a7e0701
editor: Add automatic markdown list continuation on newline and indent on tab (#42800)
Click to expand commit body
Closes #5089
Release notes:
- Markdown lists now continue automatically when you press Enter
(unordered, ordered, and task lists). This can be configured with
`extend_list_on_newline` (default: true).
- You can now indent list markers with Tab to quickly create nested
lists. This can be configured with `indent_list_on_tab` (default: true).
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Raduan A.
,
Claude
, and
Smit Barmase
created
ea34cc5
Fix terminal doesn't switch to project directory when opening remote project on Windows (#45328)
Click to expand commit body
Closes #45253
Release Notes:
- Fixed terminal doesn't switch to project directory when opening remote
project on Windows
feeiyu
created
a7d4306
workspace: Make title bar pickers render nearby the trigger when mouse-triggered (#45361)
Click to expand commit body
From Zed's title bar, you can click on buttons to open three modal
pickers: remote projects, projects, and branches. All of these pickers
use the modal layer, which by default, renders them centered on the UI.
However, a UX issue we've been bothered by is that when you _click_ to
open them, they show up just way too far from where your mouse likely is
(nearby the trigger you just clicked). So, this PR introduces a
`ModalPlacement` enum to the modal layer, so that we can pick between
the "centered" and "anchored" options to render the picker. This way, we
can make the pickers use anchored positioning when triggered through a
mouse click and use the default centered positioning when triggered
through the keybinding.
One thing to note is that the anchored positioning here is not as
polished as regular popovers/dropdowns, because it simply uses the x and
y coordinates of the click to place the picker as opposed to using
GPUI's `Corner` enum, thus making them more connected to their triggers.
I chose to do it this way for now because it's a simpler and more
contained change, given it wouldn't require a tighter connection at the
code level between trigger and picker. But maybe we will want to do that
in the near future because we can bake in some other related behaviors
like automatically hiding the button trigger tooltip if the picker is
open and changing its text color to communicate which button triggered
the open picker.
https://github.com/user-attachments/assets/30d9c26a-24de-4702-8b7d-018b397f77e1
Release Notes:
- Improved the UX of title bar modal pickers (remote projects, projects,
and branches) by making them open closer to the trigger when triggering
them with the mouse.
This adds the following Vim commands:
- `:r[ead] [name]`
- `:{range}r[ead] [name]`
The most important parts of this feature are outlined
[here](https://vimhelp.org/insert.txt.html#%3Ar).
The only intentional difference between this and Vim is that Vim only
allows `:read` (no filename) for buffers with a file attached. I am
allowing it for all buffers because I think that could be useful.
Release Notes:
- vim: Added the [`:r[ead] [name]` Vim
command](https://vimhelp.org/insert.txt.html#:read)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
AidanV
and
Ben Kunkle
created
b603372
Reduce GPU usage by activating VRR optimization only during high-rate input (#45369)
Click to expand commit body
Fixes #29073
This PR reduces unnecessary GPU usage by being more selective about when
we present frames to prevent display underclocking (VRR optimization).
## Problem
Previously, we would keep presenting frames for 1 second after *any*
input event, regardless of whether it triggered a re-render. This caused
unnecessary GPU work when the user was idle or during low-frequency
interactions.
## Solution
1. **Only track input that triggers re-renders**: We now only record
input timestamps when the input actually causes the window to become
dirty, rather than on every input event.
2. **Rate-based activation**: The VRR optimization now only activates
when input arrives at a high rate (≥ 60fps over the last 100ms). This
means casual mouse movements or occasional keystrokes won't trigger
continuous frame presentation.
3. **Sustained optimization**: Once high-rate input is detected (e.g.,
during scrolling or dragging), we sustain frame presentation for 1
second to prevent display underclocking, even if input briefly pauses.
## Implementation
Added `InputRateTracker` which:
- Tracks input timestamps in a 100ms sliding window
- Activates when the window contains ≥ 6 events (60fps × 0.1s)
- Extends a `sustain_until` timestamp by 1 second each time high rate is
detected
Release Notes:
- Reduced GPU usage when idle by only presenting frames during bursts of
high-frequency input.
This fixes a number of issues where zed depends on the order of polling which changed when switching scheduler. We have adjusted the algorithm so it matches the previous order while keeping the prioritization feature.
Release Notes:
- N/A
Yara 🏳️⚧️
created
ae44c3c
Fix extra terminal being created when a task replaces a terminal in the center pane (#45317)
Click to expand commit body
Closes https://github.com/zed-industries/zed/issues/21144
Release Notes:
- Fixed spawned tasks creating an extra terminal in the dock in some
cases.
