@@ -1,118 +1,5 @@
-// todo!()
use alacritty_terminal::term::color::Rgb as AlacRgb;
-// use gpui::color::Color;
-// use theme2::TerminalStyle;
-///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
-// pub fn convert_color(alac_color: &AnsiColor, style: &TerminalStyle) -> Color {
-// match alac_color {
-// //Named and theme defined colors
-// alacritty_terminal::ansi::Color::Named(n) => match n {
-// alacritty_terminal::ansi::NamedColor::Black => style.black,
-// alacritty_terminal::ansi::NamedColor::Red => style.red,
-// alacritty_terminal::ansi::NamedColor::Green => style.green,
-// alacritty_terminal::ansi::NamedColor::Yellow => style.yellow,
-// alacritty_terminal::ansi::NamedColor::Blue => style.blue,
-// alacritty_terminal::ansi::NamedColor::Magenta => style.magenta,
-// alacritty_terminal::ansi::NamedColor::Cyan => style.cyan,
-// alacritty_terminal::ansi::NamedColor::White => style.white,
-// alacritty_terminal::ansi::NamedColor::BrightBlack => style.bright_black,
-// alacritty_terminal::ansi::NamedColor::BrightRed => style.bright_red,
-// alacritty_terminal::ansi::NamedColor::BrightGreen => style.bright_green,
-// alacritty_terminal::ansi::NamedColor::BrightYellow => style.bright_yellow,
-// alacritty_terminal::ansi::NamedColor::BrightBlue => style.bright_blue,
-// alacritty_terminal::ansi::NamedColor::BrightMagenta => style.bright_magenta,
-// alacritty_terminal::ansi::NamedColor::BrightCyan => style.bright_cyan,
-// alacritty_terminal::ansi::NamedColor::BrightWhite => style.bright_white,
-// alacritty_terminal::ansi::NamedColor::Foreground => style.foreground,
-// alacritty_terminal::ansi::NamedColor::Background => style.background,
-// alacritty_terminal::ansi::NamedColor::Cursor => style.cursor,
-// alacritty_terminal::ansi::NamedColor::DimBlack => style.dim_black,
-// alacritty_terminal::ansi::NamedColor::DimRed => style.dim_red,
-// alacritty_terminal::ansi::NamedColor::DimGreen => style.dim_green,
-// alacritty_terminal::ansi::NamedColor::DimYellow => style.dim_yellow,
-// alacritty_terminal::ansi::NamedColor::DimBlue => style.dim_blue,
-// alacritty_terminal::ansi::NamedColor::DimMagenta => style.dim_magenta,
-// alacritty_terminal::ansi::NamedColor::DimCyan => style.dim_cyan,
-// alacritty_terminal::ansi::NamedColor::DimWhite => style.dim_white,
-// alacritty_terminal::ansi::NamedColor::BrightForeground => style.bright_foreground,
-// alacritty_terminal::ansi::NamedColor::DimForeground => style.dim_foreground,
-// },
-// //'True' colors
-// alacritty_terminal::ansi::Color::Spec(rgb) => Color::new(rgb.r, rgb.g, rgb.b, u8::MAX),
-// //8 bit, indexed colors
-// alacritty_terminal::ansi::Color::Indexed(i) => get_color_at_index(&(*i as usize), style),
-// }
-// }
-
-/// TODO: Move this
-///Converts an 8 bit ANSI color to it's GPUI equivalent.
