bcf3476
zed 0.119.11
Joseph T. Lyons created
bcf3476
zed 0.119.11
Joseph T. Lyons created
937c701
Merge branch 'main' into v0.119.x
Joseph T. Lyons created
c6c56c3
Downgrade LiveKit client (#4096)
There's a deadlock that we're seeing when joining a room, which we think is a bug in the LiveKit client. Also, we're still getting crashes when leaving calls: https://github.com/livekit/client-sdk-swift/issues/299. At this point, we believe both problems are due to recent changes to the LiveKit swift sdk.
Max Brunsfeld created
15a21f5
Also update chat location when opening a new workspace (#4099)
This happens a lot in guest workflows where they open the call with a link and are jumped straight to a shared workspace. Release Notes: - Fixed opening the chat automatically in new windows
Conrad Irwin created
e1194e0
Document LSP crate (#4098)
Release Notes: - N/A
Julia created
552d2c2
Also update chat location when opening a new workspace
This happens a lot in guest workflows where they open the call with a link and are jumped straight to a shared workspace.
Conrad Irwin created
d7503a7
Document LSP crate
Co-Authored-By: Thorsten Ball <thorsten@zed.dev>
Julia and Thorsten Ball created
cf5dc09
Add more documentation to `collab` (#4095)
This PR adds more documentation to the `collab` crate. Release Notes: - N/A --------- Co-authored-by: Conrad <conrad@zed.dev>
Marshall Bowers and Conrad created
6734e52
Revert "Bump livekit client"
This reverts commit 5730d0ef2107f2a10fe01595ce34f14f97e289ad.
Max Brunsfeld created
4e4a1e0
Document the public interface of the `vim` crate (#4093)
This PR documents the public interface of the `vim` crate. Release Notes: - N/A --------- Co-authored-by: Conrad <conrad@zed.dev>
Marshall Bowers and Conrad created
ed67363
Update README.md
FIx typos
Nate Butler created
c4ba5ef
Update Readme & building Zed doc (#4094)
This PR cleans out the README.md, moves most relevant build details to `docs/src/developing_zed__building_zed.md`. It also restructures and cleans up the Building Zed doc. There are a number of outstanding TODOs to have this doc be ready for external folks to be able to build Zed. Release Notes: - N/A
Nate Butler created
d0f22df
Reorganize building zed doc
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
Nate Butler and Joseph T. Lyons created
29df128
Add CONTRIBUTING.md (#3656)
Written by @iamnbutler This PR adds a basic CONTRIBUTING.md. It has a few links that need to be added, which we marked as coming soon. Here are a number of follow up tasks we need to do: - [ ] Add CLA link - [ ] Add public roadmap link - [ ] Add link to channels doc once it is up - [ ] Add link explaining how to find a channel related to your contribution or or to create one Release Notes: - N/A
Nate Butler created
b64ae4d
Update developing zed doc
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
Nate Butler and Joseph T. Lyons created
9415f09
Clean out old readme contents
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
Nate Butler and Joseph T. Lyons created
904695e
Refine MVP CONTRIBUTING.md
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
Nate Butler and Joseph T. Lyons created
4a95347
zed 0.119.10
Joseph T. Lyons created
9a98405
Merge branch 'main' into v0.119.x
Joseph T. Lyons created
df67917
Make channel buttons square (#4092)
This PR makes the channel buttons square. Release Notes: - Adjusted the shape of the channel buttons.
Marshall Bowers created
19c488b
Add the `color` crate (#4063)
This PR adds the `color` crate, which will be the home of a number of color-related utilities, and also acts as an interface between [`palette`](https://crates.io/crates/palette) and the way `gpui` colors work. The goal of this crate is to centralize color utilities like mixing and blending, building color ramps and sets of colors for state and more. ## Todo: - [x] hex -> Color - [x] Color mixing - [x] Color blending using blend modes (overlay, multiply, etc) - [ ] ~~Build color ramp from color~~ - [x] Build state set from color - [ ] ~~Update Theme to use the color crate~~ Release Notes: - None (Internal changes: Adds the `color` crate for working with colors.)