Cole Miller
created
4e0471c
git panel: Truncate file paths from the left (#43462)
Click to expand commit body
https://github.com/user-attachments/assets/758e1ec9-6c34-4e13-b605-cf00c18ca16f
Release Notes:
- Improved: Git panel now truncates long file paths from the left,
showing "…path/filename" when space is limited, keeping filenames always
visible.
@cole-miller @mattermill
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This PR is an additive change introducing the `truncate_start` method to
labels, which gives us the ability to add an ellipsis at the beginning
of the text as opposed to the regular `truncate`. This will be generally
used for truncating file paths, where the end is typically more relevant
than the beginning, but given it's a general method, there's the
possibility to be used anywhere else, too.
<img width="500" height="690" alt="Screenshot 2025-12-17 at 12 35@2x"
src="https://github.com/user-attachments/assets/f853f5a3-60b3-4380-a11c-bb47868a4470"
/>
Release Notes:
- N/A
---------
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Danilo Leal
and
Lukas Wirth
created
69f6eea
toolchains: Fix persistence by not relying on unstable worktree id (#45357)
Click to expand commit body
Closes #42268
We've migrated user selections when a given workspace has a single
worktree (as then we could determine what the target worktree is).
Release Notes:
- python: Fixed selected virtual environments not being
persisted/deserialized correctly within long-running Zed sessions (where
multiple different projects might've been opened). This is a breaking
change for users of multi-worktree projects - your selected toolchain
for those projects will be reset.
Co-authored-by: Dino <dino@zed.dev>
Piotr Osiewicz
and
Dino
created
1dc5de4
workspace: Auto-switch git context when focus changed (#45354)
Click to expand commit body
Closes #44955
Release Notes:
- Fixed workspace incorrectly automatically switching Git
repository/branch context in multi-repository projects when repo/branch
switched manually from the Git panel.
It will run weekly and it promised not to touch issues of the wrong
types anymore.
Release Notes:
- N/A
Lena
created
95ae388
Fix title bar spacing when building on the macOS Tahoe SDK (#45351)
Click to expand commit body
The size and spacing around the traffic light buttons changes after
macOS SDK 26. Our official builds aren't using this SDK yet, but dev
builds sometimes are and the official will in the future.
<table>
<tr>
<th>Before</th>
<th>After</th>
</tr>
<tr>
<td>
<img width="582" height="146" alt="CleanShot 2025-12-19 at 08 58 53@2x"
src="https://github.com/user-attachments/assets/1a28d74a-98a3-49d0-98d6-ab05b0580665"
/>
</td>
<td>
<img width="610" height="156" alt="CleanShot 2025-12-19 at 08 57 02@2x"
src="https://github.com/user-attachments/assets/7b7693b3-baa1-4d7e-9fc1-bd7a7bfacd36"
/>
</td>
</tr>
<tr>
<td>
<img width="532" height="154" alt="CleanShot 2025-12-19 at 08 59 40@2x"
src="https://github.com/user-attachments/assets/df7f40e7-7576-44f2-9cf3-047a5d00bb4e"
/>
</td>
<td>
<img width="520" height="150" alt="CleanShot 2025-12-19 at 09 01 17@2x"
src="https://github.com/user-attachments/assets/b0fbdeb6-1b1d-4e7a-95d0-3c78f0569df1"
/>
</td>
</tr>
</table>
Release Notes:
- N/A
Agus Zubiaga
created
1ac170e
Upgrade stalebot and make testing it easier (#45350)
Click to expand commit body
- adjust wording for the upcoming simplified process
- upgrade to the github action version that has a fix for configuring issue types the bot should look at
- add two inputs for the manual runs of stalebot that help testing it in a safe and controlled manner
Release Notes:
- N/A
Lena
created
3104482
languages: Detect `.bst` files as YAML (#45015)
Click to expand commit body
These files are used by the BuildStream build project:
https://buildstream.build/index.html
Release Notes:
- Added recognition for .bst files as yaml.
