922fcaf
Add the ability to customize available models for OpenAI-compatible services (#13276)
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Closes #11984, closes #11075.
Release Notes:
- Added the ability to customize available models for OpenAI-compatible
services ([#11984](https://github.com/zed-industries/zed/issues/11984))
([#11075](https://github.com/zed-industries/zed/issues/11075)).

ᴀᴍᴛᴏᴀᴇʀ
created
9f88460
Move token count in prompt editor (#13524)
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Moves the token count back up to the editor header.
Release Notes:
- N/A
41d2c52
Adjust keybindings for deletion in the project panel (#13326)
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- Improve compatibility keybindings (Atom, JetBrains, TextMate)
- Revert MacOS cmd+backspace regression. Should trash without prompting (like MacOS)
Co-authored-by: Peter Tripp <peter@zed.dev>
Mikayla Maki
and
Peter Tripp
created
d1a55d6
Change `window_min_size` from `Size<Pixels>` to `Option<Size<Pixels>>` (#13501)
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Now we can set `window_min_size` to `None` instead of `Size::default()`.
I think this makes more sense.
Release Notes:
- N/A
张小白
created
db06244
typescript: Pass `hostInfo` to `tsserver` (#12055)
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- Added `hostInfo` property to zed's typescript plugin. This can be
useful for telemetry (for e.g. identifying the usage of editors based on
typescript usage) when building typescript plugins.
- VSCode / IntelliJ based editors already set this property
([see](https://github.com/microsoft/vscode/blob/aa31bfc9fd1746626b3efe86f41b9c172d5f4d23/extensions/typescript-language-features/src/typescriptServiceClient.ts#L574))
The config option as available —
https://github.com/typescript-language-server/typescript-language-server/blob/master/docs/configuration.md#initializationoptions
Release Notes:
- N/A
Fixes a bug introduced by
https://github.com/zed-industries/zed/pull/13479 where dot files might
not be processed in the correct order.
Release Notes:
- N/A
It is sometimes desirable to allow modifers to serve as keys themselves
for the purposes of keybinds. For example, the popular keybind in
jetbrains IDEs `shift shift` which opens the file finder.
This change treats modifers in the keymaps as keys themselves if they
are not accompanied by a key they are modifying.
Further this change wires up they key dispatcher to treat modifer change
events as key presses which are considered for matching against
keybinds.
Release Notes:
- Fixes #6460
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Dov Alperin
and
Conrad Irwin
created
7e694d1
Fix an issue where provider settings were lost when switching between Ollama models (#13402)
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Closes #13399.
Release Notes:
- Fixed an issue where provider settings were lost when switching
between Ollama models
([#13399](https://github.com/zed-industries/zed/issues/13399)).
TODO:
- [x] Moving the cursor out of the title editor should unselect any
selected text
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
Nate Butler
,
Antonio Scandurra
, and
Richard
created
2dee4f8
windows: Fix title bar font for Windows 10 (#13425)
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This should fix the title bar font for Windows 10 as `Segoe Fluent
Icons` is only for Windows 11 and Windows 10 should be using `Segoe MDL2
Assets`, I haven't tested this myself on a Windows 10 machine but the
fonts work fine.
Release Notes:
- N/A
Bumping the image crate for better support of image formats.
The latest version does not have a `BGRA` type it only has `RGBA` it
doesn't really matter as the size is the same but the type name is a
little confusing as we need it as `BGRA`. Also there is no `into_bgra8`
but we can use `into_rgba8` but then it must be converted before
creating the `ImageData`.
Release Notes:
- N/A
Matin Aniss
created
55511d1
JSON: Show package.json dependency tooltips on hover (#13481)
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Fixes https://github.com/zed-industries/zed/issues/13303
Release Notes:
- Added package version tooltips when hovering over package.json
dependency entries.
Piotr Osiewicz
created
6c0cb9e
project panel: Respect y offset of a click-and-drag on a scrollbar (#13506)
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Previously we've always snapped the scrollbar to the cursor position,
without regard for the position of the thumb.
Release Notes:
- N/A
Piotr Osiewicz
created
24e7b69
Rust: fix module names not showing in completion list (#13505)
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This is a regression from
https://github.com/zed-industries/zed/issues/13043
Fixes https://github.com/zed-industries/zed/issues/13494
Release Notes:
- Fix crate names not being shown in Rust completions menu.
86cd87e
indent guides: Fix edge case when line is folded (#13498)
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https://github.com/zed-industries/zed/assets/53836821/6c79cdc8-c0e1-4f5e-807e-be4a4bde32c3
Release Notes:
- Fixed an edge case where some indent guides would disappear when a
folded line is the first visible line on screen
Bennet Bo Fenner
created
88000eb
Fix bug with inline assist and indentation on empty lines (#13489)
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Fix a minor bug when the inline assistant model spits out an empty line
with leading indentation on it. This happens sometimes with Claude 3.5
Sonnet and currently it causes the following line to have the wrong
indentation.