-///Accepts usize for compatibility with the alacritty::Colors interface,
-///Other than that use case, should only be called with values in the [0,255] range
-// pub fn get_color_at_index(index: &usize, style: &TerminalStyle) -> Color {
-// match index {
-// //0-15 are the same as the named colors above
-// 0 => style.black,
-// 1 => style.red,
-// 2 => style.green,
-// 3 => style.yellow,
-// 4 => style.blue,
-// 5 => style.magenta,
-// 6 => style.cyan,
-// 7 => style.white,
-// 8 => style.bright_black,
-// 9 => style.bright_red,
-// 10 => style.bright_green,
-// 11 => style.bright_yellow,
-// 12 => style.bright_blue,
-// 13 => style.bright_magenta,
-// 14 => style.bright_cyan,
-// 15 => style.bright_white,
-// //16-231 are mapped to their RGB colors on a 0-5 range per channel
-// 16..=231 => {
-// let (r, g, b) = rgb_for_index(&(*index as u8)); //Split the index into it's ANSI-RGB components
-// let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the RGB range into 5 chunks, with floor so no overflow
-// Color::new(r * step, g * step, b * step, u8::MAX) //Map the ANSI-RGB components to an RGB color
-// }
-// //232-255 are a 24 step grayscale from black to white
-// 232..=255 => {
-// let i = *index as u8 - 232; //Align index to 0..24
-// let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the RGB grayscale values into 24 chunks
-// Color::new(i * step, i * step, i * step, u8::MAX) //Map the ANSI-grayscale components to the RGB-grayscale
-// }
-// //For compatibility with the alacritty::Colors interface
-// 256 => style.foreground,
-// 257 => style.background,
-// 258 => style.cursor,
-// 259 => style.dim_black,
-// 260 => style.dim_red,
-// 261 => style.dim_green,
-// 262 => style.dim_yellow,
-// 263 => style.dim_blue,
-// 264 => style.dim_magenta,
-// 265 => style.dim_cyan,
-// 266 => style.dim_white,
-// 267 => style.bright_foreground,
-// 268 => style.black, //'Dim Background', non-standard color
-// _ => Color::new(0, 0, 0, 255),
-// }
-// }
-///Generates the rgb channels in [0, 5] for a given index into the 6x6x6 ANSI color cube
-///See: [8 bit ansi color](https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit).
-///
-///Wikipedia gives a formula for calculating the index for a given color:
-///
-///index = 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
-///
-///This function does the reverse, calculating the r, g, and b components from a given index.
-// fn rgb_for_index(i: &u8) -> (u8, u8, u8) {
-// debug_assert!((&16..=&231).contains(&i));
-// let i = i - 16;
-// let r = (i - (i % 36)) / 36;
-// let g = ((i % 36) - (i % 6)) / 6;
-// let b = (i % 36) % 6;
-// (r, g, b)
-// }
use gpui::Rgba;
//Convenience method to convert from a GPUI color to an alacritty Rgb
@@ -123,15 +10,3 @@ pub fn to_alac_rgb(color: impl Into<Rgba>) -> AlacRgb {
let b = ((color.b * color.a) * 255.) as u8;
AlacRgb::new(r, g, b)
}
-
-// #[cfg(test)]
-// mod tests {
-// #[test]
-// fn test_rgb_for_index() {
-// //Test every possible value in the color cube
-// for i in 16..=231 {
-// let (r, g, b) = crate::mappings::colors::rgb_for_index(&(i as u8));
-// assert_eq!(i, 16 + 36 * r + 6 * g + b);
-// }
-// }
-// }
@@ -1,18 +1,17 @@
use editor::{Cursor, HighlightedRange, HighlightedRangeLine};
use gpui::{
- point, px, relative, rems, transparent_black, AnyElement, AppContext, Bounds, Component,
- CursorStyle, Element, ElementId, FontStyle, FontWeight, HighlightStyle, Hsla, IntoElement,
- IsZero, LayoutId, ModelContext, Overlay, Pixels, Point, Quad, ShapedLine, SharedString, Style,
- Styled, TextRun, TextStyle, TextSystem, Underline, UnderlineStyle, ViewContext, WeakModel,
+ black, point, px, red, relative, transparent_black, AnyElement, Bounds, Element, ElementId,