Angelo Verlain
created
7ee56e1
chore: Add worktree_benchmarks to cargo workspace (#45344)
Click to expand commit body
Idk why it was missing, but
Release Notes:
- N/A
Piotr Osiewicz
created
f2495a6
Add Restore File action in project_panel for git modified files (#42490)
6d776c3
project: Sanitize single-line completions from trailing newlines (#44965)
Click to expand commit body
Closes #43991
trim documentation string to prevent completion overlap
previous
[Screencast from 2025-12-16
14-55-58.webm](https://github.com/user-attachments/assets/d7674d82-63b0-4a85-a90f-b5c5091e4a82)
after change
[Screencast from 2025-12-16
14-50-05.webm](https://github.com/user-attachments/assets/109c22b5-3fff-49c8-a2ec-b1af467d6320)
Release Notes:
- Fixed an issue where completions in the completion menu would span
multiple lines.
prayansh_chhablani
created
596826f
editor: Strip trailing newlines from completion documentation (#45342)
e44529e
Hide inline overlays when context menu is open (#45266)
Click to expand commit body
Closes #23367
**Summary**
- Prevents inline diagnostics, code actions, blame annotations, and
hover popovers from overlapping with the right-click context menu by
checking for `mouse_context_menu` presence before rendering these UI
elements.
PS: Same behaviour is present in other editors like VS Code.
**Screen recording**
https://github.com/user-attachments/assets/8290412b-0f86-4985-8c70-13440686e530
Release Notes:
- N/A *or* Added/Fixed/Improved ...
## Summary
Fixes arithmetic underflow panics in `terminal_scrollbar.rs` by
converting unsafe subtractions to `saturating_sub`.
Closes #45281
## Problem
Two locations perform raw subtraction on `usize` values that panic when
underflow occurs:
- `offset()`: `state.total_lines - state.viewport_lines -
state.display_offset`
- `set_offset()`: `state.total_lines - state.viewport_lines`
This happens when `total_lines < viewport_lines + display_offset`, which
can occur during terminal creation, with small window sizes, or when
display state becomes stale.
## Solution
Replace the two unsafe subtractions with `saturating_sub`, which returns
0 on underflow instead of panicking.
Also standardizes the existing `checked_sub().unwrap_or(0)` in
`max_offset()` to `saturating_sub` for consistency across the file.
## Changes
- N/A
rabsef-bicrym
created
0531035
docs: Fix link to Anthropic prompt engineering resource (#45329)
3f67c52
Remove `zed` dependency from `docs_preprocessor` (#45130)
Click to expand commit body
Closes #ISSUE
Uses the existing `--dump-all-actions` arg on the Zed binary to generate
an asset of all of our actions so that the `docs_preprocessor` can
injest it, rather than depending on the Zed crate itself to collect all
action names
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Ben Kunkle
and
Zed Zippy
created
435d4c5
vim: Make `vaf` include const for arrow functions in JS/TS/TSX (#45327)
e0ff995
agent ui: Make some UI elements more consistent (#45319)
Click to expand commit body
- Both the mode, profile, and model selectors have the option to cycle
through its options with a keybinding. In the tooltip that shows it, in
some of them the "Cycle Through..." label was at the top, and in others
at the bottom. Now it's all at the bottom.
- We used different language in different places for "going to a file".
The tool call edit card's header said "_Jump_ to File" while the edit
files list said "_Go_ to File". Now it's both "Go to File".
Release Notes:
- N/A
Although I wanted to avoid the dependency, it's hard to get github to do
what we want.
Release Notes:
- N/A
Conrad Irwin
created
6055b45
Add support for provider extensions (but no extensions yet) (#45277)
Click to expand commit body
This adds support for provider extensions but doesn't actually add any
yet.
Release Notes:
- N/A
Richard Feldman
created
88f90c1
Add language server version in a tooltip on language server hover (#45302)
Click to expand commit body
I wanted a way to make it easy to figure out which version of a language
server Zed is running. Now, you get a tooltip when hovering on a
language server in the Language Servers popover.
<img width="498" height="168" alt="SCR-20251218-ovln"
src="https://github.com/user-attachments/assets/1ced4214-b868-4405-8881-eb7c0b75a53e"
/>
This PR also fixes a bug. We had existing code to open a tooltip on
these language server entrees and display the language server message,
which was never fully wired up for `CustomEntry`s. Now, in this PR, we
will show show either version, message, or both, in the documentation
aside, depending on what the server has given us.
Mostly done with Droid (using GPT-5.2), with manual review and multiple
follow ups to guide it into using existing patterns in the codebase,
when it did something abnormal.
Release Notes:
- Added language server version in a tooltip on language server hover
---------
Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
Joseph T. Lyons
and
factory-droid[bot]
created
0d74f98
danger: Upgrade `danger-plugin-pr-hygiene` to v0.7.1 (#45303)
Click to expand commit body
This PR upgrades `danger-plugin-pr-hygiene` to v0.7.1.