Release Notes:
- N/A
Tristan Hume
created
ab5a462
Use likely-newer KeyPress serial for wl clipboard (#13483)
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The KeyEnter serial will be too old if another client replaces the
selection before the user unfocuses and refocuses the window (i.e.,
triggers another KeyEnter event).
The KeyPress event is more likely to be new enough.
Release Notes:
- Fixed setting clipboard sometimes not working on wayland
([#13445](https://github.com/zed-industries/zed/issues/13445)).
I use this for a much faster workflow with inline assist when using fast
models.
Release Notes:
- Added "Select Enclosing Symbol" command based on tree-sitter outline.
Useful in combination with inline assist to rewrite a function.
Tristan Hume
created
7be1ffb
Add cross-compilation support from MacOS to Windows (#13382)
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- Modify `build.rs` to use environment variables instead of `cfg`
directive to make cross-compilation to Windows possible
- Make `embed-resource` a global build-dependency for cross-compilation
Release Notes:
- N/A
Release Notes:
- Add a limit to the minimum window size on macOS.
Here's the minimum window before change:
<img width="121" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/9e907194-42e5-457e-91ea-96613426b479">
After change:
<img width="410" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/6e9c3057-9860-4f4b-9a73-c158ebac5ba9">
Aaron Ruan
created
328d98d
windows: Make IME input on Windows consistent with that on macOS + some small fixs (#13386)
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### Before

### After

Release Notes:
- N/A
张小白
created
76ab9e4
macOS: Fix IME action when deleting last char (#13385)
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Closes #12862
https://github.com/zed-industries/zed/assets/14981363/170b1206-5894-4b90-bd5c-79761073d8f2
Release Notes:
- Fixed deleting the last character during IME composition would
mistakenly delete other characters.(#12862)
In some rare cases, we wouldn't pick up .gitignore files in the right
order, causing performance issues for the project search and the file
finder
Release Notes:
- N/A
This PR:
- Moves the selection menu to the end with the editor settings menu
- Tidies up labels in the settings menu
- Minor spacing updates
Release Notes:
- Improved organization in the Quick Action Bar
Release Notes:
- Fixed first launch via cli
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Conrad Irwin
and
Mikayla
created
c6c5907
Fix unnecessary gitignore status updates due to failure to clear 'needs update' flag (#13471)
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I found this bug while investigating
https://github.com/zed-industries/zed/issues/13176. When running zed
with `RUST_LOG=worktree=trace`, I realized we were updating all
gitignore statuses on every file change. This was due to a logic error
where we were marking a gitignore as up-to-date on a temporary *clone*
of our snapshot, but not in the `BackgroundScanner` itself.
Release Notes:
- Fixed a bug that caused unnecessary computations to happen on every
file-system event.
Max Brunsfeld
created
dea928b
vim: Allow count and repeat for "r" and "shift-r" action (#13287)
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Fixing the "r" action just involved adapting `normal_replace` to replace
multiple characters.
Fixing the "shift-r" command was less straightforward. The bindings for
`vim::BeforeNormal` in replace mode were being overwritten and several
other steps required for action repetition were not performed. Finally,
the cursor adjustment after re-entering normal mode was duplicated
(`vim::BeforeNormal` was now triggered correctly) so I removed the
special case for replace mode.
Release Notes:
- Fixed vim "r" action to accept a count argument
- Fixed vim "shift-r" action to accept a count argument and allow
repetition
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Adds support for surrounding text in visual/visual-line/visual-block
mode by re-using the `AddSurrounds` operator. There is no default
binding though so the user must follow the instructions to enable it.
Note that the behaviour varies slightly for the visual-line and
visual-block modes. In visual-line mode the surrounds are placed on
separate lines (the vim-surround extension also indents the contents but
I opted not to as that behaviour is less important with the use of code
formatters). In visual-block mode each of the selected regions is
surrounded and the cursor returns to the beginning of the selection
after the action is complete.
Release Notes:
- Added action to surround text in visual mode (no default binding).
Fixes #13122
Benjamin Davies
created
5a8c2a4
linux/x11: Prioritize rendering in X11 event loop (#13468)
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This is a small change that aims to address frames being dropped when we
get a ton of X11 input events.
What it does, in short, is to first read all X11 input events and then
prioritize the rendering.
In my testing, it causes less frames to be dropped when the system is
under heavy load and lots of input events are being created.
Release Notes:
- N/A
Thorsten Ball
created
d46e494
chore: Take down codegen-units in dev builds to 16 (#13466)
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codegen-units determines how many object files are used when building a
single crate. By default it is set to 256 in dev builds and to 16 in
release builds. Higher values can get in the way of optimizations, but
they should help when performing an incremental build (as higher
granularity means that it's less likely we'd have to rebuild the whole
crate). When we were tinkering with Linux builds we found that we're
spreading ourselves too thin at times; large values of codegen-units
were making builds of smaller crates, such as file_finder, redundantly
long, where some CGs were miniscule. This PR significantly reduces the #
of CGs we use in dev builds. This means that an incremental build of a
crate might have to rebuild a bit more, but overall, we should be
spending *less* time in multicrate builds.