Nate Butler created
4cdcac1
Update docs
Nate Butler created
9c557aa
Fix regression of welcome screen background color (#4091)
In #3910 we made the welcome screen use the same background color as the editor. However, this later regressed in cdd5cb16ed896b2ee3bbb041983ee7cb812f6991. This PR fixes that regression and restores the correct color for the welcome page. Release Notes: - Fixed the background color of the welcome screen.
Marshall Bowers created
e2788f1
Limit number of collaborators in local Facepiles (#4083)
Release Notes: - Improves the rendering of the facepile in the titlebar with many people
Conrad Irwin created
6566445
Allow leaving calls once project is unshared (#4081)
Release Notes: - Fixes a bug where you could not use call controls after a project was unshared
Conrad Irwin created
2fbf42d
Z index shenanigans (#4089)
Release Notes: - Fixed a bug allowing certain UI elements to render incorrectly when overlapping.
Julia created
a601e96
Style collab notifications properly
Kirill Bulatov created
21ceb14
Remove memmove to improve terminal performance (#4088)
This removes the terminal performance slightly by removing memmoves that aren't needed after inlining a call. It also removes a possibly unnecessary `String` allocation. Release Notes: - Improved terminal rendering performance by reducing allocations and memory operations.
Thorsten Ball created
977832a
Refresh window, bypassing view cache, when opening hover or context menu
Julia created
5112746
Remove memmove to improve terminal performance
Co-authored-by: Antonio <antonio@zed.dev>
Thorsten Ball and Antonio created
79679cb
Submit bigger primitive batches when rendering (#4087)
Before this change we wouldn't submit all possible primitives of the same kind that are less-than the max order. Result was that we would submit, say, 10 paths each in a separate batch instead of actually batching them. This was overly strict because even if the order of two different primitives was the same, we could have still batched the 1st primitive kind, if its implicit ordering was less than 2nd kind. Example: say we have the following primitives and these orders 5x paths, order 3 2x sprites, order 3 Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then the sprites. With this changes, we batch the 5 paths into one batch. Release Notes: - Improved performance when rendering lots of selection.
Antonio Scandurra created
5b0b9ff
Submit bigger primitive batches when rendering
Before this change we wouldn't submit all possible primitives of the same kind that are less-than the max order. Result was that we would submit, say, 10 paths each in a separate batch instead of actually batching them. This was overly strict because even if the order of two different primitives was the same, we could have still batched the 1st primitive kind, if its implicit ordering was less than 2nd kind. Example: say we have the following primitives and these orders 5x paths, order 3 2x sprites, order 3 Previously, we would submit 1 path, 1 path, 1 path, 1 path, 1 path, then the sprites. With this changes, we batch the 5 paths into one batch. Co-authored-by: Antonio <antonio@zed.dev>
Thorsten Ball and Antonio created
f6b7a06
Fix missing Ctrl-[ bindings in Vim mode (#4086)
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to cancel a selection) by fixing the definitions in the keymap from `Ctrl+[` to `Ctrl-[`. Release Notes: - Fixed missing `Ctrl-[` keybindings in Vim mode where `Ctrl-[` should act like `Esc` but didn't.
Thorsten Ball created
04922d6
Fix missing Ctrl-[ bindings in Vim mode
This "adds" the keybindings I was missing in Vim mode (e.g. `Ctrl-[` to cancel a selection) by fixing the definitions in the keymap from `Ctrl+[` to `Ctrl-[`.
Thorsten Ball created
0cfec6e
Fix segfault when drawing paths (#4084)
Previously, we were using `size_of` but passing the wrong type in (`MonochromeSprite` instead of `PathSprite`). This caused us to read outside of the `sprites` smallvec and triggered the segfault. This reverts #4078 because I don't think using a `SmallVec` was the issue (it might have masked this problem though, because we would most of the time copy from the stack and not from the heap). With this pull request we are also fixing another potential source of segfaults, due to checking if we exhausted the instance buffer too late when drawing underlines. Release Notes: - Fixed a crash that could happen during rendering.
