crates/gpui/src/platform/blade/shaders.wgsl 🔗
@@ -168,6 +168,7 @@ fn quad_sdf(point: vec2<f32>, bounds: Bounds, corner_radii: Corners) -> f32 {
struct Quad {
order: u32,
+ pad: u32,
bounds: Bounds,
content_mask: Bounds,
background: Hsla,