Used the pre-existing app_path call in the GPUI platform

Mikayla Maki created

Change summary

crates/gpui/src/platform/mac/platform.rs | 16 ++--------------
1 file changed, 2 insertions(+), 14 deletions(-)

Detailed changes

crates/gpui/src/platform/mac/platform.rs 🔗

@@ -810,25 +810,13 @@ impl platform::Platform for MacPlatform {
         let path = std::env::current_exe();
 
         #[cfg(not(debug_assertions))]
-        let path = unsafe {
-            let bundle: id = NSBundle::mainBundle();
-            if bundle.is_null() {
-                std::env::current_exe()
-            } else {
-                let path: id = msg_send![bundle, bundlePath];
-                let path: *mut c_char = msg_send![path, UTF8String];
-
-                Ok(PathBuf::from(OsStr::from_bytes(
-                    CStr::from_ptr(path).to_bytes(),
-                )))
-            }
-        };
+        let path = self.app_path().or_else(|_| std::env::current_exe());
 
         let command = path.and_then(|path| Command::new("/usr/bin/open").arg(path).spawn());
 
         match command {
             Err(err) => log::error!("Unable to restart application {}", err),
-            Ok(_) => self.quit(),
+            Ok(_child) => self.quit(),
         }
     }
 }