Detailed changes
@@ -4970,7 +4970,8 @@ dependencies = [
name = "menu2"
version = "0.1.0"
dependencies = [
- "gpui2",
+ "serde",
+ "serde_derive",
]
[[package]]
@@ -8542,6 +8543,7 @@ dependencies = [
"gpui2",
"itertools 0.11.0",
"log",
+ "menu2",
"picker2",
"rust-embed",
"serde",
@@ -194,6 +194,15 @@ pub fn red() -> Hsla {
}
}
+pub fn blue() -> Hsla {
+ Hsla {
+ h: 0.6,
+ s: 1.,
+ l: 0.5,
+ a: 1.,
+ }
+}
+
impl Hsla {
/// Returns true if the HSLA color is fully transparent, false otherwise.
pub fn is_transparent(&self) -> bool {
@@ -1,28 +1,28 @@
use crate::{
point, AnyElement, BorrowWindow, Bounds, Component, Element, ElementFocus, ElementId,
- ElementInteraction, FocusDisabled, FocusEnabled, FocusHandle, FocusListeners, Focusable,
+ ElementInteractivity, FocusDisabled, FocusEnabled, FocusHandle, FocusListeners, Focusable,
GlobalElementId, GroupBounds, InteractiveElementState, LayoutId, Overflow, ParentElement,
- Pixels, Point, SharedString, StatefulInteraction, StatefulInteractive, StatelessInteraction,
- StatelessInteractive, Style, StyleRefinement, Styled, ViewContext, Visibility,
+ Pixels, Point, SharedString, StatefulInteractive, StatefulInteractivity, StatelessInteractive,
+ StatelessInteractivity, Style, StyleRefinement, Styled, ViewContext, Visibility,
};
use refineable::Refineable;
use smallvec::SmallVec;
pub struct Div<
V: 'static,
- I: ElementInteraction<V> = StatelessInteraction<V>,
+ I: ElementInteractivity<V> = StatelessInteractivity<V>,
F: ElementFocus<V> = FocusDisabled,
> {
- interaction: I,
+ interactivity: I,
focus: F,
children: SmallVec<[AnyElement<V>; 2]>,
group: Option<SharedString>,
base_style: StyleRefinement,
}
-pub fn div<V: 'static>() -> Div<V, StatelessInteraction<V>, FocusDisabled> {
+pub fn div<V: 'static>() -> Div<V, StatelessInteractivity<V>, FocusDisabled> {
Div {
- interaction: StatelessInteraction::default(),
+ interactivity: StatelessInteractivity::default(),
focus: FocusDisabled,
children: SmallVec::new(),
group: None,
@@ -30,14 +30,14 @@ pub fn div<V: 'static>() -> Div<V, StatelessInteraction<V>, FocusDisabled> {
}
}
-impl<V, F> Div<V, StatelessInteraction<V>, F>
+impl<V, F> Div<V, StatelessInteractivity<V>, F>
where
V: 'static,
F: ElementFocus<V>,
{
- pub fn id(self, id: impl Into<ElementId>) -> Div<V, StatefulInteraction<V>, F> {
+ pub fn id(self, id: impl Into<ElementId>) -> Div<V, StatefulInteractivity<V>, F> {
Div {
- interaction: id.into().into(),
+ interactivity: id.into().into(),
focus: self.focus,
children: self.children,
group: self.group,
@@ -48,7 +48,7 @@ where
impl<V, I, F> Div<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
pub fn group(mut self, group: impl Into<SharedString>) -> Self {
@@ -98,16 +98,20 @@ where
let mut computed_style = Style::default();
computed_style.refine(&self.base_style);
self.focus.refine_style(&mut computed_style, cx);
- self.interaction
- .refine_style(&mut computed_style, bounds, &element_state.interactive, cx);
+ self.interactivity.refine_style(
+ &mut computed_style,
+ bounds,
+ &element_state.interactive,
+ cx,
+ );
computed_style
}
}
-impl<V: 'static> Div<V, StatefulInteraction<V>, FocusDisabled> {
- pub fn focusable(self) -> Div<V, StatefulInteraction<V>, FocusEnabled<V>> {
+impl<V: 'static> Div<V, StatefulInteractivity<V>, FocusDisabled> {
+ pub fn focusable(self) -> Div<V, StatefulInteractivity<V>, FocusEnabled<V>> {
Div {
- interaction: self.interaction,
+ interactivity: self.interactivity,
focus: FocusEnabled::new(),
children: self.children,
group: self.group,
@@ -118,9 +122,9 @@ impl<V: 'static> Div<V, StatefulInteraction<V>, FocusDisabled> {
pub fn track_focus(
self,
handle: &FocusHandle,
- ) -> Div<V, StatefulInteraction<V>, FocusEnabled<V>> {
+ ) -> Div<V, StatefulInteractivity<V>, FocusEnabled<V>> {
Div {
- interaction: self.interaction,
+ interactivity: self.interactivity,
focus: FocusEnabled::tracked(handle),
children: self.children,
group: self.group,
@@ -145,13 +149,13 @@ impl<V: 'static> Div<V, StatefulInteraction<V>, FocusDisabled> {
}
}
-impl<V: 'static> Div<V, StatelessInteraction<V>, FocusDisabled> {
+impl<V: 'static> Div<V, StatelessInteractivity<V>, FocusDisabled> {
pub fn track_focus(
self,
handle: &FocusHandle,
- ) -> Div<V, StatefulInteraction<V>, FocusEnabled<V>> {
+ ) -> Div<V, StatefulInteractivity<V>, FocusEnabled<V>> {
Div {
- interaction: self.interaction.into_stateful(handle),
+ interactivity: self.interactivity.into_stateful(handle),
focus: handle.clone().into(),
children: self.children,
group: self.group,
@@ -163,7 +167,7 @@ impl<V: 'static> Div<V, StatelessInteraction<V>, FocusDisabled> {
impl<V, I> Focusable<V> for Div<V, I, FocusEnabled<V>>
where
V: 'static,
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
{
fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
&mut self.focus.focus_listeners
@@ -191,13 +195,13 @@ pub struct DivState {
impl<V, I, F> Element<V> for Div<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
type ElementState = DivState;
fn id(&self) -> Option<ElementId> {
- self.interaction
+ self.interactivity
.as_stateful()
.map(|identified| identified.id.clone())
}
@@ -212,7 +216,7 @@ where
self.focus
.initialize(element_state.focus_handle.take(), cx, |focus_handle, cx| {
element_state.focus_handle = focus_handle;
- self.interaction.initialize(cx, |cx| {
+ self.interactivity.initialize(cx, |cx| {
for child in &mut self.children {
child.initialize(view_state, cx);
}
@@ -281,11 +285,11 @@ where
(child_max - child_min).into()
};
- cx.stack(z_index, |cx| {
- cx.stack(0, |cx| {
+ cx.with_z_index(z_index, |cx| {
+ cx.with_z_index(0, |cx| {
style.paint(bounds, cx);
this.focus.paint(bounds, cx);
- this.interaction.paint(
+ this.interactivity.paint(
bounds,
content_size,
style.overflow,
@@ -293,7 +297,7 @@ where
cx,
);
});
- cx.stack(1, |cx| {
+ cx.with_z_index(1, |cx| {
style.apply_text_style(cx, |cx| {