As a result of this change, incremental build of gpui (`cargo build;
touch crates/gpui/src/gpui.rs; cargo build`) goes down from 29-32s to
22s on my machine. Same scenario for editor: 13s to 11s. I've ran `cargo
clean` before executing each run
Release Notes:
- N/A
Co-authored-by: Thorsten <thorsten@zed.dev>
This reverts commit f69c8ca74eb934f37d29cbe2f6ee31f94c7aaf63 after it
has already been partially reverted in
https://github.com/zed-industries/zed/pull/13458.
Why the revert?
The changes in that commit/PR fix one type of problem — dropping of
frames when being blasted with input events — but trades it for another
one that I can't explain yet: when the system is under load, then input
becomes _laggy_ and input events seem to be delayed.
Two examples of how that shows up:
1. When the system is under load* and you hold down the `down` key to
scroll, then lift the finger, the cursor stops sometimes. If you then
produce another input event by jiggling the mouse cursor you'll see more
`down`-key events coming up and the cursor moving down. It feels as if
the event loop is not being woken up even though there are still events.
I suspect it might have something to do with XIM, because if it's
disabled, it seems as if problems become less severe.
2. When the system is under load* and you click-and-drag a selection in
the editor, you can see how the selection is delayed and takes 500ms-1s
to catch up to where the cursor is.
* system under load: start Zed, then in another terminal window create a
release build of Zed, for example.
With the changes reverted, the failure mode looks different: we skip
frames. But that, I think, is the better of two bad options, because
skipping frames means that you see what's happening vs. input events
seemingly still coming in seconds after you stopped using the keyboard.
Release Notes:
- N/A
Thorsten Ball
created
40748b0
autosave: Respect project autosave settings per file (#13369)
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This fixes #13316 by checking whether there are any local workspace
settings for a given file.
Release Notes:
- Fixed `autosave` settings in project-specific settings file being
ignored. ([#13316](https://github.com/zed-industries/zed/issues/13316)).
Co-authored-by: Bennet <bennet@zed.dev>
This saves us ~1min of linking time on my Linux machine.
Release Notes:
- N/A
Co-authored-by: Piotr <piotr@zed.dev>
Thorsten Ball
and
Piotr
created
6cc3a4d
linux/x11: Fallback to 800x600 if window bounds size has 0 (#13462)
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As reported here
https://github.com/zed-industries/zed/issues/13203#issuecomment-2183514518
it seems that sometimes we get 0 values for the window bounds.
Instead of failing to start up, we log a warning and fall back to
defaults that let a window show up.
Release Notes:
- N/A
This PR needs suggestions, especially from the Zed team. As I mentioned
in a previous issue #13394 , the `vscode-json-languageserver` that Zed
originally relied on has some issues with JSON schema validation on
Windows, and it hasn't been updated for a long time. This PR uses the
more frequently updated `vscode-langservers-extracted`, which resolves
this issue.
Currently, `vscode-langservers-extracted` includes not only the JSON LSP
server but also LSP servers for other languages. I think we might need a
package specifically for the JSON LSP server, such as something like
`vscode-json-langserver-extracted`, or we could consider using the LSP
servers for other languages from this package as well.
And, there are some issues with installing
`vscode-langservers-extracted` on Windows, causing the `postinstall`
script to fail. However, this does not seem to affect any functionality.
Therefore, I think the best solution is for the Zed team to maintain a
package like `vscode-json-langserver-extracted` or something else. This
way, we can update it promptly and address the installation issues on
Windows.
Any suggestions or advices are welcome.
#### JSON vaildation on Winodws
https://github.com/zed-industries/zed/assets/14981363/8cd7ff54-28ec-4601-b2e5-183e2fae2051
Closes #13394
Release Notes:
- Fixed JSON schema validation issue on Windows.(#13394 )
张小白
created
145cd79
project panel: Sticky dragging + do not move thumb when it's clicked (#13460)
Click to expand commit body
/cc @mrnugget
Release Notes:
- N/A
Piotr Osiewicz
created
9ef9bae
linux/x11: Fix CPU being pinned at 100% in X11 loop (#13458)
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This was part of https://github.com/zed-industries/zed/pull/13355 to fix
the problem of XIM events not waking up the loop. Problem is that it
seems to pin a single CPU at 100%.
Luckily, it looks like the change is not necessary anymore after we
refactored the improvements in #13355.
This fixes https://github.com/zed-industries/zed/issues/13409.
Release Notes:
- N/A
Release Notes:
- Added the ability to remove multi-cursors by clicking on them again.
([#13058](https://github.com/zed-industries/zed/issues/13058)).
Krzysztof Witkowski
created
3544274
vim: Switch to normal mode after toggling comments (#13412)
Click to expand commit body
Release Notes:
- vim: Fixed switching to normal mode after `g c`(vim::ToggleComments)
in visual mode
([#4439](https://github.com/zed-industries/zed/issues/4439))