Release Notes:
- vim: Add v1 of command mode
([#279](https://github.com/zed-industries/community/issues/279)). The
goal was to cover 90% of what most people actually do, but it is very
incomplete. Known omissions are that ranges cannot be specified (except
that `:%s//` must always specify the % range), commands cannot take
arguments (you can `:w` but not `:w [file]`), and there is no history.
Please file feature requests on
https://github.com/zed-industries/community as you notice things that
could be better.
- `:` triggers zed's command palette. If you type a known vim command it
will run it, otherwise you get zed's normal fuzzy search. For this
release supported commands are limited to:
- - `:w[rite][!]`, `:wq[!]`, `:q[uit][!]`, `:wa[ll][!]`, `:wqa[ll][!]`,
`:qa[ll][!]`, `:[e]x[it][!]`, `:up[date]` to save/close tab(s) and
pane(s).
- - `:cq` to quit completely.
- - `:vs[plit]`, `:sp[lit]` to split vertically/horizontally
- - `:new`, `:vne[w]` to create a new file in a new pane above or to the
left
- - `:tabedit`, `:tabnew` to create a new file in a new tab.
- - `:tabn[ext]`, `:tabp[rev]` to go to previous/next tabs
- - `:tabc[lose]` to close tabs
- - `:cn[ext]`, `:cp[rev]`, `:ln[ext]`, `:lp[rev]` to go to the
next/prev diagnostics.
- - `:cc`, `:ll` to open the errors page
- - `:<number>` to jump to a line number.
- - `:$` to jump to end of file
- - `:%s/foo/bar/` (note that /g is always implied, the range must
always be %, and zed uses different regex syntax to vim)
- - `:/foo` and `:?foo` to jump to next/prev line matching foo
- - `:j[oin]`, to join the current line (no range is yet supported)
- - `:d[elete][l][p]`, to delete the current line (no range is yet
supported)
- - `:s[ort] [i]` to sort the current selection (case-insensitively)
- vim: Add `ctrl-w o` (closes everything except the current item) and
`ctrl-w n` (creates a new file in the pane above).
([#1884](https://github.com/zed-industries/community/issues/1884))
- all: Add a "Discard" option to prompt when saving a file with
conflicts (previously this only appeared on close, not on save).
Internal changes:
- The Picker will now wait for pending queries before confirming (to
handle people typing `: w enter` rapidly.
- workspace::save_item and Pane::save_item are now merged together, and
the behavior controlled by `workspace::SaveIntent`.
- Many actions related to closing/saving items now take an optional
`SaveIntent`.
-
Conrad Irwin
created
667fc25
Fix space and copy/paste when editing a channel
Mikayla
created
359847d
Revert "Revert "workspace: Improve save prompt. (#3025)""
Click to expand commit body
This reverts commit 5c75450a77b0579649bbf79365c9cef5a2c1110f.
Conrad Irwin
created
591ec02
Add support for the experimental Next LS for Elixir (#3024)
Click to expand commit body
This is a PR I built for a friend of a friend at StrangeLoop, who is
making a much better LSP for elixir that elixir folks want to experiment
with. This PR also improves the our debug log viewer to handle LSP
restarts.
TODO:
- [ ] Make sure NextLS binary loading works.
Release Notes:
- Added support for the experimental Next LS for Elxir, to enable it add
the following field to your settings to enable:
```json
"elixir": {
"next": "on"
}
```
Add buffer path to the prompt.
Z-2903
Release Notes:
- Added a "Save all/Discard all" prompt when closing a pane with
multiple edited buffers.
Piotr Osiewicz
created
8b63e45
Implement LSP adapter methods for syntax highlighting
Mikayla
created
052cb45
Improve lsp log viewer's behavior in the presence of LSP restarts
Click to expand commit body
Improve settings interface to local LSP
Mikayla
created
0697d08
Restructure `ui` into just `elements` and `components` (#3023)
Click to expand commit body
This PR restructures the `ui` crate into just `elements` and
`components`.