style.apply_overflow(bounds, cx, |cx| {
let scroll_offset = element_state.interactive.scroll_offset();
@@ -316,7 +320,7 @@ where
impl<V, I, F> Component<V> for Div<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
fn render(self) -> AnyElement<V> {
@@ -326,7 +330,7 @@ where
impl<V, I, F> ParentElement<V> for Div<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
@@ -336,7 +340,7 @@ where
impl<V, I, F> Styled for Div<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
fn style(&mut self) -> &mut StyleRefinement {
@@ -346,19 +350,19 @@ where
impl<V, I, F> StatelessInteractive<V> for Div<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
- fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V> {
- self.interaction.as_stateless_mut()
+ fn stateless_interactivity(&mut self) -> &mut StatelessInteractivity<V> {
+ self.interactivity.as_stateless_mut()
}
}
-impl<V, F> StatefulInteractive<V> for Div<V, StatefulInteraction<V>, F>
+impl<V, F> StatefulInteractive<V> for Div<V, StatefulInteractivity<V>, F>
where
F: ElementFocus<V>,
{
- fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
- &mut self.interaction
+ fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<V> {
+ &mut self.interactivity
}
}
@@ -1,17 +1,15 @@
-use std::sync::Arc;
-
use crate::{
div, AnyElement, BorrowWindow, Bounds, Component, Div, DivState, Element, ElementFocus,
- ElementId, ElementInteraction, FocusDisabled, FocusEnabled, FocusListeners, Focusable,
- LayoutId, Pixels, SharedString, StatefulInteraction, StatefulInteractive, StatelessInteraction,
- StatelessInteractive, StyleRefinement, Styled, ViewContext,
+ ElementId, ElementInteractivity, FocusDisabled, FocusEnabled, FocusListeners, Focusable,
+ LayoutId, Pixels, SharedString, StatefulInteractive, StatefulInteractivity,
+ StatelessInteractive, StatelessInteractivity, StyleRefinement, Styled, ViewContext,
};
use futures::FutureExt;
use util::ResultExt;
pub struct Img<
V: 'static,
- I: ElementInteraction<V> = StatelessInteraction<V>,
+ I: ElementInteractivity<V> = StatelessInteractivity<V>,
F: ElementFocus<V> = FocusDisabled,
> {
base: Div<V, I, F>,
@@ -19,7 +17,7 @@ pub struct Img<
grayscale: bool,
}
-pub fn img<V: 'static>() -> Img<V, StatelessInteraction<V>, FocusDisabled> {
+pub fn img<V: 'static>() -> Img<V, StatelessInteractivity<V>, FocusDisabled> {
Img {
base: div(),
uri: None,
@@ -30,7 +28,7 @@ pub fn img<V: 'static>() -> Img<V, StatelessInteraction<V>, FocusDisabled> {
impl<V, I, F> Img<V, I, F>
where
V: 'static,
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
pub fn uri(mut self, uri: impl Into<SharedString>) -> Self {
@@ -44,11 +42,11 @@ where
}
}
-impl<V, F> Img<V, StatelessInteraction<V>, F>
+impl<V, F> Img<V, StatelessInteractivity<V>, F>
where
F: ElementFocus<V>,
{
- pub fn id(self, id: impl Into<ElementId>) -> Img<V, StatefulInteraction<V>, F> {
+ pub fn id(self, id: impl Into<ElementId>) -> Img<V, StatefulInteractivity<V>, F> {
Img {
base: self.base.id(id),
uri: self.uri,
@@ -59,7 +57,7 @@ where
impl<V, I, F> Component<V> for Img<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
fn render(self) -> AnyElement<V> {
@@ -69,7 +67,7 @@ where
impl<V, I, F> Element<V> for Img<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
type ElementState = DivState;
@@ -103,7 +101,7 @@ where
element_state: &mut Self::ElementState,
cx: &mut ViewContext<V>,
) {
- cx.stack(0, |cx| {
+ cx.with_z_index(0, |cx| {
self.base.paint(bounds, view, element_state, cx);
});
@@ -120,7 +118,7 @@ where
.and_then(ResultExt::log_err)
{
let corner_radii = corner_radii.to_pixels(bounds.size, cx.rem_size());
- cx.stack(1, |cx| {
+ cx.with_z_index(1, |cx| {
cx.paint_image(bounds, corner_radii, data, self.grayscale)
.log_err()
});
@@ -138,7 +136,7 @@ where
impl<V, I, F> Styled for Img<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
fn style(&mut self) -> &mut StyleRefinement {
@@ -148,27 +146,27 @@ where
impl<V, I, F> StatelessInteractive<V> for Img<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
- fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V> {
- self.base.stateless_interaction()
+ fn stateless_interactivity(&mut self) -> &mut StatelessInteractivity<V> {
+ self.base.stateless_interactivity()
}
}
-impl<V, F> StatefulInteractive<V> for Img<V, StatefulInteraction<V>, F>
+impl<V, F> StatefulInteractive<V> for Img<V, StatefulInteractivity<V>, F>
where
F: ElementFocus<V>,
{
- fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
- self.base.stateful_interaction()
+ fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<V> {
+ self.base.stateful_interactivity()
}
}
impl<V, I> Focusable<V> for Img<V, I, FocusEnabled<V>>
where
V: 'static,
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
{
fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
self.base.focus_listeners()
@@ -1,15 +1,12 @@
-use std::{cmp, ops::Range};
-
-use smallvec::SmallVec;
-
use crate::{
point, px, AnyElement, AvailableSpace, BorrowWindow, Bounds, Component, Element, ElementId,
- LayoutId, Pixels, Size, StyleRefinement, Styled, ViewContext,
+ ElementInteractivity, InteractiveElementState, LayoutId, Pixels, Size, StatefulInteractive,
+ StatefulInteractivity, StatelessInteractive, StatelessInteractivity, StyleRefinement, Styled,
+ ViewContext,
};
-
-// We want to support uniform and non-uniform height
-// We need to make the ID mandatory, to replace the 'state' field
-// Previous implementation measured the first element as early as possible
+use smallvec::SmallVec;
+use std::{cmp, ops::Range};
+use taffy::style::Overflow;
pub fn list<Id, V, C>(
id: Id,
@@ -21,8 +18,9 @@ where
V: 'static,
C: Component<V>,
{
+ let id = id.into();
List {
- id: id.into(),
+ id: id.clone(),
style: Default::default(),
item_count,
render_items: Box::new(move |view, visible_range, cx| {
@@ -31,10 +29,11 @@ where
.map(|component| component.render())