Release Notes:
- N/A
Marshall Bowers
created
ca90b85
docs: Remove local collaboration docs (#45301)
Click to expand commit body
This PR removes the docs for running Collab locally, as they are
outdated and don't reflect the current state of affairs.
Release Notes:
- N/A
Marshall Bowers
created
8516d81
Fix display name for Ollama models (#45287)
Click to expand commit body
Closes #43646
Release Notes:
- Fixed display name for Ollama models
This PR simplifies how we display thread timestamps in the agent panel's
history view. For threads that are older-than-yesterday, we just show
how many days ago that thread was had in. Hovering over the thread item
shows you both the title and the full date, if needed (time and date).
<img width="450" height="786" alt="Screenshot 2025-12-18 at 5 24@2x"
src="https://github.com/user-attachments/assets/11416e9b-f1b0-4307-9db0-988a95a316a1"
/>
Release Notes:
- N/A
Danilo Leal
created
d2bbfbb
lsp: Broadcast our capability for `MessageActionItem`s (#45047)
Click to expand commit body
Closes #37902
Release Notes:
- Enable LSP Message action items for more language servers. These are interactive prompts, often for things like downloading build inputs for a project.
Julia Ryan
created
413f4ea
Redact environment variables from language server spawn errors (#44783)
Click to expand commit body
Redact environment variables from zed logs when lsp fails to spawn.
Release Notes:
- N/A
Peter Tripp
created
1b6d588
danger: Deny conventional commits in PR titles (#45283)
Click to expand commit body
This PR upgrades `danger-plugin-pr-hygiene` to v0.7.0 so that we can
have Danger deny conventional commits in PR titles.
Release Notes:
- N/A
Marshall Bowers
created
334ca21
Truncate code actions with a long label and show full label aside (#45268)
Click to expand commit body
Closes #43355
Fixes the issue were code actions with long labels would get cut off
without being able to see the full description. We now properly truncate
those labels with an ellipsis and show the full description in an aside.
Release Notes:
- Added ellipsis to truncated code actions and an aside showing the full
action description.
Fixes grammar and a typo in `Picker` description.
Release Notes:
- N/A
Emmanuel Amoah
created
e10b9b7
git: Add global git integration enable/disable setting (#43326)
Click to expand commit body
Closes #13304
Release Notes:
- Add global `git status` and `git diff` on/off in one place instead of
control everywhere
We can first review to ensure this change meets both `Zed` and user
requirements, as well as code rules. Currently, we only support
user-level settings. We can wait for this PR:
https://github.com/zed-industries/zed/pull/43173 to be merged, then
modify it to support both user and project levels.
Leo
created
098adf3
gpui: Enable direct-to-display optimization for metal (#44334)
Click to expand commit body
When profiling Zed with Instruments, a warning appears indicating that
surfaces cannot be pushed directly to the display as they are
non-opaque. This happens because the metal layer is currently marked as
non-opaque by default, even though the window itself is not transparent.
<img width="590" height="55" alt="image"
src="https://github.com/user-attachments/assets/2647733e-c75b-4aec-aa19-e8b2ffd6194b"
/>
Metal on macOS can bypass compositing and present frames directly to the
display when several conditions are met. One of those conditions is that
the backing layer must be declared opaque. Apple’s documentation notes
that marking layers as opaque allows the system to avoid unnecessary
compositing work, reducing GPU load and improving frame pacing
Ref:
https://developer.apple.com/documentation/metal/managing-your-game-window-for-metal-in-macos
This PR updates the Metal renderer to mark the layer as opaque whenever
the window does not use transparency. This makes Zed eligible for
macOS’s direct-to-display optimization in scenarios where the system can
apply it.
Release Notes:
- gpui: Mark metal layers opaque for non-transparent windows to allow
direct-to-display when supported
---------
Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Marco Mihai Condrache
created
a85c508
Fix self-referential symbolic link (#45265)
Click to expand commit body
Release Notes:
- N/A
Jakub Konka
created
2a713c5
gpui: Small tab group performance improvements (#41885)
Click to expand commit body
Closes #ISSUE
Removes a few eager container clones and iterations.
Added a todo to `get_prev_tab_group_window` and
`get_next_tab_group_window`. They seem to use `HashMap::keys()` for
choosing the previous tab group, however `.keys()` returns an arbitrary
order, so I'm not sure if previous actually means anything here. Conrad
seems to have worked on this part previously, maybe he has some
insights. That can possibly be a follow-up PR, but I'd be willing to
work on it here as well since the other changes are so simple.