Antonio Scandurra created
3789e7e
Stop using button for collab notifications (#4085)
Attempts to fix <img width="472" alt="Screenshot 2024-01-16 at 19 41 56" src="https://github.com/zed-industries/zed/assets/2690773/5a8d0691-eabb-4e92-9186-362ca8ef9ca6"> by switching from buttons to labels (so that they can wrap) and adding a background to them, so they are more visible <img width="446" alt="image" src="https://github.com/zed-industries/zed/assets/2690773/bb228aae-0abc-45b4-a0f5-a928a2e64390"> <img width="485" alt="image" src="https://github.com/zed-industries/zed/assets/2690773/b7fa3598-59b8-4a74-97e6-790695e37047"> Release Notes: - N/A
Kirill Bulatov created
39dff0e
Stop using button for collab notifications
Kirill Bulatov created
9c33790
Check if we exhausted the instance buffer prior to copying underlines
This fixes another potential segfault.
Antonio Scandurra created
97bd3e1
Fix segfault caused by wrong size of path sprites bytes length
Previously, we were using `size_of` but passing the wrong type in (MonochromeSprite instead of PathSprite). This caused us to read outside of the `sprites` smallvec and triggered the segfault.
Antonio Scandurra created
1d5b237
Allow leaving calls once project is unshared
Conrad Irwin created
8be798d
Limit number of collaborators in local Facepiles
Conrad Irwin created
26a3f68
Tweak mute indicator positioning (#4080)
This PR tweaks the positioning of the mute indicators so that they cover a little bit less of the avatar: #### Before <img width="305" alt="Screenshot 2024-01-16 at 6 32 51 PM" src="https://github.com/zed-industries/zed/assets/1486634/3f6ad2f4-2c3e-498b-97a4-8b522f3ceda9"> #### After <img width="311" alt="Screenshot 2024-01-16 at 6 26 48 PM" src="https://github.com/zed-industries/zed/assets/1486634/37161557-084d-4b69-b61f-a0958e8e867c"> (It's a bit hard to tell in the screenshot, but there is a gap between the bottom of the indicator and the top of the color ribbon). Release Notes: - N/A
Marshall Bowers created
9cd81ad
Do not reset timer for each reported event (#4079)
Always attempt to flush after the timeout period. Release Notes: - N/A
Joseph T. Lyons created
54dcb1d
Rename variable
Joseph T. Lyons created
0c59f51
Remove `dbg!()`s
Joseph T. Lyons created
00682b8
Do not reset timer for each reported event
Joseph T. Lyons created
391a61c
Play guess who's to blame (#4078)
We're occasionally seeing a crash in MetalRenderer::draw. Looking at the backtrace, it seems almost certainly to be happening in the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!` channel notes) As we already have added bounds checking to the destination, it seems most likely (however improbable) that somehow we're getting an invalid Ptr and length from the SmallVec. To try and make progress on this, let's try a Vec for a bit lest there is a subtle issue in SmallVec (though I couldn't spot one). Release Notes: - (maybe) Fixes SEGFAULT in MetalRenderer::draw
Conrad Irwin created
cce3cf1
Play guess who's to blame
Conrad Irwin created
4e8ad36
Increase border width used to indicate speaking (#4077)
This PR increases the width of the border that we use to indicate when a call participant is speaking. This should make it more apparent in the UI when someone is speaking. Release Notes: - Increased the width of the ring used to indicate when someone is speaking in a call.
Marshall Bowers created
c8a6b0d
Enable Channels for everyone (#4058)
[[PR Description]] Release Notes: - Adds Channels, a new mechanism for collaboration. [Read More...](https://zed.dev/blog/channels)
Conrad Irwin created