.collect()
}),
+ interactivity: id.into(),
}
}
-pub struct List<V> {
+pub struct List<V: 'static> {
id: ElementId,
style: StyleRefinement,
item_count: usize,
@@ -45,19 +44,12 @@ pub struct List<V> {
&'a mut ViewContext<V>,
) -> SmallVec<[AnyElement<V>; 64]>,
>,
+ interactivity: StatefulInteractivity<V>,
}
-// #[derive(Debug)]
-// pub enum ScrollTarget {
-// Show(usize),
-// Center(usize),
-// }
-
#[derive(Default)]
pub struct ListState {
- scroll_top: f32,
- // todo
- // scroll_to: Option<ScrollTarget>,
+ interactive: InteractiveElementState,
}
impl<V: 'static> Styled for List<V> {
@@ -111,30 +103,66 @@ impl<V: 'static> Element<V> for List<V> {
- point(border.right + padding.right, border.bottom + padding.bottom),
);
- if self.item_count > 0 {
- let item_height = self.measure_item_height(view_state, padded_bounds, cx);
- let visible_item_count = (padded_bounds.size.height / item_height).ceil() as usize;
- let visible_range = 0..cmp::min(visible_item_count, self.item_count);
-
- let mut items = (self.render_items)(view_state, visible_range, cx);
-
- dbg!(items.len(), self.item_count, visible_item_count);
+ cx.with_z_index(style.z_index.unwrap_or(0), |cx| {
+ let content_size;
+ if self.item_count > 0 {
+ let item_height = self.measure_item_height(view_state, padded_bounds, cx);
+ let visible_item_count =
+ (padded_bounds.size.height / item_height).ceil() as usize + 1;
+ let scroll_offset = element_state
+ .interactive
+ .scroll_offset()
+ .map_or((0.0).into(), |offset| offset.y);
+ let first_visible_element_ix = (-scroll_offset / item_height).floor() as usize;
+ let visible_range = first_visible_element_ix
+ ..cmp::min(
+ first_visible_element_ix + visible_item_count,
+ self.item_count,
+ );
+
+ let mut items = (self.render_items)(view_state, visible_range.clone(), cx);
+
+ content_size = Size {
+ width: padded_bounds.size.width,
+ height: item_height * self.item_count,
+ };
+
+ cx.with_z_index(1, |cx| {
+ for (item, ix) in items.iter_mut().zip(visible_range) {
+ item.initialize(view_state, cx);
+
+ let layout_id = item.layout(view_state, cx);
+ cx.compute_layout(
+ layout_id,
+ Size {
+ width: AvailableSpace::Definite(bounds.size.width),
+ height: AvailableSpace::Definite(item_height),
+ },
+ );
+ let offset =
+ padded_bounds.origin + point(px(0.), item_height * ix + scroll_offset);
+ cx.with_element_offset(Some(offset), |cx| item.paint(view_state, cx))
+ }
+ });
+ } else {
+ content_size = Size {
+ width: bounds.size.width,
+ height: px(0.),
+ };
+ }
- for (ix, item) in items.iter_mut().enumerate() {
- item.initialize(view_state, cx);
+ let overflow = point(style.overflow.x, Overflow::Scroll);
- let layout_id = item.layout(view_state, cx);
- cx.compute_layout(
- layout_id,
- Size {
- width: AvailableSpace::Definite(bounds.size.width),
- height: AvailableSpace::Definite(item_height),
- },
+ cx.with_z_index(0, |cx| {
+ self.interactivity.paint(
+ bounds,
+ content_size,
+ overflow,
+ &mut element_state.interactive,
+ cx,
);
- let offset = padded_bounds.origin + point(px(0.), item_height * ix);
- cx.with_element_offset(Some(offset), |cx| item.paint(view_state, cx))
- }
- }
+ });
+ })
}
}
@@ -161,6 +189,18 @@ impl<V> List<V> {
}
}
+impl<V: 'static> StatelessInteractive<V> for List<V> {
+ fn stateless_interactivity(&mut self) -> &mut StatelessInteractivity<V> {
+ self.interactivity.as_stateless_mut()
+ }
+}
+
+impl<V: 'static> StatefulInteractive<V> for List<V> {
+ fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<V> {
+ &mut self.interactivity
+ }
+}
+
impl<V: 'static> Component<V> for List<V> {
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
@@ -1,21 +1,21 @@
use crate::{
div, AnyElement, Bounds, Component, Div, DivState, Element, ElementFocus, ElementId,
- ElementInteraction, FocusDisabled, FocusEnabled, FocusListeners, Focusable, LayoutId, Pixels,
- SharedString, StatefulInteraction, StatefulInteractive, StatelessInteraction,
- StatelessInteractive, StyleRefinement, Styled, ViewContext,
+ ElementInteractivity, FocusDisabled, FocusEnabled, FocusListeners, Focusable, LayoutId, Pixels,
+ SharedString, StatefulInteractive, StatefulInteractivity, StatelessInteractive,
+ StatelessInteractivity, StyleRefinement, Styled, ViewContext,
};
use util::ResultExt;
pub struct Svg<
V: 'static,
- I: ElementInteraction<V> = StatelessInteraction<V>,
+ I: ElementInteractivity<V> = StatelessInteractivity<V>,
F: ElementFocus<V> = FocusDisabled,
> {
base: Div<V, I, F>,
path: Option<SharedString>,
}
-pub fn svg<V: 'static>() -> Svg<V, StatelessInteraction<V>, FocusDisabled> {
+pub fn svg<V: 'static>() -> Svg<V, StatelessInteractivity<V>, FocusDisabled> {
Svg {
base: div(),
path: None,
@@ -24,7 +24,7 @@ pub fn svg<V: 'static>() -> Svg<V, StatelessInteraction<V>, FocusDisabled> {
impl<V, I, F> Svg<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
pub fn path(mut self, path: impl Into<SharedString>) -> Self {
@@ -33,11 +33,11 @@ where
}
}
-impl<V, F> Svg<V, StatelessInteraction<V>, F>
+impl<V, F> Svg<V, StatelessInteractivity<V>, F>
where
F: ElementFocus<V>,
{
- pub fn id(self, id: impl Into<ElementId>) -> Svg<V, StatefulInteraction<V>, F> {
+ pub fn id(self, id: impl Into<ElementId>) -> Svg<V, StatefulInteractivity<V>, F> {
Svg {
base: self.base.id(id),
path: self.path,
@@ -47,7 +47,7 @@ where
impl<V, I, F> Component<V> for Svg<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
fn render(self) -> AnyElement<V> {
@@ -57,7 +57,7 @@ where
impl<V, I, F> Element<V> for Svg<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
type ElementState = DivState;
@@ -107,7 +107,7 @@ where
impl<V, I, F> Styled for Svg<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
fn style(&mut self) -> &mut StyleRefinement {
@@ -117,27 +117,27 @@ where
impl<V, I, F> StatelessInteractive<V> for Svg<V, I, F>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
