Commit log

bcf3476 zed 0.119.11

Joseph T. Lyons created

937c701 Merge branch 'main' into v0.119.x

Joseph T. Lyons created

c6c56c3 Downgrade LiveKit client (#4096)

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There's a deadlock that we're seeing when joining a room, which we think
is a bug in the LiveKit client.

Also, we're still getting crashes when leaving calls:
https://github.com/livekit/client-sdk-swift/issues/299.

At this point, we believe both problems are due to recent changes to the
LiveKit swift sdk.

Max Brunsfeld created

15a21f5 Also update chat location when opening a new workspace (#4099)

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This happens a lot in guest workflows where they open the call with a
link and are jumped straight to a shared workspace.

Release Notes:

- Fixed opening the chat automatically in new windows

Conrad Irwin created

e1194e0 Document LSP crate (#4098)

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Release Notes:

- N/A

Julia created

552d2c2 Also update chat location when opening a new workspace

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This happens a lot in guest workflows where they open the call with a
link and are jumped straight to a shared workspace.

Conrad Irwin created

d7503a7 Document LSP crate

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Co-Authored-By: Thorsten Ball <thorsten@zed.dev>

Julia and Thorsten Ball created

cf5dc09 Add more documentation to `collab` (#4095)

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This PR adds more documentation to the `collab` crate.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>

Marshall Bowers and Conrad created

6734e52 Revert "Bump livekit client"

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This reverts commit 5730d0ef2107f2a10fe01595ce34f14f97e289ad.

Max Brunsfeld created

4e4a1e0 Document the public interface of the `vim` crate (#4093)

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This PR documents the public interface of the `vim` crate.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>

Marshall Bowers and Conrad created

ed67363 Update README.md

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FIx typos

Nate Butler created

c4ba5ef Update Readme & building Zed doc (#4094)

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This PR cleans out the README.md, moves most relevant build details to
`docs/src/developing_zed__building_zed.md`.

It also restructures and cleans up the Building Zed doc.

There are a number of outstanding TODOs to have this doc be ready for
external folks to be able to build Zed.

Release Notes:

- N/A

Nate Butler created

d0f22df Reorganize building zed doc

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Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>

Nate Butler and Joseph T. Lyons created

29df128 Add CONTRIBUTING.md (#3656)

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Written by @iamnbutler 

This PR adds a basic CONTRIBUTING.md. It has a few links that need to be
added, which we marked as coming soon.

Here are a number of follow up tasks we need to do:

- [ ] Add CLA link
- [ ] Add public roadmap link
- [ ] Add link to channels doc once it is up
- [ ] Add link explaining how to find a channel related to your
contribution or or to create one

Release Notes:

- N/A

Nate Butler created

b64ae4d Update developing zed doc

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Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>

Nate Butler and Joseph T. Lyons created

9415f09 Clean out old readme contents

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Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>

Nate Butler and Joseph T. Lyons created

904695e Refine MVP CONTRIBUTING.md

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Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>

Nate Butler and Joseph T. Lyons created

4a95347 zed 0.119.10

Joseph T. Lyons created

9a98405 Merge branch 'main' into v0.119.x

Joseph T. Lyons created

df67917 Make channel buttons square (#4092)

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This PR makes the channel buttons square.

Release Notes:

- Adjusted the shape of the channel buttons.

Marshall Bowers created

19c488b Add the `color` crate (#4063)

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This PR adds the `color` crate, which will be the home of a number of
color-related utilities, and also acts as an interface between
[`palette`](https://crates.io/crates/palette) and the way `gpui` colors
work.

The goal of this crate is to centralize color utilities like mixing and
blending, building color ramps and sets of colors for state and more.

## Todo:

- [x] hex -> Color
- [x] Color mixing
- [x] Color blending using blend modes (overlay, multiply, etc)
- [ ] ~~Build color ramp from color~~
- [x] Build state set from color
- [ ] ~~Update Theme to use the color crate~~

Release Notes:

- None (Internal changes: Adds the `color` crate for working with
colors.)

Nate Butler created

4cdcac1 Update docs

Nate Butler created

9c557aa Fix regression of welcome screen background color (#4091)

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In #3910 we made the welcome screen use the same background color as the
editor.

However, this later regressed in
cdd5cb16ed896b2ee3bbb041983ee7cb812f6991.

This PR fixes that regression and restores the correct color for the
welcome page.

Release Notes:

- Fixed the background color of the welcome screen.

Marshall Bowers created

e2788f1 Limit number of collaborators in local Facepiles (#4083)

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Release Notes:

- Improves the rendering of the facepile in the titlebar with many
people

Conrad Irwin created

6566445 Allow leaving calls once project is unshared (#4081)

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Release Notes:

- Fixes a bug where you could not use call controls after a project was
unshared

Conrad Irwin created

2fbf42d Z index shenanigans (#4089)

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Release Notes:

- Fixed a bug allowing certain UI elements to render incorrectly when
overlapping.

Julia created

a601e96 Style collab notifications properly

Kirill Bulatov created

21ceb14 Remove memmove to improve terminal performance (#4088)

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This removes the terminal performance slightly by removing memmoves that
aren't needed after inlining a call.

It also removes a possibly unnecessary `String` allocation.

Release Notes:

- Improved terminal rendering performance by reducing allocations and
memory operations.

Thorsten Ball created

977832a Refresh window, bypassing view cache, when opening hover or context menu

Julia created

5112746 Remove memmove to improve terminal performance

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Co-authored-by: Antonio <antonio@zed.dev>

Thorsten Ball and Antonio created

79679cb Submit bigger primitive batches when rendering (#4087)

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Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Release Notes:

- Improved performance when rendering lots of selection.