+ Font, FontStyle, FontWeight, HighlightStyle, Hsla, IntoElement, LayoutId, Pixels, Point, Rgba,
+ ShapedLine, Style, TextRun, TextStyle, TextSystem, UnderlineStyle, ViewContext, WeakModel,
WhiteSpace, WindowContext,
};
use itertools::Itertools;
use language::CursorShape;
-use ordered_float::OrderedFloat;
use settings::Settings;
use terminal::{
+ alacritty_terminal::ansi::NamedColor,
alacritty_terminal::{
- ansi::{Color as AnsiColor, Color::Named, CursorShape as AlacCursorShape, NamedColor},
+ ansi::{Color as AnsiColor, Color::Named, CursorShape as AlacCursorShape},
grid::Dimensions,
index::Point as AlacPoint,
term::{cell::Flags, TermMode},
@@ -20,7 +19,7 @@ use terminal::{
terminal_settings::TerminalSettings,
IndexedCell, Terminal, TerminalContent, TerminalSize,
};
-use theme::{ActiveTheme, ThemeColors, ThemeSettings};
+use theme::{ActiveTheme, Theme, ThemeSettings};
use std::mem;
use std::{fmt::Debug, ops::RangeInclusive};
@@ -80,7 +79,6 @@ impl LayoutCell {
origin: Point<Pixels>,
layout: &LayoutState,
_visible_bounds: Bounds<Pixels>,
- _view: &mut TerminalView,
cx: &mut WindowContext,
) {
let pos = {
@@ -92,7 +90,7 @@ impl LayoutCell {
)
};
- self.text.paint(pos, layout.size.line_height, cx);
+ self.text.paint(pos, layout.size.line_height, cx).ok();
}
}
@@ -120,13 +118,7 @@ impl LayoutRect {
}
}
- fn paint(
- &self,
- origin: Point<Pixels>,
- layout: &LayoutState,
- _view: &mut TerminalView,
- cx: &mut ViewContext<TerminalView>,
- ) {
+ fn paint(&self, origin: Point<Pixels>, layout: &LayoutState, cx: &mut WindowContext) {
let position = {
let alac_point = self.point;
point(
@@ -184,7 +176,7 @@ impl TerminalElement {
hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
cx: &WindowContext<'_>,
) -> (Vec<LayoutCell>, Vec<LayoutRect>) {
- let theme_colors = cx.theme().colors();
+ let theme = cx.theme();
let mut cells = vec![];
let mut rects = vec![];
@@ -225,7 +217,7 @@ impl TerminalElement {
cell.point.column.0 as i32,
),
1,
- convert_color(&bg, theme_colors),
+ convert_color(&bg, theme),
));
}
}
@@ -234,7 +226,7 @@ impl TerminalElement {
cur_rect = Some(LayoutRect::new(
AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
1,
- convert_color(&bg, &theme_colors),
+ convert_color(&bg, &theme),
));
}
}
@@ -249,7 +241,7 @@ impl TerminalElement {
&cell,
fg,
bg,
- theme_colors,
+ theme,
text_style,
text_system,
hyperlink,
@@ -312,7 +304,7 @@ impl TerminalElement {
indexed: &IndexedCell,
fg: terminal::alacritty_terminal::ansi::Color,
bg: terminal::alacritty_terminal::ansi::Color,
- colors: &ThemeColors,
+ colors: &Theme,
text_style: &TextStyle,
text_system: &TextSystem,
hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
@@ -321,7 +313,7 @@ impl TerminalElement {
let fg = convert_color(&fg, &colors);
let bg = convert_color(&bg, &colors);
- let mut underline = (flags.intersects(Flags::ALL_UNDERLINES)
+ let underline = (flags.intersects(Flags::ALL_UNDERLINES)
|| indexed.cell.hyperlink().is_some())
.then(|| UnderlineStyle {
color: Some(fg),
@@ -329,20 +321,27 @@ impl TerminalElement {
wavy: flags.contains(Flags::UNDERCURL),
});
- //todo!(support bold and italic)
- // let mut properties = Properties::new();
- // if indexed.flags.intersects(Flags::BOLD | Flags::DIM_BOLD) {
- // properties = *properties.weight(FontWeight::BOLD);
- // }
- // if indexed.flags.intersects(Flags::ITALIC) {
- // properties = *properties.style(FontStyle::Italic);
- // }
+ let weight = if flags.intersects(Flags::BOLD | Flags::DIM_BOLD) {
+ FontWeight::BOLD
+ } else {
+ FontWeight::NORMAL
+ };
+
+ let style = if flags.intersects(Flags::ITALIC) {
+ FontStyle::Italic
+ } else {
+ FontStyle::Normal
+ };
let mut result = TextRun {
len: indexed.c.len_utf8() as usize,
color: fg,
background_color: Some(bg),
- font: text_style.font(),
+ font: Font {
+ weight,
+ style,