F: ElementFocus<V>,
{
- fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V> {
- self.base.stateless_interaction()
+ fn stateless_interactivity(&mut self) -> &mut StatelessInteractivity<V> {
+ self.base.stateless_interactivity()
}
}
-impl<V, F> StatefulInteractive<V> for Svg<V, StatefulInteraction<V>, F>
+impl<V, F> StatefulInteractive<V> for Svg<V, StatefulInteractivity<V>, F>
where
V: 'static,
F: ElementFocus<V>,
{
- fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
- self.base.stateful_interaction()
+ fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<V> {
+ self.base.stateful_interactivity()
}
}
impl<V: 'static, I> Focusable<V> for Svg<V, I, FocusEnabled<V>>
where
- I: ElementInteraction<V>,
+ I: ElementInteractivity<V>,
{
fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
self.base.focus_listeners()
@@ -25,13 +25,13 @@ const TOOLTIP_DELAY: Duration = Duration::from_millis(500);
const TOOLTIP_OFFSET: Point<Pixels> = Point::new(px(10.0), px(8.0));
pub trait StatelessInteractive<V: 'static>: Element<V> {
- fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V>;
+ fn stateless_interactivity(&mut self) -> &mut StatelessInteractivity<V>;
fn hover(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
where
Self: Sized,
{
- self.stateless_interaction().hover_style = f(StyleRefinement::default());
+ self.stateless_interactivity().hover_style = f(StyleRefinement::default());
self
}
@@ -43,7 +43,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction().group_hover_style = Some(GroupStyle {
+ self.stateless_interactivity().group_hover_style = Some(GroupStyle {
group: group_name.into(),
style: f(StyleRefinement::default()),
});
@@ -58,7 +58,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction()
+ self.stateless_interactivity()
.mouse_down_listeners
.push(Box::new(move |view, event, bounds, phase, cx| {
if phase == DispatchPhase::Bubble
@@ -79,7 +79,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction()
+ self.stateless_interactivity()
.mouse_up_listeners
.push(Box::new(move |view, event, bounds, phase, cx| {
if phase == DispatchPhase::Bubble
@@ -100,7 +100,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction()
+ self.stateless_interactivity()
.mouse_down_listeners
.push(Box::new(move |view, event, bounds, phase, cx| {
if phase == DispatchPhase::Capture
@@ -121,7 +121,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction()
+ self.stateless_interactivity()
.mouse_up_listeners
.push(Box::new(move |view, event, bounds, phase, cx| {
if phase == DispatchPhase::Capture
@@ -141,7 +141,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction()
+ self.stateless_interactivity()
.mouse_move_listeners
.push(Box::new(move |view, event, bounds, phase, cx| {
if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
@@ -158,7 +158,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction()
+ self.stateless_interactivity()
.scroll_wheel_listeners
.push(Box::new(move |view, event, bounds, phase, cx| {
if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
@@ -174,23 +174,48 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
C: TryInto<DispatchContext>,
C::Error: Debug,
{
- self.stateless_interaction().dispatch_context =
+ self.stateless_interactivity().dispatch_context =
context.try_into().expect("invalid dispatch context");
self
}
+ /// Capture the given action, fires during the capture phase
+ fn capture_action<A: 'static>(
+ mut self,
+ listener: impl Fn(&mut V, &A, &mut ViewContext<V>) + 'static,
+ ) -> Self
+ where
+ Self: Sized,
+ {
+ self.stateless_interactivity().key_listeners.push((
+ TypeId::of::<A>(),
+ Box::new(move |view, event, _, phase, cx| {
+ let event = event.downcast_ref().unwrap();
+ if phase == DispatchPhase::Capture {
+ listener(view, event, cx)
+ }
+ None
+ }),
+ ));
+ self
+ }
+
+ /// Add a listener for the given action, fires during the bubble event phase
fn on_action<A: 'static>(
mut self,
- listener: impl Fn(&mut V, &A, DispatchPhase, &mut ViewContext<V>) + 'static,
+ listener: impl Fn(&mut V, &A, &mut ViewContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
- self.stateless_interaction().key_listeners.push((
+ self.stateless_interactivity().key_listeners.push((
TypeId::of::<A>(),
Box::new(move |view, event, _, phase, cx| {
let event = event.downcast_ref().unwrap();
- listener(view, event, phase, cx);
+ if phase == DispatchPhase::Bubble {
+ listener(view, event, cx)
+ }
+
None
}),
));
@@ -204,7 +229,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction().key_listeners.push((
+ self.stateless_interactivity().key_listeners.push((
TypeId::of::<KeyDownEvent>(),
Box::new(move |view, event, _, phase, cx| {
let event = event.downcast_ref().unwrap();
@@ -222,7 +247,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction().key_listeners.push((
+ self.stateless_interactivity().key_listeners.push((
TypeId::of::<KeyUpEvent>(),
Box::new(move |view, event, _, phase, cx| {
let event = event.downcast_ref().unwrap();
@@ -237,7 +262,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction()
+ self.stateless_interactivity()
.drag_over_styles
.push((TypeId::of::<S>(), f(StyleRefinement::default())));
self
@@ -251,7 +276,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction().group_drag_over_styles.push((
+ self.stateless_interactivity().group_drag_over_styles.push((
TypeId::of::<S>(),
GroupStyle {
group: group_name.into(),
@@ -268,7 +293,7 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
where
Self: Sized,
{
- self.stateless_interaction().drop_listeners.push((
+ self.stateless_interactivity().drop_listeners.push((
TypeId::of::<W>(),
Box::new(move |view, dragged_view, cx| {
listener(view, dragged_view.downcast().unwrap(), cx);
@@ -279,13 +304,13 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
}
pub trait StatefulInteractive<V: 'static>: StatelessInteractive<V> {
- fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V>;
+ fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<V>;
fn active(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
where
Self: Sized,
{
- self.stateful_interaction().active_style = f(StyleRefinement::default());
+ self.stateful_interactivity().active_style = f(StyleRefinement::default());
self
}
@@ -297,7 +322,7 @@ pub trait StatefulInteractive<V: 'static>: StatelessInteractive<V> {
where
Self: Sized,
{
- self.stateful_interaction().group_active_style = Some(GroupStyle {
+ self.stateful_interactivity().group_active_style = Some(GroupStyle {
group: group_name.into(),
style: f(StyleRefinement::default()),
});
@@ -311,7 +336,7 @@ pub trait StatefulInteractive<V: 'static>: StatelessInteractive<V> {
where
Self: Sized,
{
- self.stateful_interaction()
+ self.stateful_interactivity()
.click_listeners
.push(Box::new(move |view, event, cx| listener(view, event, cx)));
self
@@ -326,10 +351,10 @@ pub trait StatefulInteractive<V: 'static>: StatelessInteractive<V> {
W: 'static + Render,
{
debug_assert!(
- self.stateful_interaction().drag_listener.is_none(),
+ self.stateful_interactivity().drag_listener.is_none(),
"calling on_drag more than once on the same element is not supported"
);
- self.stateful_interaction().drag_listener =
+ self.stateful_interactivity().drag_listener =
Some(Box::new(move |view_state, cursor_offset, cx| AnyDrag {
view: listener(view_state, cx).into(),
cursor_offset,
@@ -342,10 +367,10 @@ pub trait StatefulInteractive<V: 'static>: StatelessInteractive<V> {
Self: Sized,
{
debug_assert!(
- self.stateful_interaction().hover_listener.is_none(),
+ self.stateful_interactivity().hover_listener.is_none(),
"calling on_hover more than once on the same element is not supported"
);
- self.stateful_interaction().hover_listener = Some(Box::new(listener));
+ self.stateful_interactivity().hover_listener = Some(Box::new(listener));
self
}
@@ -358,10 +383,10 @@ pub trait StatefulInteractive<V: 'static>: StatelessInteractive<V> {
W: 'static + Render,
{
debug_assert!(
- self.stateful_interaction().tooltip_builder.is_none(),
+ self.stateful_interactivity().tooltip_builder.is_none(),
"calling tooltip more than once on the same element is not supported"
);
- self.stateful_interaction().tooltip_builder = Some(Arc::new(move |view_state, cx| {
+ self.stateful_interactivity().tooltip_builder = Some(Arc::new(move |view_state, cx| {
build_tooltip(view_state, cx).into()
}));
@@ -369,11 +394,11 @@ pub trait StatefulInteractive<V: 'static>: StatelessInteractive<V> {
}
}
-pub trait ElementInteraction<V: 'static>: 'static {
- fn as_stateless(&self) -> &StatelessInteraction<V>;
- fn as_stateless_mut(&mut self) -> &mut StatelessInteraction<V>;
- fn as_stateful(&self) -> Option<&StatefulInteraction<V>>;
- fn as_stateful_mut(&mut self) -> Option<&mut StatefulInteraction<V>>;
+pub trait ElementInteractivity<V: 'static>: 'static {
+ fn as_stateless(&self) -> &StatelessInteractivity<V>;
+ fn as_stateless_mut(&mut self) -> &mut StatelessInteractivity<V>;
+ fn as_stateful(&self) -> Option<&StatefulInteractivity<V>>;
+ fn as_stateful_mut(&mut self) -> Option<&mut StatefulInteractivity<V>>;
fn initialize<R>(
&mut self,
@@ -735,11 +760,11 @@ pub trait ElementInteraction<V: 'static>: 'static {
}
#[derive(Deref, DerefMut)]
-pub struct StatefulInteraction<V> {
+pub struct StatefulInteractivity<V> {
pub id: ElementId,
#[deref]
#[deref_mut]
- stateless: StatelessInteraction<V>,
+ stateless: StatelessInteractivity<V>,
click_listeners: SmallVec<[ClickListener<V>; 2]>,
active_style: StyleRefinement,
group_active_style: Option<GroupStyle>,
@@ -748,29 +773,29 @@ pub struct StatefulInteraction<V> {
tooltip_builder: Option<TooltipBuilder<V>>,
}
-impl<V: 'static> ElementInteraction<V> for StatefulInteraction<V> {
- fn as_stateful(&self) -> Option<&StatefulInteraction<V>> {
+impl<V: 'static> ElementInteractivity<V> for StatefulInteractivity<V> {
+ fn as_stateful(&self) -> Option<&StatefulInteractivity<V>> {
Some(self)
}
- fn as_stateful_mut(&mut self) -> Option<&mut StatefulInteraction<V>> {
+ fn as_stateful_mut(&mut self) -> Option<&mut StatefulInteractivity<V>> {
Some(self)
}
- fn as_stateless(&self) -> &StatelessInteraction<V> {
+ fn as_stateless(&self) -> &StatelessInteractivity<V> {
&self.stateless
}
- fn as_stateless_mut(&mut self) -> &mut StatelessInteraction<V> {
+ fn as_stateless_mut(&mut self) -> &mut StatelessInteractivity<V> {
&mut self.stateless
}
}
-impl<V> From<ElementId> for StatefulInteraction<V> {
+impl<V> From<ElementId> for StatefulInteractivity<V> {
fn from(id: ElementId) -> Self {
Self {
id,
- stateless: StatelessInteraction::default(),
+ stateless: StatelessInteractivity::default(),
click_listeners: SmallVec::new(),
drag_listener: None,
hover_listener: None,
@@ -783,7 +808,7 @@ impl<V> From<ElementId> for StatefulInteraction<V> {
type DropListener<V> = dyn Fn(&mut V, AnyView, &mut ViewContext<V>) + 'static;
-pub struct StatelessInteraction<V> {
+pub struct StatelessInteractivity<V> {
pub dispatch_context: DispatchContext,
pub mouse_down_listeners: SmallVec<[MouseDownListener<V>; 2]>,
pub mouse_up_listeners: SmallVec<[MouseUpListener<V>; 2]>,
@@ -797,9 +822,9 @@ pub struct StatelessInteraction<V> {
drop_listeners: SmallVec<[(TypeId, Box<DropListener<V>>); 2]>,
}
-impl<V> StatelessInteraction<V> {
- pub fn into_stateful(self, id: impl Into<ElementId>) -> StatefulInteraction<V> {
- StatefulInteraction {
+impl<V> StatelessInteractivity<V> {
+ pub fn into_stateful(self, id: impl Into<ElementId>) -> StatefulInteractivity<V> {
+ StatefulInteractivity {
id: id.into(),
stateless: self,
click_listeners: SmallVec::new(),
@@ -877,7 +902,7 @@ impl InteractiveElementState {
}
}
-impl<V> Default for StatelessInteraction<V> {
+impl<V> Default for StatelessInteractivity<V> {
fn default() -> Self {
Self {
