4a95347
zed 0.119.10
Joseph T. Lyons created
4a95347
zed 0.119.10
Joseph T. Lyons created
9a98405
Merge branch 'main' into v0.119.x
Joseph T. Lyons created
df67917
Make channel buttons square (#4092)
This PR makes the channel buttons square. Release Notes: - Adjusted the shape of the channel buttons.
Marshall Bowers created
19c488b
Add the `color` crate (#4063)
This PR adds the `color` crate, which will be the home of a number of color-related utilities, and also acts as an interface between [`palette`](https://crates.io/crates/palette) and the way `gpui` colors work. The goal of this crate is to centralize color utilities like mixing and blending, building color ramps and sets of colors for state and more. ## Todo: - [x] hex -> Color - [x] Color mixing - [x] Color blending using blend modes (overlay, multiply, etc) - [ ] ~~Build color ramp from color~~ - [x] Build state set from color - [ ] ~~Update Theme to use the color crate~~ Release Notes: - None (Internal changes: Adds the `color` crate for working with colors.)
Nate Butler created
4cdcac1
Update docs
Nate Butler created
9c557aa
Fix regression of welcome screen background color (#4091)
In #3910 we made the welcome screen use the same background color as the editor. However, this later regressed in cdd5cb16ed896b2ee3bbb041983ee7cb812f6991. This PR fixes that regression and restores the correct color for the welcome page. Release Notes: - Fixed the background color of the welcome screen.
Marshall Bowers created
e2788f1
Limit number of collaborators in local Facepiles (#4083)
Release Notes: - Improves the rendering of the facepile in the titlebar with many people
Conrad Irwin created
6566445
Allow leaving calls once project is unshared (#4081)
Release Notes: - Fixes a bug where you could not use call controls after a project was unshared
Conrad Irwin created
2fbf42d
Z index shenanigans (#4089)
Release Notes: - Fixed a bug allowing certain UI elements to render incorrectly when overlapping.
Julia created
a601e96
Style collab notifications properly
Kirill Bulatov created
21ceb14
Remove memmove to improve terminal performance (#4088)
This removes the terminal performance slightly by removing memmoves that aren't needed after inlining a call. It also removes a possibly unnecessary `String` allocation. Release Notes: - Improved terminal rendering performance by reducing allocations and memory operations.
Thorsten Ball created
977832a
Refresh window, bypassing view cache, when opening hover or context menu
Julia created
5112746
Remove memmove to improve terminal performance
Co-authored-by: Antonio <antonio@zed.dev>
Thorsten Ball and Antonio created
79679cb
Submit bigger primitive batches when rendering (#4087)
Before this change we wouldn't submit all possible primitives of the same kind that are less-than the max order. Result was that we would submit, say, 10 paths each in a separate batch instead of actually batching them. This was overly strict because even if the order of two different primitives was the same, we could have still batched the 1st primitive kind, if its implicit ordering was less than 2nd kind. Example: say we have the following primitives and these orders 5x paths, order 3 2x sprites, order 3 Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then the sprites. With this changes, we batch the 5 paths into one batch. Release Notes: - Improved performance when rendering lots of selection.
Antonio Scandurra created
5b0b9ff
Submit bigger primitive batches when rendering
Before this change we wouldn't submit all possible primitives of the same kind that are less-than the max order. Result was that we would submit, say, 10 paths each in a separate batch instead of actually batching them. This was overly strict because even if the order of two different primitives was the same, we could have still batched the 1st primitive kind, if its implicit ordering was less than 2nd kind. Example: say we have the following primitives and these orders 5x paths, order 3 2x sprites, order 3 Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then the sprites. With this changes, we batch the 5 paths into one batch. Co-authored-by: Antonio <antonio@zed.dev>
Thorsten Ball and Antonio created
f6b7a06
Fix missing Ctrl-[ bindings in Vim mode (#4086)
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to cancel a selection) by fixing the definitions in the keymap from `Ctrl+[` to `Ctrl-[`. Release Notes: - Fixed missing `Ctrl-[` keybindings in Vim mode where `Ctrl-[` should act like `Esc` but didn't.
Thorsten Ball created
04922d6
Fix missing Ctrl-[ bindings in Vim mode
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to cancel a selection) by fixing the definitions in the keymap from `Ctrl+[` to `Ctrl-[`.