+ ..text_style.font()
+ },
underline,
};
@@ -498,7 +497,6 @@ impl TerminalElement {
let (cells, rects) = TerminalElement::layout_grid(
cells,
&text_style,
- // &terminal_theme,
&cx.text_system(),
// todo!(Terminal tooltips)
last_hovered_word,
@@ -752,84 +750,54 @@ impl Element for TerminalElement {
fn paint(self, bounds: Bounds<Pixels>, _: &mut Self::State, cx: &mut WindowContext<'_>) {
let layout = self.compute_layout(bounds, cx);
- // todo!()
- // let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
-
- // //Setup element stuff
- // let clip_bounds = Some(visible_bounds);
-
- // cx.paint_layer(clip_bounds, |cx| {
- // let origin = bounds.origin + point(element_state.gutter, 0.);
- // // Elements are ephemeral, only at paint time do we know what could be clicked by a mouse
- // self.attach_mouse_handlers(origin, visible_bounds, element_state.mode, cx);
-
- // cx.scene().push_cursor_region(gpui::CursorRegion {
- // bounds,
- // style: if element_state.hyperlink_tooltip.is_some() {
- // CursorStyle::AlacPointingHand
- // } else {
- // CursorStyle::IBeam
- // },
- // });
+ let theme = cx.theme();
+ cx.paint_quad(
+ bounds,
+ Default::default(),
+ theme.colors().editor_background,
+ Default::default(),
+ Hsla::default(),
+ );
+ let origin = bounds.origin + Point::new(layout.gutter, px(0.));
- // cx.paint_layer(clip_bounds, |cx| {
- // //Start with a background color
- // cx.scene().push_quad(Quad {
- // bounds,
- // background: Some(element_state.background_color),
- // border: Default::default(),
- // corner_radii: Default::default(),
- // });
-
- // for rect in &element_state.rects {
- // rect.paint(origin, element_state, view_state, cx);
- // }
- // });
+ for rect in &layout.rects {
+ rect.paint(origin, &layout, cx);
+ }
- // //Draw Highlighted Backgrounds
- // cx.paint_layer(clip_bounds, |cx| {
- // for (relative_highlighted_range, color) in
- // element_state.relative_highlighted_ranges.iter()
- // {
- // if let Some((start_y, highlighted_range_lines)) = to_highlighted_range_lines(
- // relative_highlighted_range,
- // element_state,
- // origin,
- // ) {
- // let hr = HighlightedRange {
- // start_y, //Need to change this
- // line_height: element_state.size.line_height,
- // lines: highlighted_range_lines,
- // color: color.clone(),
- // //Copied from editor. TODO: move to theme or something
- // corner_radius: 0.15 * element_state.size.line_height,
- // };
- // hr.paint(bounds, cx);
- // }
- // }
- // });
+ cx.with_z_index(1, |cx| {
+ for (relative_highlighted_range, color) in layout.relative_highlighted_ranges.iter() {
+ if let Some((start_y, highlighted_range_lines)) =
+ to_highlighted_range_lines(relative_highlighted_range, &layout, origin)
+ {
+ let hr = HighlightedRange {
+ start_y, //Need to change this
+ line_height: layout.size.line_height,
+ lines: highlighted_range_lines,
+ color: color.clone(),
+ //Copied from editor. TODO: move to theme or something
+ corner_radius: 0.15 * layout.size.line_height,
+ };
+ hr.paint(bounds, cx);
+ }
+ }
+ });
- // //Draw the text cells
- // cx.paint_layer(clip_bounds, |cx| {
- // for cell in &element_state.cells {
- // cell.paint(origin, element_state, visible_bounds, view_state, cx);
- // }
- // });
+ cx.with_z_index(2, |cx| {
+ for cell in &layout.cells {
+ cell.paint(origin, &layout, bounds, cx);
+ }
+ });
- // //Draw cursor
- // if self.cursor_visible {
- // if let Some(cursor) = &element_state.cursor {
- // cx.paint_layer(clip_bounds, |cx| {
- // cursor.paint(origin, cx);
- // })
- // }
- // }
+ cx.with_z_index(3, |cx| {
+ if let Some(cursor) = &layout.cursor {
+ cursor.paint(origin, cx);
+ }
+ });
// if let Some(element) = &mut element_state.hyperlink_tooltip {
// element.paint(origin, visible_bounds, view_state, cx)
// }
- // });
}
// todo!() remove?