dispatch_context: DispatchContext::default(),
@@ -895,20 +920,20 @@ impl<V> Default for StatelessInteraction<V> {
}
}
-impl<V: 'static> ElementInteraction<V> for StatelessInteraction<V> {
- fn as_stateful(&self) -> Option<&StatefulInteraction<V>> {
+impl<V: 'static> ElementInteractivity<V> for StatelessInteractivity<V> {
+ fn as_stateful(&self) -> Option<&StatefulInteractivity<V>> {
None
}
- fn as_stateful_mut(&mut self) -> Option<&mut StatefulInteraction<V>> {
+ fn as_stateful_mut(&mut self) -> Option<&mut StatefulInteractivity<V>> {
None
}
- fn as_stateless(&self) -> &StatelessInteraction<V> {
+ fn as_stateless(&self) -> &StatelessInteractivity<V> {
self
}
- fn as_stateless_mut(&mut self) -> &mut StatelessInteraction<V> {
+ fn as_stateless_mut(&mut self) -> &mut StatelessInteractivity<V> {
self
}
}
@@ -277,7 +277,7 @@ impl Style {
pub fn paint<V: 'static>(&self, bounds: Bounds<Pixels>, cx: &mut ViewContext<V>) {
let rem_size = cx.rem_size();
- cx.stack(0, |cx| {
+ cx.with_z_index(0, |cx| {
cx.paint_shadows(
bounds,
self.corner_radii.to_pixels(bounds.size, rem_size),
@@ -287,7 +287,7 @@ impl Style {
let background_color = self.background.as_ref().and_then(Fill::color);
if background_color.is_some() || self.is_border_visible() {
- cx.stack(1, |cx| {
+ cx.with_z_index(1, |cx| {
cx.paint_quad(
bounds,
self.corner_radii.to_pixels(bounds.size, rem_size),
@@ -142,8 +142,6 @@ impl Line {
color,
)?;
}
- } else {
- dbg!(content_mask.bounds, max_glyph_bounds);
}
}
}
@@ -1698,8 +1698,8 @@ impl<'a, V: 'static> ViewContext<'a, V> {
&mut self.window_cx
}
- pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
- self.window.z_index_stack.push(order);
+ pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
+ self.window.z_index_stack.push(z_index);
let result = f(self);
self.window.z_index_stack.pop();
result
@@ -9,4 +9,5 @@ path = "src/menu2.rs"
doctest = false
[dependencies]
-gpui = { package = "gpui2", path = "../gpui2" }
+serde.workspace = true
+serde_derive.workspace = true
@@ -1,25 +1,25 @@
-// todo!(use actions! macro)
+use serde_derive::Deserialize;
-#[derive(Clone, Debug, Default, PartialEq)]
+#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct Cancel;
-#[derive(Clone, Debug, Default, PartialEq)]
+#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct Confirm;
-#[derive(Clone, Debug, Default, PartialEq)]
+#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct SecondaryConfirm;
-#[derive(Clone, Debug, Default, PartialEq)]
+#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct SelectPrev;
-#[derive(Clone, Debug, Default, PartialEq)]
+#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct SelectNext;
-#[derive(Clone, Debug, Default, PartialEq)]
+#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct SelectFirst;
-#[derive(Clone, Debug, Default, PartialEq)]
+#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct SelectLast;
-#[derive(Clone, Debug, Default, PartialEq)]
+#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct ShowContextMenu;
@@ -18,11 +18,11 @@
// Dismiss,
// }
-use std::ops::Range;
+use std::cmp;
use gpui::{
- div, list, red, AppContext, Component, Div, Element, ElementId, ParentElement, Render, Styled,
- ViewContext,
+ div, list, Component, ElementId, FocusHandle, Focusable, ParentElement, StatelessInteractive,
+ Styled, ViewContext,
};
// pub struct Picker<D> {
@@ -43,8 +43,9 @@ pub trait PickerDelegate: Sized + 'static {
fn match_count(&self, picker_id: ElementId) -> usize;
- // fn selected_index(&self) -> usize;
- // fn set_selected_index(&mut self, ix: usize, cx: &mut ViewContext<Picker<Self>>);
+ fn selected_index(&self, picker_id: ElementId) -> usize;
+ fn set_selected_index(&mut self, ix: usize, picker_id: ElementId, cx: &mut ViewContext<Self>);
+
// fn update_matches(&mut self, query: String, cx: &mut ViewContext<Picker<Self>>) -> Task<()>;
// fn confirm(&mut self, secondary: bool, cx: &mut ViewContext<Picker<Self>>);
// fn dismissed(&mut self, cx: &mut ViewContext<Picker<Self>>);
@@ -53,8 +54,6 @@ pub trait PickerDelegate: Sized + 'static {
fn render_match(
&self,
ix: usize,
- active: bool,
- hovered: bool,
selected: bool,
picker_id: ElementId,
cx: &mut ViewContext<Self>,
@@ -84,32 +83,72 @@ pub trait PickerDelegate: Sized + 'static {
#[derive(Component)]
pub struct Picker<V: PickerDelegate> {
id: ElementId,
+ focus_handle: FocusHandle,
phantom: std::marker::PhantomData<V>,
}
impl<V: PickerDelegate> Picker<V> {
- pub fn new(id: impl Into<ElementId>) -> Self {
+ pub fn new(id: impl Into<ElementId>, focus_handle: FocusHandle) -> Self {
Self {
id: id.into(),
+ focus_handle,
phantom: std::marker::PhantomData,
}
}
}
impl<V: 'static + PickerDelegate> Picker<V> {
- pub fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
- div().size_full().id(self.id.clone()).child(
- list(
- "candidates",
- view.match_count(self.id.clone()),
- move |this: &mut V, visible_range, cx| {
- visible_range
- .map(|ix| this.render_match(ix, false, false, false, self.id.clone(), cx))
- .collect()
- },
+ pub fn render(self, view: &mut V, _cx: &mut ViewContext<V>) -> impl Component<V> {
+ let id = self.id.clone();
+ div()
+ .size_full()
+ .id(self.id.clone())
+ .track_focus(&self.focus_handle)
+ .context("picker")
+ .on_focus(|v, e, cx| {
+ dbg!("FOCUSED!");
+ })
+ .on_blur(|v, e, cx| {
+ dbg!("BLURRED!");
+ })
+ .on_action({
+ let id = id.clone();
+ move |view: &mut V, _: &menu::SelectNext, cx| {
+ let index = view.selected_index(id.clone());
+ let count = view.match_count(id.clone());
+ if count > 0 {
+ view.set_selected_index(cmp::min(index + 1, count - 1), id.clone(), cx);
+ }
+ }
+ })
+ .on_action({
+ let id = id.clone();
+ move |view, _: &menu::SelectPrev, cx| {
+ let index = view.selected_index(id.clone());
+ let count = view.match_count(id.clone());
+ if count > 0 {
+ view.set_selected_index((index + 1) % count, id.clone(), cx);
