@@ -1181,7 +1181,7 @@ impl<'a> WindowContext<'a> {
}
/// Draw pixels to the display for this window based on the contents of its scene.
- fn draw(&mut self) -> Scene {
+ pub(crate) fn draw(&mut self) -> Scene {
self.text_system().start_frame();
self.window.platform_window.clear_input_handler();
self.window.layout_engine.as_mut().unwrap().clear();