge_to_point.y)) - input.quad.corner_radius;
 
     float4 coverage = float4(1.0, 1.0, 1.0, saturate(0.5 - distance));
     return coverage * coloru_to_colorf(input.quad.background_color);

zed/src/file_finder.rs 🔗

@@ -69,8 +69,7 @@ impl View for FileFinder {
                 .with_margin_top(12.0)
                 .with_uniform_padding(6.0)
                 .with_corner_radius(6.0)
-                .with_background_color(ColorU::new(0xff, 0xf2, 0xf2, 0xff))
-                // .with_background_color(ColorU::new(0xf2, 0xf2, 0xf2, 0xff))
+                .with_background_color(ColorU::new(0xf2, 0xf2, 0xf2, 0xff))
                 .with_shadow(
                     vec2f(0.0, 4.0),
                     12.0,