@@ -877,7 +845,7 @@ impl IntoElement for TerminalElement {
type Element = Self;
fn element_id(&self) -> Option<ElementId> {
- todo!()
+ Some("terminal".into())
}
fn into_element(self) -> Self::Element {
@@ -971,7 +939,147 @@ fn to_highlighted_range_lines(
Some((start_y, highlighted_range_lines))
}
-// mappings::colors::convert_color
-fn convert_color(fg: &terminal::alacritty_terminal::ansi::Color, colors: &ThemeColors) -> Hsla {
- todo!()
+///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
+fn convert_color(fg: &terminal::alacritty_terminal::ansi::Color, theme: &Theme) -> Hsla {
+ let colors = theme.colors();
+ match fg {
+ //Named and theme defined colors
+ terminal::alacritty_terminal::ansi::Color::Named(n) => match n {
+ NamedColor::Black => colors.terminal_ansi_black,
+ NamedColor::Red => colors.terminal_ansi_red,
+ NamedColor::Green => colors.terminal_ansi_green,
+ NamedColor::Yellow => colors.terminal_ansi_yellow,
+ NamedColor::Blue => colors.terminal_ansi_blue,
+ NamedColor::Magenta => colors.terminal_ansi_magenta,
+ NamedColor::Cyan => colors.terminal_ansi_cyan,
+ NamedColor::White => colors.terminal_ansi_white,
+ NamedColor::BrightBlack => colors.terminal_ansi_bright_black,
+ NamedColor::BrightRed => colors.terminal_ansi_bright_red,
+ NamedColor::BrightGreen => colors.terminal_ansi_bright_green,
+ NamedColor::BrightYellow => colors.terminal_ansi_bright_yellow,
+ NamedColor::BrightBlue => colors.terminal_ansi_bright_blue,
+ NamedColor::BrightMagenta => colors.terminal_ansi_bright_magenta,
+ NamedColor::BrightCyan => colors.terminal_ansi_bright_cyan,
+ NamedColor::BrightWhite => colors.terminal_ansi_bright_white,
+ NamedColor::Foreground => colors.text,
+ NamedColor::Background => colors.background,
+ NamedColor::Cursor => theme.players().local().cursor,
+
+ // todo!(more colors)
+ NamedColor::DimBlack => red(),
+ NamedColor::DimRed => red(),
+ NamedColor::DimGreen => red(),
+ NamedColor::DimYellow => red(),
+ NamedColor::DimBlue => red(),
+ NamedColor::DimMagenta => red(),
+ NamedColor::DimCyan => red(),
+ NamedColor::DimWhite => red(),
+ NamedColor::BrightForeground => red(),
+ NamedColor::DimForeground => red(),
+ },
+ //'True' colors
+ terminal::alacritty_terminal::ansi::Color::Spec(rgb) => rgba_color(rgb.r, rgb.g, rgb.b),
+ //8 bit, indexed colors
+ terminal::alacritty_terminal::ansi::Color::Indexed(i) => {
+ get_color_at_index(&(*i as usize), theme)
+ }
+ }
+}
+
+///Converts an 8 bit ANSI color to it's GPUI equivalent.