This was already done on the `gpui2-ui` branch, just getting it onto
`main`.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <nate@zed.dev>
Marshall Bowers
and
Nate Butler
created
895386c
Mainline `Icon` and `IconButton` changes (#3022)
Click to expand commit body
This PR mainlines the `Icon` and `IconButton` changes from the
`gpui2-ui` branch.
Release Notes:
- N/A
Co-authored-by: Nate Butler <nate@zed.dev>
Marshall Bowers
and
Nate Butler
created
ad62a96
Display available stories in storybook CLI (#3021)
Click to expand commit body
This PR updates the storybook CLI to support displaying all of the
available stories.
The `--help` flag will now show a list of all the available stories:
<img width="1435" alt="Screenshot 2023-09-22 at 6 11 00 PM"
src="https://github.com/zed-industries/zed/assets/1486634/284e1a24-46ec-462e-9709-0f9b6e94931f">
Inputting an invalid story name will also show the list of available
stories:
<img width="1435" alt="Screenshot 2023-09-22 at 6 10 43 PM"
src="https://github.com/zed-industries/zed/assets/1486634/1ce3ae3f-ab03-4976-a06a-5a2b5f61eae3">
Release Notes:
- N/A
Marshall Bowers
created
fe4248c
Scaffold `Toolbar` and `Breadcrumb` components (#3020)
Click to expand commit body
This PR scaffolds the `Toolbar` and `Breadcrumb` components.
Right now they both just consist of hardcoded data.
<img width="846" alt="Screenshot 2023-09-22 at 4 54 00 PM"
src="https://github.com/zed-industries/zed/assets/1486634/70578df2-7216-42d2-97ef-d38b83fb4a25">
<img width="799" alt="Screenshot 2023-09-22 at 4 46 04 PM"
src="https://github.com/zed-industries/zed/assets/1486634/73ca3d8a-baf9-4ed4-b4c4-279c674672a3">
Release Notes:
- N/A
This PR updates the UI component stories to label the various states
that they are in.
Release Notes:
- N/A
Marshall Bowers
created
d0b15ed
Report which requested font families are not present on the system (#3006)
Click to expand commit body
This PR improves the error message when `FontCache.load_family` attempts
to load a font that is not present on the system.
I ran into this while trying to run the `storybook` for the first time.
The error message indicated that a font family was not found, but did
not provide any information as to which font family was being loaded.
### Before
```
Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
Finished dev [unoptimized + debuginfo] target(s) in 8.52s
Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```
### After
```
Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
Finished dev [unoptimized + debuginfo] target(s) in 7.90s
Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names: `Zed Mono`', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```
Release Notes:
- N/A
Marshall Bowers
created
8b6e982
Remove manual mapping in `FromStr` implementation for `StorySelector` (#3018)
Click to expand commit body
This PR removes the need for writing manual mappings in the `FromStr`
implementation for the `StorySelector` enum used in the storybook CLI.
We are now using the
[`EnumString`](https://docs.rs/strum/0.25.0/strum/derive.EnumString.html)
trait from `strum` to automatically derive snake_cased names for the
enums.
This will cut down on some of the manual work needed to wire up more
stories to the storybook.
Release Notes:
- N/A
This PR puts the `Theme` returned from the `theme` function behind an
`Arc`.
### Motivation
While working on wiring up window focus events for the `TitleBar`
component we ran into issues where `theme` was holding an immutable
borrow to the `ViewContext` for the entirety of the `render` scope,
which prevented having mutable borrows in the same scope.
### Explanation
To avoid this, we can make `theme` return an `Arc<Theme>` to allow for
cheap clones and avoiding the issues with the borrow checker.
Release Notes:
- N/A
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Marshall Bowers
and
Piotr Osiewicz
created
d8c6adf
Factor story boilerplate out into separate components (#3016)
Click to expand commit body
This PR factors out the bulk of the boilerplate required to setup a
story in the storybook out into separate components.
