@@ -88,15 +88,24 @@ pub enum ScrollStrategy {
/// May not be possible if there's not enough list items above the item scrolled to:
/// in this case, the element will be placed at the closest possible position.
Center,
- /// Scrolls the element to be at the given item index from the top of the viewport.
- ToPosition(usize),
+}
+
+#[derive(Clone, Copy, Debug)]
+#[allow(missing_docs)]
+pub struct DeferredScrollToItem {
+ /// The item index to scroll to
+ pub item_index: usize,
+ /// The scroll strategy to use
+ pub strategy: ScrollStrategy,
+ /// The offset in number of items
+ pub offset: usize,
}
#[derive(Clone, Debug, Default)]
#[allow(missing_docs)]
pub struct UniformListScrollState {
pub base_handle: ScrollHandle,
- pub deferred_scroll_to_item: Option<(usize, ScrollStrategy)>,
+ pub deferred_scroll_to_item: Option<DeferredScrollToItem>,
/// Size of the item, captured during last layout.
pub last_item_size: Option<ItemSize>,
/// Whether the list was vertically flipped during last layout.
@@ -126,7 +135,24 @@ impl UniformListScrollHandle {
/// Scroll the list to the given item index.
pub fn scroll_to_item(&self, ix: usize, strategy: ScrollStrategy) {
- self.0.borrow_mut().deferred_scroll_to_item = Some((ix, strategy));
+ self.0.borrow_mut().deferred_scroll_to_item = Some(DeferredScrollToItem {
+ item_index: ix,
+ strategy,
+ offset: 0,
+ });
+ }
+
+ /// Scroll the list to the given item index with an offset.
+ ///
+ /// For ScrollStrategy::Top, the item will be placed at the offset position from the top.
+ ///
+ /// For ScrollStrategy::Center, the item will be centered between offset and the last visible item.
+ pub fn scroll_to_item_with_offset(&self, ix: usize, strategy: ScrollStrategy, offset: usize) {
+ self.0.borrow_mut().deferred_scroll_to_item = Some(DeferredScrollToItem {
+ item_index: ix,
+ strategy,
+ offset,
+ });
}
/// Check if the list is flipped vertically.
@@ -139,7 +165,8 @@ impl UniformListScrollHandle {
pub fn logical_scroll_top_index(&self) -> usize {
let this = self.0.borrow();
this.deferred_scroll_to_item
- .map(|(ix, _)| ix)
+ .as_ref()
+ .map(|deferred| deferred.item_index)
.unwrap_or_else(|| this.base_handle.logical_scroll_top().0)
}
@@ -320,7 +347,8 @@ impl Element for UniformList {
scroll_offset.x = Pixels::ZERO;
}
- if let Some((mut ix, scroll_strategy)) = shared_scroll_to_item {
+ if let Some(deferred_scroll) = shared_scroll_to_item {
+ let mut ix = deferred_scroll.item_index;
if y_flipped {
ix = self.item_count.saturating_sub(ix + 1);
}
@@ -329,23 +357,28 @@ impl Element for UniformList {
let item_top = item_height * ix + padding.top;
let item_bottom = item_top + item_height;
let scroll_top = -updated_scroll_offset.y;
+ let offset_pixels = item_height * deferred_scroll.offset;
let mut scrolled_to_top = false;
- if item_top < scroll_top + padding.top {
+
+ if item_top < scroll_top + padding.top + offset_pixels {
scrolled_to_top = true;
- updated_scroll_offset.y = -(item_top) + padding.top;
+ updated_scroll_offset.y = -(item_top) + padding.top + offset_pixels;
} else if item_bottom > scroll_top + list_height - padding.bottom {
scrolled_to_top = true;
updated_scroll_offset.y = -(item_bottom - list_height) - padding.bottom;
}
- match scroll_strategy {
+ match deferred_scroll.strategy {
ScrollStrategy::Top => {}
ScrollStrategy::Center => {
if scrolled_to_top {
let item_center = item_top + item_height / 2.0;
- let target_scroll_top = item_center - list_height / 2.0;
- if item_top < scroll_top
+ let viewport_height = list_height - offset_pixels;
+ let viewport_center = offset_pixels + viewport_height / 2.0;
+ let target_scroll_top = item_center - viewport_center;
+
+ if item_top < scroll_top + offset_pixels
|| item_bottom > scroll_top + list_height
{
updated_scroll_offset.y = -target_scroll_top
@@ -355,15 +388,6 @@ impl Element for UniformList {
}
}
}
- ScrollStrategy::ToPosition(sticky_index) => {
- let target_y_in_viewport = item_height * sticky_index;
- let target_scroll_top = item_top - target_y_in_viewport;
- let max_scroll_top =
- (content_height - list_height).max(Pixels::ZERO);
- let new_scroll_top =
- target_scroll_top.clamp(Pixels::ZERO, max_scroll_top);
- updated_scroll_offset.y = -new_scroll_top;
- }
}
scroll_offset = *updated_scroll_offset
}
@@ -4207,10 +4207,7 @@ impl ProjectPanel {
this.marked_entries.clear();
if is_sticky {
if let Some((_, _, index)) = this.index_for_entry(entry_id, worktree_id) {
- let strategy = sticky_index
- .map(ScrollStrategy::ToPosition)
- .unwrap_or(ScrollStrategy::Top);
- this.scroll_handle.scroll_to_item(index, strategy);
+ this.scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Top, sticky_index.unwrap_or(0));
cx.notify();
// move down by 1px so that clicked item
// don't count as sticky anymore