@@ -431,31 +431,31 @@ impl DirectXRenderPipelines {
"shadow_pipeline",
"shadow_vertex",
"shadow_fragment",
- 32,
+ 4,
)?;
let quad_pipeline =
- PipelineState::new(device, "quad_pipeline", "quad_vertex", "quad_fragment", 32)?;
+ PipelineState::new(device, "quad_pipeline", "quad_vertex", "quad_fragment", 64)?;
let paths_pipeline = PathsPipelineState::new(device)?;
let underline_pipeline = PipelineState::new(
device,
"underline_pipeline",
"underline_vertex",
"underline_fragment",
- 32,
+ 4,
)?;
let mono_sprites = PipelineState::new(
device,
"monochrome_sprite_pipeline",
"monochrome_sprite_vertex",
"monochrome_sprite_fragment",
- 32,
+ 512,
)?;
let poly_sprites = PipelineState::new(
device,
"polychrome_sprite_pipeline",
"polychrome_sprite_vertex",
"polychrome_sprite_fragment",
- 32,
+ 16,
)?;
Ok(Self {