Antonio Scandurra created

5b0b9ff Submit bigger primitive batches when rendering

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Before this change we wouldn't submit all possible primitives of the
same kind that are less-than the max order.

Result was that we would submit, say, 10 paths each in a separate batch
instead of actually batching them.

This was overly strict because even if the order of two different
primitives was the same, we could have still batched the 1st primitive
kind, if its implicit ordering was less than 2nd kind.

Example: say we have the following primitives and these orders

  5x paths, order 3
  2x sprites, order 3

Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then
the sprites.

With this changes, we batch the 5 paths into one batch.

Co-authored-by: Antonio <antonio@zed.dev>

Thorsten Ball and Antonio created

f6b7a06 Fix missing Ctrl-[ bindings in Vim mode (#4086)

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This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to
cancel a selection) by fixing the definitions in the keymap from
`Ctrl+[` to `Ctrl-[`.

Release Notes:

- Fixed missing `Ctrl-[` keybindings in Vim mode where `Ctrl-[` should
act like `Esc` but didn't.

Thorsten Ball created

04922d6 Fix missing Ctrl-[ bindings in Vim mode

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This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to
cancel a selection) by fixing the definitions in the keymap from
`Ctrl+[` to `Ctrl-[`.

Thorsten Ball created

0cfec6e Fix segfault when drawing paths (#4084)

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Previously, we were using `size_of` but passing the wrong type in
(`MonochromeSprite` instead of `PathSprite`). This caused us to read
outside of the `sprites` smallvec and triggered the segfault. This
reverts #4078 because I don't think using a `SmallVec` was the issue (it
might have masked this problem though, because we would most of the time
copy from the stack and not from the heap).

With this pull request we are also fixing another potential source of
segfaults, due to checking if we exhausted the instance buffer too late
when drawing underlines.

Release Notes:

- Fixed a crash that could happen during rendering.

Antonio Scandurra created

3789e7e Stop using button for collab notifications (#4085)

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Attempts to fix 
<img width="472" alt="Screenshot 2024-01-16 at 19 41 56"
src="https://github.com/zed-industries/zed/assets/2690773/5a8d0691-eabb-4e92-9186-362ca8ef9ca6">

by switching from buttons to labels (so that they can wrap) and adding a
background to them, so they are more visible

<img width="446" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/bb228aae-0abc-45b4-a0f5-a928a2e64390">
<img width="485" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/b7fa3598-59b8-4a74-97e6-790695e37047">


Release Notes:

- N/A

Kirill Bulatov created

39dff0e Stop using button for collab notifications

Kirill Bulatov created

9c33790 Check if we exhausted the instance buffer prior to copying underlines

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This fixes another potential segfault.

Antonio Scandurra created

97bd3e1 Fix segfault caused by wrong size of path sprites bytes length

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Previously, we were using `size_of` but passing the wrong type in
(MonochromeSprite instead of PathSprite). This caused us to read outside
of the `sprites` smallvec and triggered the segfault.

Antonio Scandurra created

1d5b237 Allow leaving calls once project is unshared

Conrad Irwin created

8be798d Limit number of collaborators in local Facepiles

Conrad Irwin created

26a3f68 Tweak mute indicator positioning (#4080)

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This PR tweaks the positioning of the mute indicators so that they cover
a little bit less of the avatar:

#### Before

<img width="305" alt="Screenshot 2024-01-16 at 6 32 51 PM"
src="https://github.com/zed-industries/zed/assets/1486634/3f6ad2f4-2c3e-498b-97a4-8b522f3ceda9">

#### After

<img width="311" alt="Screenshot 2024-01-16 at 6 26 48 PM"
src="https://github.com/zed-industries/zed/assets/1486634/37161557-084d-4b69-b61f-a0958e8e867c">

(It's a bit hard to tell in the screenshot, but there is a gap between
the bottom of the indicator and the top of the color ribbon).

Release Notes:

- N/A

Marshall Bowers created

9cd81ad Do not reset timer for each reported event (#4079)

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Always attempt to flush after the timeout period.

Release Notes:

- N/A

Joseph T. Lyons created

54dcb1d Rename variable

Joseph T. Lyons created

0c59f51 Remove `dbg!()`s

Joseph T. Lyons created

00682b8 Do not reset timer for each reported event

Joseph T. Lyons created

391a61c Play guess who's to blame (#4078)

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We're occasionally seeing a crash in MetalRenderer::draw.

Looking at the backtrace, it seems almost certainly to be happening in
the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!`
channel notes)

As we already have added bounds checking to the destination, it seems
most
likely (however improbable) that somehow we're getting an invalid Ptr
and
length from the SmallVec.

To try and make progress on this, let's try a Vec for a bit lest there
is a subtle issue in SmallVec (though I couldn't spot one).


Release Notes:

- (maybe) Fixes SEGFAULT in MetalRenderer::draw

Conrad Irwin created

cce3cf1 Play guess who's to blame

Conrad Irwin created

4e8ad36 Increase border width used to indicate speaking (#4077)

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This PR increases the width of the border that we use to indicate when a
call participant is speaking.

This should make it more apparent in the UI when someone is speaking.

Release Notes:

- Increased the width of the ring used to indicate when someone is
speaking in a call.

Marshall Bowers created

c8a6b0d Enable Channels for everyone (#4058)

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[[PR Description]]

Release Notes:

- Adds Channels, a new mechanism for collaboration. [Read
More...](https://zed.dev/blog/channels)

Conrad Irwin created