+ }
+ }
+ })
+ .on_action(|view, _: &menu::SelectFirst, cx| {})
+ .on_action(|view, _: &menu::SelectLast, cx| {})
+ .on_action(|view, _: &menu::Cancel, cx| {})
+ .on_action(|view, _: &menu::Confirm, cx| {})
+ .on_action(|view, _: &menu::SecondaryConfirm, cx| {})
+ .child(
+ list(
+ "candidates",
+ view.match_count(self.id.clone()),
+ move |view: &mut V, visible_range, cx| {
+ let selected_ix = view.selected_index(self.id.clone());
+ visible_range
+ .map(|ix| view.render_match(ix, ix == selected_ix, self.id.clone(), cx))
+ .collect()
+ },
+ )
+ .size_full(),
)
- .size_full(),
- )
}
}
@@ -25,6 +25,7 @@ smallvec.workspace = true
strum = { version = "0.25.0", features = ["derive"] }
theme = { path = "../theme" }
theme2 = { path = "../theme2" }
+menu = { package = "menu2", path = "../menu2" }
ui = { package = "ui2", path = "../ui2", features = ["stories"] }
util = { path = "../util" }
picker = { package = "picker2", path = "../picker2" }
@@ -1,5 +1,5 @@
use gpui::{
- div, Div, FocusEnabled, Focusable, KeyBinding, ParentElement, Render, StatefulInteraction,
+ div, Div, FocusEnabled, Focusable, KeyBinding, ParentElement, Render, StatefulInteractivity,
StatelessInteractive, Styled, View, VisualContext, WindowContext,
};
use serde::Deserialize;
@@ -31,7 +31,7 @@ impl FocusStory {
}
impl Render for FocusStory {
- type Element = Div<Self, StatefulInteraction<Self>, FocusEnabled<Self>>;
+ type Element = Div<Self, StatefulInteractivity<Self>, FocusEnabled<Self>>;
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
let theme = cx.theme();
@@ -48,20 +48,18 @@ impl Render for FocusStory {
.id("parent")
.focusable()
.context("parent")
- .on_action(|_, action: &ActionA, phase, cx| {
- println!("Action A dispatched on parent during {:?}", phase);
+ .on_action(|_, action: &ActionA, cx| {
+ println!("Action A dispatched on parent during");
})
- .on_action(|_, action: &ActionB, phase, cx| {
- println!("Action B dispatched on parent during {:?}", phase);
+ .on_action(|_, action: &ActionB, cx| {
+ println!("Action B dispatched on parent during");
})
.on_focus(|_, _, _| println!("Parent focused"))
.on_blur(|_, _, _| println!("Parent blurred"))
.on_focus_in(|_, _, _| println!("Parent focus_in"))
.on_focus_out(|_, _, _| println!("Parent focus_out"))
- .on_key_down(|_, event, phase, _| {
- println!("Key down on parent {:?} {:?}", phase, event)
- })
- .on_key_up(|_, event, phase, _| println!("Key up on parent {:?} {:?}", phase, event))
+ .on_key_down(|_, event, phase, _| println!("Key down on parent {:?}", event))
+ .on_key_up(|_, event, phase, _| println!("Key up on parent {:?}", event))
.size_full()
.bg(color_1)
.focus(|style| style.bg(color_2))
@@ -70,8 +68,8 @@ impl Render for FocusStory {
div()
.track_focus(&child_1)
.context("child-1")
- .on_action(|_, action: &ActionB, phase, cx| {
- println!("Action B dispatched on child 1 during {:?}", phase);
+ .on_action(|_, action: &ActionB, cx| {
+ println!("Action B dispatched on child 1 during");
})
.w_full()
.h_6()
@@ -82,20 +80,16 @@ impl Render for FocusStory {
.on_blur(|_, _, _| println!("Child 1 blurred"))
.on_focus_in(|_, _, _| println!("Child 1 focus_in"))
.on_focus_out(|_, _, _| println!("Child 1 focus_out"))
- .on_key_down(|_, event, phase, _| {
- println!("Key down on child 1 {:?} {:?}", phase, event)
- })
- .on_key_up(|_, event, phase, _| {
- println!("Key up on child 1 {:?} {:?}", phase, event)
- })
+ .on_key_down(|_, event, phase, _| println!("Key down on child 1 {:?}", event))
+ .on_key_up(|_, event, phase, _| println!("Key up on child 1 {:?}", event))
.child("Child 1"),
)
.child(
div()
.track_focus(&child_2)
.context("child-2")
- .on_action(|_, action: &ActionC, phase, cx| {
- println!("Action C dispatched on child 2 during {:?}", phase);
+ .on_action(|_, action: &ActionC, cx| {
+ println!("Action C dispatched on child 2 during");
})
.w_full()
.h_6()
@@ -104,12 +98,8 @@ impl Render for FocusStory {
.on_blur(|_, _, _| println!("Child 2 blurred"))
.on_focus_in(|_, _, _| println!("Child 2 focus_in"))
.on_focus_out(|_, _, _| println!("Child 2 focus_out"))
- .on_key_down(|_, event, phase, _| {
- println!("Key down on child 2 {:?} {:?}", phase, event)
- })
- .on_key_up(|_, event, phase, _| {
- println!("Key up on child 2 {:?} {:?}", phase, event)
- })
+ .on_key_down(|_, event, phase, _| println!("Key down on child 2 {:?}", event))
+ .on_key_up(|_, event, phase, _| println!("Key up on child 2 {:?}", event))
.child("Child 2"),
)
}
@@ -1,5 +1,5 @@
use crate::{story::Story, story_selector::ComponentStory};
-use gpui::{Div, Render, StatefulInteraction, View, VisualContext};
+use gpui::{Div, Render, StatefulInteractivity, View, VisualContext};
use strum::IntoEnumIterator;
use ui::prelude::*;
@@ -12,7 +12,7 @@ impl KitchenSinkStory {
}
impl Render for KitchenSinkStory {
- type Element = Div<Self, StatefulInteraction<Self>>;
+ type Element = Div<Self, StatefulInteractivity<Self>>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let component_stories = ComponentStory::iter()
@@ -1,15 +1,18 @@
use gpui::{
- black, div, red, Div, Fill, ParentElement, Render, SharedString, Styled, View, VisualContext,
- WindowContext,
+ div, Component, Div, FocusHandle, KeyBinding, ParentElement, Render, SharedString,
+ StatelessInteractive, Styled, View, VisualContext, WindowContext,
};
use picker::{Picker, PickerDelegate};
+use theme2::ActiveTheme;
pub struct PickerStory {
+ selected_ix: usize,
candidates: Vec<SharedString>,
+ focus_handle: FocusHandle,
}
impl PickerDelegate for PickerStory {
- type ListItem = SharedString;
+ type ListItem = Div<Self>;
fn match_count(&self, _picker_id: gpui::ElementId) -> usize {
self.candidates.len()
@@ -18,46 +21,118 @@ impl PickerDelegate for PickerStory {
fn render_match(
&self,
ix: usize,
- _active: bool,
- _hovered: bool,
- _selected: bool,
+ selected: bool,
_picker_id: gpui::ElementId,