Thorsten Ball created
0cfec6e
Fix segfault when drawing paths (#4084)
Previously, we were using `size_of` but passing the wrong type in (`MonochromeSprite` instead of `PathSprite`). This caused us to read outside of the `sprites` smallvec and triggered the segfault. This reverts #4078 because I don't think using a `SmallVec` was the issue (it might have masked this problem though, because we would most of the time copy from the stack and not from the heap). With this pull request we are also fixing another potential source of segfaults, due to checking if we exhausted the instance buffer too late when drawing underlines. Release Notes: - Fixed a crash that could happen during rendering.
Antonio Scandurra created
3789e7e
Stop using button for collab notifications (#4085)
Attempts to fix <img width="472" alt="Screenshot 2024-01-16 at 19 41 56" src="https://github.com/zed-industries/zed/assets/2690773/5a8d0691-eabb-4e92-9186-362ca8ef9ca6"> by switching from buttons to labels (so that they can wrap) and adding a background to them, so they are more visible <img width="446" alt="image" src="https://github.com/zed-industries/zed/assets/2690773/bb228aae-0abc-45b4-a0f5-a928a2e64390"> <img width="485" alt="image" src="https://github.com/zed-industries/zed/assets/2690773/b7fa3598-59b8-4a74-97e6-790695e37047"> Release Notes: - N/A
Kirill Bulatov created
39dff0e
Stop using button for collab notifications
Kirill Bulatov created
9c33790
Check if we exhausted the instance buffer prior to copying underlines
This fixes another potential segfault.
Antonio Scandurra created
97bd3e1
Fix segfault caused by wrong size of path sprites bytes length
Previously, we were using `size_of` but passing the wrong type in (MonochromeSprite instead of PathSprite). This caused us to read outside of the `sprites` smallvec and triggered the segfault.
Antonio Scandurra created
1d5b237
Allow leaving calls once project is unshared
Conrad Irwin created
8be798d
Limit number of collaborators in local Facepiles
Conrad Irwin created
26a3f68
Tweak mute indicator positioning (#4080)
This PR tweaks the positioning of the mute indicators so that they cover a little bit less of the avatar: #### Before <img width="305" alt="Screenshot 2024-01-16 at 6 32 51 PM" src="https://github.com/zed-industries/zed/assets/1486634/3f6ad2f4-2c3e-498b-97a4-8b522f3ceda9"> #### After <img width="311" alt="Screenshot 2024-01-16 at 6 26 48 PM" src="https://github.com/zed-industries/zed/assets/1486634/37161557-084d-4b69-b61f-a0958e8e867c"> (It's a bit hard to tell in the screenshot, but there is a gap between the bottom of the indicator and the top of the color ribbon). Release Notes: - N/A
Marshall Bowers created
9cd81ad
Do not reset timer for each reported event (#4079)
Always attempt to flush after the timeout period. Release Notes: - N/A
Joseph T. Lyons created
54dcb1d
Rename variable
Joseph T. Lyons created
0c59f51
Remove `dbg!()`s
Joseph T. Lyons created
00682b8
Do not reset timer for each reported event
Joseph T. Lyons created
391a61c
Play guess who's to blame (#4078)
We're occasionally seeing a crash in MetalRenderer::draw. Looking at the backtrace, it seems almost certainly to be happening in the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!` channel notes) As we already have added bounds checking to the destination, it seems most likely (however improbable) that somehow we're getting an invalid Ptr and length from the SmallVec. To try and make progress on this, let's try a Vec for a bit lest there is a subtle issue in SmallVec (though I couldn't spot one). Release Notes: - (maybe) Fixes SEGFAULT in MetalRenderer::draw
Conrad Irwin created
cce3cf1
Play guess who's to blame
Conrad Irwin created
4e8ad36
Increase border width used to indicate speaking (#4077)
This PR increases the width of the border that we use to indicate when a call participant is speaking. This should make it more apparent in the UI when someone is speaking. Release Notes: - Increased the width of the ring used to indicate when someone is speaking in a call.
