zed.desktop.in: Don't hardcode executable name due to binary conflicts (#12951)

Joey Riches created

> * There are a couple of other `zed` binaries that may be present on
linux systems
    ([1](https://openzfs.github.io/openzfs-docs/man/v2.2/8/zed.8.html),
[2](https://zed.brimdata.io/docs/commands/zed)). If you want to rename
our CLI
binary because of these issues, we suggest `zedit`, `zeditor`, or
`zed-cli`.

Due to aformentioned issue don't hardcode the executable name in the
.desktop file so envsubst can change it in accordance with the
distributor's requirement.

Resolves #12290.

Release Notes:

- N/A

Change summary

crates/zed/resources/zed.desktop.in | 4 ++--
script/bundle-linux                 | 1 +
script/flatpak/bundle-flatpak       | 1 +
3 files changed, 4 insertions(+), 2 deletions(-)

Detailed changes

crates/zed/resources/zed.desktop.in 🔗

@@ -4,9 +4,9 @@ Type=Application
 Name=$APP_NAME
 GenericName=Text Editor
 Comment=A high-performance, multiplayer code editor.
-TryExec=zed
+TryExec=$APP_CLI
 StartupNotify=$DO_STARTUP_NOTIFY
-Exec=zed $APP_ARGS
+Exec=$APP_CLI $APP_ARGS
 Icon=$APP_ICON
 Categories=Utility;TextEditor;Development;IDE;
 Keywords=zed;

script/bundle-linux 🔗

@@ -80,6 +80,7 @@ cp "crates/zed/resources/app-icon$suffix@2x.png" "${zed_dir}/share/icons/hicolor
 
 # .desktop
 export DO_STARTUP_NOTIFY="true"
+export APP_CLI="zed"
 export APP_ICON="zed"
 if [[ "$channel" == "preview" ]]; then
   export APP_NAME="Zed Preview"

script/flatpak/bundle-flatpak 🔗

@@ -11,6 +11,7 @@ channel=$(<crates/zed/RELEASE_CHANNEL)
 
 export CHANNEL="$channel"
 export ARCHIVE="$archive"
+export APP_CLI = "zed"
 if [[ "$channel" == "dev" ]]; then
     export APP_ID="dev.zed.Zed-Dev"
     export APP_NAME="Zed Devel"