+///Accepts usize for compatibility with the alacritty::Colors interface,
+///Other than that use case, should only be called with values in the [0,255] range
+pub fn get_color_at_index(index: &usize, theme: &Theme) -> Hsla {
+ let colors = theme.colors();
+
+ match index {
+ //0-15 are the same as the named colors above
+ 0 => colors.terminal_ansi_black,
+ 1 => colors.terminal_ansi_red,
+ 2 => colors.terminal_ansi_green,
+ 3 => colors.terminal_ansi_yellow,
+ 4 => colors.terminal_ansi_blue,
+ 5 => colors.terminal_ansi_magenta,
+ 6 => colors.terminal_ansi_cyan,
+ 7 => colors.terminal_ansi_white,
+ 8 => colors.terminal_ansi_bright_black,
+ 9 => colors.terminal_ansi_bright_red,
+ 10 => colors.terminal_ansi_bright_green,
+ 11 => colors.terminal_ansi_bright_yellow,
+ 12 => colors.terminal_ansi_bright_blue,
+ 13 => colors.terminal_ansi_bright_magenta,
+ 14 => colors.terminal_ansi_bright_cyan,
+ 15 => colors.terminal_ansi_bright_white,
+ //16-231 are mapped to their RGB colors on a 0-5 range per channel
+ 16..=231 => {
+ let (r, g, b) = rgb_for_index(&(*index as u8)); //Split the index into it's ANSI-RGB components
+ let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the RGB range into 5 chunks, with floor so no overflow
+ rgba_color(r * step, g * step, b * step) //Map the ANSI-RGB components to an RGB color
+ }
+ //232-255 are a 24 step grayscale from black to white
+ 232..=255 => {
+ let i = *index as u8 - 232; //Align index to 0..24
+ let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the RGB grayscale values into 24 chunks
+ rgba_color(i * step, i * step, i * step) //Map the ANSI-grayscale components to the RGB-grayscale
+ }
+ //For compatibility with the alacritty::Colors interface
+ 256 => colors.text,
+ 257 => colors.background,
+ 258 => theme.players().local().cursor,
+
+ // todo!(more colors)
+ 259 => red(), //style.dim_black,
+ 260 => red(), //style.dim_red,
+ 261 => red(), //style.dim_green,
+ 262 => red(), //style.dim_yellow,
+ 263 => red(), //style.dim_blue,
+ 264 => red(), //style.dim_magenta,
+ 265 => red(), //style.dim_cyan,
+ 266 => red(), //style.dim_white,
+ 267 => red(), //style.bright_foreground,
+ 268 => colors.terminal_ansi_black, //'Dim Background', non-standard color
+
+ _ => black(),
+ }
+}
+
+///Generates the rgb channels in [0, 5] for a given index into the 6x6x6 ANSI color cube
+///See: [8 bit ansi color](https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit).
+///
+///Wikipedia gives a formula for calculating the index for a given color:
+///
+///index = 16 + 36 × r + 6 × g + b (0 ≤ r, g, b ≤ 5)
+///
+///This function does the reverse, calculating the r, g, and b components from a given index.
+fn rgb_for_index(i: &u8) -> (u8, u8, u8) {
+ debug_assert!((&16..=&231).contains(&i));
+ let i = i - 16;
+ let r = (i - (i % 36)) / 36;
+ let g = ((i % 36) - (i % 6)) / 6;
+ let b = (i % 36) % 6;
+ (r, g, b)
+}
+
+fn rgba_color(r: u8, g: u8, b: u8) -> Hsla {
+ Rgba {
+ r: (r as f32 / 255.) as f32,
+ g: (g as f32 / 255.) as f32,
+ b: (b as f32 / 255.) as f32,
+ a: 1.,
+ }
+ .into()
+}
+
+#[cfg(test)]
+mod tests {
+ use crate::terminal_element::rgb_for_index;
+
+ #[test]
+ fn test_rgb_for_index() {
+ //Test every possible value in the color cube
+ for i in 16..=231 {
+ let (r, g, b) = rgb_for_index(&(i as u8));
+ assert_eq!(i, 16 + 36 * r + 6 * g + b);
+ }
+ }
}