diff --git a/docs/src/development/glossary.md b/docs/src/development/glossary.md index 34172ec9a590fdae537ff78920e1fadda2c331fa..0e0f984e214fe1a46e0aff790ab5e85bb46a8674 100644 --- a/docs/src/development/glossary.md +++ b/docs/src/development/glossary.md @@ -73,7 +73,7 @@ h_flex() - `Window`: A struct in zed representing a zed window in your desktop environment (see image below). There can be multiple if you have multiple zed instances open. Mostly passed around for rendering. - `Modal`: A UI element that floats on top of the rest of the UI -- `Picker`: A struct representing a list of items in floating on top of the UI (Modal). You can select an item and confirm. What happens on select or confirm is determined by the picker's delegate. (The 'Model' in the image below is a picker.) +- `Picker`: A struct representing a list of items floating on top of the UI (Modal). You can select an item and confirm. What happens on select or confirm is determined by the picker's delegate. (The 'Modal' in the image below is a picker.) - `PickerDelegate`: A trait used to specialize behavior for a `Picker`. The `Picker` stores the `PickerDelegate` in the field delegate. - `Center`: The middle of the zed window, the center is split into multiple `Pane`s. In the codebase this is a field on the `Workspace` struct. (see image below). - `Pane`: An area in the `Center` where we can place items, such as an editor, multi-buffer or terminal (see image below).