cx: &mut gpui::ViewContext<Self>,
) -> Self::ListItem {
- self.candidates[ix].clone()
+ let colors = cx.theme().colors();
+
+ div()
+ .text_color(colors.text)
+ .when(selected, |s| {
+ s.border_l_10().border_color(colors.terminal_ansi_yellow)
+ })
+ .hover(|style| {
+ style
+ .bg(colors.element_active)
+ .text_color(colors.text_accent)
+ })
+ .child(self.candidates[ix].clone())
+ }
+
+ fn selected_index(&self, picker_id: gpui::ElementId) -> usize {
+ self.selected_ix
+ }
+
+ fn set_selected_index(
+ &mut self,
+ ix: usize,
+ _picker_id: gpui::ElementId,
+ _cx: &mut gpui::ViewContext<Self>,
+ ) {
+ self.selected_ix = ix;
}
}
impl PickerStory {
pub fn new(cx: &mut WindowContext) -> View<Self> {
- cx.build_view(|cx| PickerStory {
- candidates: vec![
- "Pizza (Italy)".into(),
- "Sushi (Japan)".into(),
- "Paella (Spain)".into(),
- "Tacos (Mexico)".into(),
- "Peking Duck (China)".into(),
- "Fish and Chips (UK)".into(),
- "Croissant (France)".into(),
- "Bratwurst (Germany)".into(),
- "Poutine (Canada)".into(),
- "Chicken Tikka Masala (India)".into(),
- "Feijoada (Brazil)".into(),
- "Kimchi (Korea)".into(),
- "Borscht (Ukraine)".into(),
- "Falafel (Middle East)".into(),
- "Baklava (Turkey)".into(),
- "Shepherd's Pie (Ireland)".into(),
- "Rendang (Indonesia)".into(),
- "Kebab (Middle East)".into(),
- "Ceviche (Peru)".into(),
- "Pierogi (Poland)".into(),
- "Churrasco (Brazil)".into(),
- "Moussaka (Greece)".into(),
- "Lasagna (Italy)".into(),
- "Pad Thai (Thailand)".into(),
- "Pho (Vietnam)".into(),
- ],
+ cx.build_view(|cx| {
+ cx.bind_keys([
+ KeyBinding::new("up", menu::SelectPrev, Some("picker")),
+ KeyBinding::new("pageup", menu::SelectFirst, Some("picker")),
+ KeyBinding::new("shift-pageup", menu::SelectFirst, Some("picker")),
+ KeyBinding::new("ctrl-p", menu::SelectPrev, Some("picker")),
+ KeyBinding::new("down", menu::SelectNext, Some("picker")),
+ KeyBinding::new("pagedown", menu::SelectLast, Some("picker")),
+ KeyBinding::new("shift-pagedown", menu::SelectFirst, Some("picker")),
+ KeyBinding::new("ctrl-n", menu::SelectNext, Some("picker")),
+ KeyBinding::new("cmd-up", menu::SelectFirst, Some("picker")),
+ KeyBinding::new("cmd-down", menu::SelectLast, Some("picker")),
+ KeyBinding::new("enter", menu::Confirm, Some("picker")),
+ KeyBinding::new("ctrl-enter", menu::ShowContextMenu, Some("picker")),
+ KeyBinding::new("cmd-enter", menu::SecondaryConfirm, Some("picker")),
+ KeyBinding::new("escape", menu::Cancel, Some("picker")),
+ KeyBinding::new("ctrl-c", menu::Cancel, Some("picker")),
+ ]);
+
+ let fh = cx.focus_handle();
+ cx.focus(&fh);
+
+ PickerStory {
+ focus_handle: fh,
+ candidates: vec![
+ "Baguette (France)".into(),
+ "Baklava (Turkey)".into(),
+ "Beef Wellington (UK)".into(),
+ "Biryani (India)".into(),
+ "Borscht (Ukraine)".into(),
+ "Bratwurst (Germany)".into(),
+ "Bulgogi (Korea)".into(),
+ "Burrito (USA)".into(),
+ "Ceviche (Peru)".into(),
+ "Chicken Tikka Masala (India)".into(),
+ "Churrasco (Brazil)".into(),
+ "Couscous (North Africa)".into(),
+ "Croissant (France)".into(),
+ "Dim Sum (China)".into(),
+ "Empanada (Argentina)".into(),
+ "Fajitas (Mexico)".into(),
+ "Falafel (Middle East)".into(),
+ "Feijoada (Brazil)".into(),
+ "Fish and Chips (UK)".into(),
+ "Fondue (Switzerland)".into(),
+ "Goulash (Hungary)".into(),
+ "Haggis (Scotland)".into(),
+ "Kebab (Middle East)".into(),
+ "Kimchi (Korea)".into(),
+ "Lasagna (Italy)".into(),
+ "Maple Syrup Pancakes (Canada)".into(),
+ "Moussaka (Greece)".into(),
+ "Pad Thai (Thailand)".into(),
+ "Paella (Spain)".into(),
+ "Pancakes (USA)".into(),
+ "Pasta Carbonara (Italy)".into(),
+ "Pavlova (Australia)".into(),
+ "Peking Duck (China)".into(),
+ "Pho (Vietnam)".into(),
+ "Pierogi (Poland)".into(),
+ "Pizza (Italy)".into(),
+ "Poutine (Canada)".into(),
+ "Pretzel (Germany)".into(),
+ "Ramen (Japan)".into(),
+ "Rendang (Indonesia)".into(),
+ "Sashimi (Japan)".into(),
+ "Satay (Indonesia)".into(),
+ "Shepherd's Pie (Ireland)".into(),
+ "Sushi (Japan)".into(),
+ "Tacos (Mexico)".into(),
+ "Tandoori Chicken (India)".into(),
+ "Tortilla (Spain)".into(),
+ "Tzatziki (Greece)".into(),
+ "Wiener Schnitzel (Austria)".into(),
+ ],
+ selected_ix: 0,
+ }
})
}
}
@@ -66,9 +141,11 @@ impl Render for PickerStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
+ let theme = cx.theme();
+
div()
- .text_color(red())
+ .bg(theme.styles.colors.background)
.size_full()
- .child(Picker::new("picker_story"))
+ .child(Picker::new("picker_story", self.focus_handle.clone()))
}
}
@@ -1,5 +1,5 @@
use gpui::{
- div, px, Component, Div, ParentElement, Render, SharedString, StatefulInteraction, Styled,
+ div, px, Component, Div, ParentElement, Render, SharedString, StatefulInteractivity, Styled,
View, VisualContext, WindowContext,
};
use theme2::ActiveTheme;
@@ -13,7 +13,7 @@ impl ScrollStory {
}
impl Render for ScrollStory {
- type Element = Div<Self, StatefulInteraction<Self>>;
+ type Element = Div<Self, StatefulInteractivity<Self>>;
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
let theme = cx.theme();
@@ -128,7 +128,7 @@ impl<V: 'static> Checkbox<V> {
// click area for the checkbox.
.size_5()
// Because we've enlarged the click area, we need to create a
- // `group` to pass down interaction events to the checkbox.
+ // `group` to pass down interactivity events to the checkbox.
.group(group_id.clone())
.child(
div()
@@ -148,7 +148,7 @@ impl<V: 'static> Checkbox<V> {
.bg(bg_color)
.border()
.border_color(border_color)
- // We only want the interaction states to fire when we
+ // We only want the interactivity states to fire when we
// are in a checkbox that isn't disabled.
.when(!self.disabled, |this| {
// Here instead of `hover()` we use `group_hover()`
@@ -37,4 +37,3 @@
((symbol) @comment
(#match? @comment "^#[cC][iIsS]$"))
-
@@ -37,4 +37,3 @@
((symbol) @comment
(#match? @comment "^#[cC][iIsS]$"))
-