This resolves a minor issue where build scripts could've acquired more
job server tokens from Cargo than allowed by `-j` parameter. I've filled
a PR at https://github.com/rust-lang/cc-rs/pull/878 and we've iterated
on the design over there since.
TL;DR: some build scripts may complete a tad bit quicker, potentially
shaving off a few seconds off of debug/release builds. Full description
of the issue is available in
https://github.com/rust-lang/cc-rs/issues/858
Release Notes:
- N/A
Piotr Osiewicz
created
a9c17e7
Uncomment all inlay hint cache code and tests
Kirill Bulatov
created
81cc6e8
pane: When opening a buffer, actually scroll to the selected tab. (#3306)
Click to expand commit body
Previously it might've reused a shared state.
Deals with https://github.com/zed-industries/community/issues/2262 also
fixes influencer's feedback.
No gpui2 port, due to 0 scrollable functionality in it yet.
Release Notes:
- Fixed tabs not being scrolled to on buffer (re)open
(https://github.com/zed-industries/community/issues/2262)
Kirill Bulatov
created
f0f0b47
pane: When opening a buffer, actually scroll to the selected tab. Previously it might've reused a shared state.
Click to expand commit body
Deals with https://github.com/zed-industries/community/issues/2262 also fixes influencer's feedback.
Co-Authored-By: Piotr <piotr@zed.dev>
Kirill Bulatov
and
Piotr
created
9c18253
Register key and action listeners using `Interactive::initialize`
Click to expand commit body
Co-Authored-By: Thorsten <mrnugget@gmail.com>
Antonio Scandurra
and
Thorsten
created
318cb78
Fix panic when calling `with_key_dispatch` recursively
Click to expand commit body
Co-Authored-By: Thorsten <mrnugget@gmail.com>
Antonio Scandurra
and
Thorsten
created
13255ef
Poke at getting the project panel showing up
This resolves a minor issue where build scripts could've acquired more job server tokens from Cargo than allowed by `-j` parameter. I've filled a PR at https://github.com/rust-lang/cc-rs/pull/878 and we've iterated on the design over there since.
TL;DR: some build scripts may complete a tad bit quicker, potentially shaving off a few seconds off of debug/release builds.
3cd4eef
Do not add diagnostics for any selection in the diagnostics panel (#3300)
Click to expand commit body
Make the panel less jumpy by deferring diagnostics updates until cmd-s
is pressed, if any caret is placed inside the diagnostics panel.
Release Notes:
- N/A
Kirill Bulatov
created
d38a2b7
Do not add diagnostics for any selection in the diagnostics panel
Still to do:
- [ ] Figure out why `ctrl-g` `ctrl-g` doesn't dismiss GoToLine (but
`cmd-shift-p` `cmd-shift-p` does dismiss Command). Likely to do with the
"Editor" context in the keymap, but this did used to work in gpui1.
- [ ] Fix first render with incorrect matches immediately flashes.
- [ ] Show keybindings
- [x] Figure out why `cmd-shift-p "go to line" enter` panics
- [ ] Fix the selected visuals
- [ ] Party hard
- [ ] Uncomment the tests
Conrad Irwin
created
cc9fb9d
Fix panic caused by focusing the same thing twice