The pattern we're using here is adapted from the "[associated
component](https://maxdeviant.com/posts/2021/react-associated-components/)"
pattern in React.
Release Notes:
- N/A
e84339e
reorganize AI crates to structure future development (#3015)
Click to expand commit body
Reorganized assistant/semantic_index crates and introduced AI crate to
include shared functionality.
Release Notes:
- Moved most of the Assistant functionality from ai crate to assistant
crate
- Moved interaction with embedding providers from semantic_index to ai
crate
1f1c669
Do not resubscribe for Copilot logs events (#3014)
Click to expand commit body
Last follow-up of https://github.com/zed-industries/zed/pull/3002
Fixes
https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1695281196667609
Copilot sends multiple events about its LSP server readiness, not
necessarily recreating the server from scratch (e.g. due to re-sign in
action). Avoid re-adding same log subscriptions on the same LSP server,
which causes panics.
Release Notes:
- N/A
Kirill Bulatov
created
d61565d
Do not resubscribe for Copilot logs events
Click to expand commit body
Copilot sends multiple events about its LSP server readiness, not necessarily recreating the server from scratch (e.g. due to re-sign in action).
Avoid re-adding same log subscriptions on the same LSP server, which
causes panics.
This PR adds a `TrafficLights` component for GPUI2.
<img width="861" alt="Screenshot 2023-09-21 at 11 32 10 PM"
src="https://github.com/zed-industries/zed/assets/1486634/0fe0e847-49b3-44dc-bd4c-64f12f0051c1">
Release Notes:
- N/A
Marshall Bowers
created
48e1514
introduce ai crate with completion providers
KCaverly
created
66358f2
Update storybook to support stories for individual components (#3010)
Click to expand commit body
This PR updates the `storybook` with support for adding stories for
individual components.
### Motivation
Right now we just have one story in the storybook that renders an entire
`WorkspaceElement`.
While iterating on the various UI components, it will be helpful to be
able to create stories of those components just by themselves.
This is especially true for components that have a number of different
states, as we can render the components in all of the various states in
a single layout.
### Explanation
We achieve this by adding a simple CLI to the storybook.
The `storybook` binary now accepts an optional `[STORY]` parameter that
can be used to indicate which story should be loaded. If this parameter
is not provided, it will load the workspace story as it currently does.
Passing a story name will load the corresponding story, if it exists.
For example:
```
cargo run -- elements/avatar
```
<img width="723" alt="Screenshot 2023-09-21 at 10 29 52 PM"
src="https://github.com/zed-industries/zed/assets/1486634/5df489ed-8607-4024-9c19-c5f4541f97c9">
```
cargo run -- components/facepile
```
<img width="785" alt="Screenshot 2023-09-21 at 10 30 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e04a4577-7403-405d-b23c-e765b7a06229">
Release Notes:
- N/A
This PR reorganizes the exports for the `ui` module in the `storybook`
crate.
### Motivation
Currently we expose each of the various elements/components/modules in
two places:
- Through the module itself (e.g., `ui::element::Avatar`)
- Through the `ui` module's re-exports (e.g., `ui::Avatar`)
This means it's possible to import any given item from two spots, which
can lead to inconsistencies in the consumers. Additionally, it also
means we're shipping the exact module structure underneath `ui` as part
of the public API.
### Explanation
To avoid this, we can avoid exposing each of the individual modules
underneath `ui::{element, component, module}` and instead export just
the module contents themselves.
This makes the `ui` module namespace flat.
Release Notes:
- N/A
3c2b05b
add semantic index status, for non authenticated users (#3005)
Click to expand commit body
Update project search semantic ui to accommodate for users who have not
set the OPENAI_API_KEY in their environment variables.
Release Notes:
- Expand Semantic Index status to include status for non authenticated
users
- Update Search UI to illustrate this status.