fb2590d
Use a `FuturesUnordered` to process foreground messages
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This prevents deadlocks when e.g., client A performs a request to client B and
client B performs a request to client A. If both clients stop processing further
messages until their respective request completes, they won't have a chance to
respond to the other client's request and cause a deadlock.
This arrangement ensures we will attempt to process earlier messages first, but fall
back to processing messages arrived later in the spirit of making progress.
Antonio Scandurra
created
6eb3e72
Add test demonstrating hang when peers wait on each other's response
Antonio Scandurra
created
f09a997
Merge pull request #1223 from zed-industries/update-metadata-when-worktrees-are-removed
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Update project metadata when releasing a worktree's weak handle
Antonio Scandurra
created
2f09a4a
Update project metadata when releasing a worktree's weak handle
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When a project was getting unshared, we would remove invisible worktrees
from the project's state without notifying the server, which was causing
the randomized tests to fail.
This commit calls `Project::remove_worktree` when a worktree's handle gets
released. Doing so ensures that we update both our local metadata database
as well as the state on the server.
9319cbd
Merge pull request #1205 from zed-industries/bypass-app-menu
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Override `performKeyEquivalent` to handle key events
Antonio Scandurra
created
a35d7c5
Use `BOOL` instead of Rust booleans in `handle_key_equivalent`
Antonio Scandurra
created
8f6d081
Override `performKeyEquivalent` to handle key events
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This lets us bypass the application menu and invoke the event handler
in Zed first. If that doesn't handle the event, the application menu
item corresponding to the shortcut will be actioned. Prior to this
commit the opposite would happen, which would dramatically limit the
throughput at which we could handle events.
Antonio Scandurra
created
607903e
Return true in the `Window::on_event` callback if event was handled
Antonio Scandurra
created
ae2273b
Merge pull request #1204 from zed-industries/accurate-is-dirty
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Determine `Buffer::is_dirty` based on the rope's fingerprint
Antonio Scandurra
created
4f215a7
Don't compute fingerprint for every text summary
Antonio Scandurra
created
5654684
Fix editor tests after changing the semantics of `is_dirty`