Marshall Bowers created
c8a6b0d
Enable Channels for everyone (#4058)
[[PR Description]] Release Notes: - Adds Channels, a new mechanism for collaboration. [Read More...](https://zed.dev/blog/channels)
Conrad Irwin created
6bcc97e
channel management fixes (#4066)
- Close modals when focus leaves - Disallow self-management for admins Release Notes: - Fixes changing role of invited channel members
Conrad Irwin created
2e03c84
Add dedicated indicator for showing a muted call participant (#4076)
This PR improves the muted indicators to make it clearer when a call participant is muted. Previously we used a red border color to denote when a participant was muted. Now we render an indicator with an icon to more clearly indicate the participant's muted status: <img width="303" alt="Screenshot 2024-01-16 at 4 05 15 PM" src="https://github.com/zed-industries/zed/assets/1486634/d30fcd84-48e7-4959-b3c4-1054162c6bd6"> Hovering over the indicator will display a tooltip for further explanation: <img width="456" alt="Screenshot 2024-01-16 at 4 05 25 PM" src="https://github.com/zed-industries/zed/assets/1486634/6345846f-196c-47d9-8d65-c8d86e63f823"> This change also paves the way for denoting the deafened status for call participants. Release Notes: - Improved the mute indicator for call participants.
Marshall Bowers created
9903b7a
Add color ribbon for local player (#4075)
This PR adds a color ribbon for the local player in the current call. This fixes the alignment of the local user's avatar so that it lines up with the rest of the collaborators in the call: <img width="307" alt="Screenshot 2024-01-16 at 2 56 04 PM" src="https://github.com/zed-industries/zed/assets/1486634/979ee3fa-70c9-482a-9351-020402ad68b9"> Release Notes: - Added a color ribbon for the local player when in a call.
Marshall Bowers created
ff67d9d
Add font name completions to ui_font_family and terminal::font_family
Piotr Osiewicz created
f011953
Rename all_font_families to all_font_names
Piotr Osiewicz created
ca4a8b2
Rework `Avatar` indicator to be more general-purpose (#4073)
This PR reworks the way we add indicators to `Avatar`s to make them more general-purpose. Previously we had logic specific to the availability indicator embedded in the `Avatar` component, which made it unwieldy to repurpose for something else. Now the `indicator` is just a slot that we can put anything into. Release Notes: - N/A
Marshall Bowers created
d00067c
Switch project search deploy behavior to be isolated to a pane (#4072)
This adjusts the solution in https://github.com/zed-industries/zed/pull/4014 to fix the double-focus issue, allowing each pane's project search to work independently. Release Notes: - Changed the name of the `workspace::DeploySearch` action to `pane::DeploySearch` and changed it's behavior to open a new search OR focus an existing project search in the current pane. (https://github.com/zed-industries/community/issues/2395)
Mikayla Maki created
36ff35f
Change name of deploy action to indicate what scope it operates at
Mikayla created
52267a5
Adjust project search behavior to be isolated to a pane
Mikayla created
3d041f4
Fix overlapping block headers when using custom line height (#4071)
This fixes block headers overlapping over text in the buffer when using
a custom line height of 1.25.
It fixes the issue by making the parent container a v-flex,
vertically-justifying the content and moving from relative padding to
absolute padding for the header itself.
## Before/After
With setting:
```json
"buffer_line_height": {
"custom": 1.25
},
```
### Before

### After

### Release notes
Release Notes:
- Fixed headers in multi-buffers overlapping over content of the buffer
Thorsten Ball created
60b79ef
Prevent content mask breaks from having the same z-index
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
Julia and Antonio Scandurra created
4f25df6
Prevent div background/content/border from interleaving at same z-index
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
Julia and Antonio Scandurra created
62f5bec
Fix rustfmt by pulling out long string into constant
Thorsten Ball created
1cbdf2b
Fix overlapping block headers when using custom line height
This fixes block headers overlapping over text in the buffer when using a custom line height of 1.25. It fixes the issue by making the parent container a v-flex, vertically-justifying the content and moving from relative padding to absolute padding for the header itself. Co-authored-by: antonio <antonio@zed.dev> Co-authored-by: julia <julia@zed.dev> Co-authored-by: marshall <marshall@zed.dev>
Thorsten Ball , antonio , julia , and marshall created
df96b64
zed 0.119.9
Joseph T. Lyons created
b0a1e25
Merge branch 'main' into v0.119.x
Joseph T. Lyons created
47f2d55
Revert "Use taffy to retrieve the parent for a given layout node" (#4070)
This reverts commit 5904bcf1c20638d63b244a1b2b038ec9a664ba1c. Release Notes: - N/A
Antonio Scandurra created