Release Notes:
- N/A
tidely
created
f937c19
rules_library: Only store built-in prompts when they are customized (#45112)
Click to expand commit body
Follow up to #45004
Release Notes:
- N/A
Bennet Bo Fenner
created
7a62f01
agent_ui: Use display name for the message editor placeholder (#45264)
Click to expand commit body
Follow up to a regression that happened when we introduced agent servers
that made everywhere displaying agent names use the extension name
instead of the display name. This has been since fixed in other places
and this PR now updates the agent panel's message editor, too:
| Before | After |
|--------|--------|
| <img width="1154" height="254" alt="Screenshot 2025-12-18 at 12 54
2@2x"
src="https://github.com/user-attachments/assets/5f3de9f9-4e11-42f6-90c2-56fc8cdff32e"
/> | <img width="1154" height="254" alt="Screenshot 2025-12-18 at 12
54@2x"
src="https://github.com/user-attachments/assets/46ed5c45-7e1d-4cc6-b219-b6cc19206d1b"
/> |
Release Notes:
- N/A
Danilo Leal
created
2d071b0
editor: Fix git-hunk toggling for adjacent hunks (#43187)
Click to expand commit body
Closes #42934
Release Notes:
- Fix toggling adjacent git-diff hunks based on the reported behaviour
in #42934
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Closes #ISSUE
A [modal dialog](https://en.wikipedia.org/wiki/Modal_window) window is a
window that demands the user's immediate attention and blocks
interaction with other parts of the application until it's closed.
- On Windows this is done by disabling the parent window when the dialog
window is created and re-enabling the parent window when closed.
- On Wayland this is done using the
[`XdgDialog`](https://wayland.app/protocols/xdg-dialog-v1) protocol,
which hints to the compositor that the dialog should be modal. While
compositors like GNOME and KDE block parent interaction automatically,
the XDG specification does not guarantee this behavior, compositors may
deliver events to the parent window unfiltered. Since the specification
explicitly requires clients to implement event filtering logic
themselves, this PR implements client-side blocking in GPUI to ensure
consistent modal behavior across all Wayland compositors, including
those like Hyprland that don't block parent interaction.
- On X11 this is done by enabling the application window property
[`_NET_WM_STATE_MODAL`](https://specifications.freedesktop.org/wm/latest/ar01s05.html#id-1.6.8)
state.
I'm unable to implement this on MacOS as I lack the experience and the
hardware to test it. If anyone is interested on implementing this let me
know.
|Window|Linux (wayland)| Linux (x11) |MacOS|
|-|-|-|-|
|<video
src="https://github.com/user-attachments/assets/bfd0733a-445d-4b63-ac6b-ebe098a7dc74"></video>|<video
src="https://github.com/user-attachments/assets/024cd6ec-ff81-4250-a5be-5d207a023f8c"></video>|
N/A | <video
src="https://github.com/user-attachments/assets/656e60a5-26b2-4ee2-8368-1fbbe872453c"></video>|
TODO:
- [x] Block parent interaction client-side on X11
Release Notes:
- Added modal dialog window kind on GPUI
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Alvaro Parker
,
Jason Lee
,
Anthony Eid
, and
Anthony Eid
created
886de8f
agent_ui: Improve UX when pasting code into message editor (#45254)
Click to expand commit body
Follow up to #42982
Release Notes:
- agent: Allow pasting code without formatting via ctrl/cmd-shift-v.
- agent: Fixed an issue where pasting a single line of code would always
insert an @mention
Bennet Bo Fenner
created
7a783a9
acp: Update to agent-client-protocol rust sdk v0.9.2 (#45255)
## Summary
Fix panic "cannot update workspace::pane::Pane while it is already being
updated" when dragging terminal tabs to split the pane.
## Problem
When dragging a terminal tab to create a split, the app panics due to
re-entrancy: the drop handler calls `terminal_panel.center.split()`
synchronously, which invokes `mark_positions()` that tries to update all
panes in the group. When the pane being updated is part of the terminal
panel's center group, this causes a re-entrancy panic.
## Solution
Defer the split operation using `cx.spawn_in()`, similar to how
`move_item` was already deferred in the same handler. This ensures the
split (and subsequent `mark_positions()` call) runs after the current
pane update completes.
## Test plan
- Open terminal panel
- Create a terminal tab
- Drag the terminal tab to split the pane
- Verify no panic occurs and split works correctly