Reconcile with upstream changes

Marshall Bowers created

Change summary

crates/gpui3_macros/src/derive_element.rs      | 27 +++++++++++--------
crates/storybook2/src/stories/kitchen_sink.rs  |  2 
crates/storybook2/src/stories/z_index.rs       |  4 +-
crates/ui2/src/children.rs                     |  2 
crates/ui2/src/components/assistant_panel.rs   |  4 +-
crates/ui2/src/components/breadcrumb.rs        |  4 +-
crates/ui2/src/components/buffer.rs            |  8 ++--
crates/ui2/src/components/chat_panel.rs        |  6 ++--
crates/ui2/src/components/collab_panel.rs      |  8 ++--
crates/ui2/src/components/command_palette.rs   |  4 +-
crates/ui2/src/components/context_menu.rs      |  4 +-
crates/ui2/src/components/editor_pane.rs       |  2 
crates/ui2/src/components/facepile.rs          |  4 +-
crates/ui2/src/components/icon_button.rs       |  2 
crates/ui2/src/components/keybinding.rs        |  6 ++--
crates/ui2/src/components/language_selector.rs |  4 +-
crates/ui2/src/components/list.rs              | 14 +++++-----
crates/ui2/src/components/multi_buffer.rs      |  4 +-
crates/ui2/src/components/palette.rs           |  6 ++--
crates/ui2/src/components/panel.rs             |  4 +-
crates/ui2/src/components/panes.rs             |  4 +-
crates/ui2/src/components/player_stack.rs      |  2 
crates/ui2/src/components/project_panel.rs     |  4 +-
crates/ui2/src/components/recent_projects.rs   |  4 +-
crates/ui2/src/components/status_bar.rs        |  6 ++--
crates/ui2/src/components/tab.rs               |  4 +-
crates/ui2/src/components/tab_bar.rs           |  4 +-
crates/ui2/src/components/terminal.rs          |  4 +-
crates/ui2/src/components/theme_selector.rs    |  4 +-
crates/ui2/src/components/title_bar.rs         |  4 +-
crates/ui2/src/components/toast.rs             |  4 +-
crates/ui2/src/components/toolbar.rs           |  4 +-
crates/ui2/src/components/traffic_lights.rs    |  6 ++--
crates/ui2/src/components/workspace.rs         |  4 +-
crates/ui2/src/element_ext.rs                  |  4 +-
crates/ui2/src/elements/avatar.rs              |  4 +-
crates/ui2/src/elements/button.rs              |  4 +-
crates/ui2/src/elements/details.rs             |  4 +-
crates/ui2/src/elements/icon.rs                |  4 +-
crates/ui2/src/elements/input.rs               |  4 +-
crates/ui2/src/elements/label.rs               |  4 +-
crates/ui2/src/elements/stack.rs               |  6 ++--
crates/ui2/src/elements/tool_divider.rs        |  2 
crates/ui2/src/story.rs                        |  6 ++--
44 files changed, 112 insertions(+), 107 deletions(-)

Detailed changes

crates/gpui3_macros/src/derive_element.rs 🔗

@@ -21,30 +21,35 @@ pub fn derive_element(input: TokenStream) -> TokenStream {
         impl #impl_generics gpui3::Element for #type_name #ty_generics
         #where_clause
         {
-            type State = #state_type;
-            type FrameState = gpui3::AnyElement<#state_type>;
+            type ViewState = #state_type;
+            type ElementState = gpui3::AnyElement<#state_type>;
+
+            fn element_id(&self) -> Option<gpui3::ElementId> {
+                None
+            }
 
             fn layout(
                 &mut self,
                 state: &mut #state_type,
-                cx: &mut gpui3::ViewContext<Self::State>,
-            ) -> anyhow::Result<(gpui3::LayoutId, Self::FrameState)> {
+                element_state: Option<Self::ElementState>,
+                cx: &mut gpui3::ViewContext<Self::ViewState>,
+            ) -> (gpui3::LayoutId, Self::ElementState) {
                 use gpui3::IntoAnyElement;
 
                 let mut rendered_element = self.render(cx).into_any();
-                let layout_id = rendered_element.layout(state, cx)?;
-                Ok((layout_id, rendered_element))
+                let layout_id = rendered_element.layout(state, cx);
+                (layout_id, rendered_element)
             }
 
             fn paint(
                 &mut self,
                 bounds: gpui3::Bounds<gpui3::Pixels>,
-                state: &mut Self::State,
-                rendered_element: &mut Self::FrameState,
-                cx: &mut gpui3::ViewContext<Self::State>,
-            ) -> anyhow::Result<()> {
+                state: &mut Self::ViewState,
+                element_state: &mut Self::ElementState,
+                cx: &mut gpui3::ViewContext<Self::ViewState>,
+            ) {
                 // TODO: Where do we get the `offset` from?
-                rendered_element.paint(state, None, cx)
+                element_state.paint(state, None, cx)
             }
         }
     };

crates/storybook2/src/stories/kitchen_sink.rs 🔗

@@ -18,7 +18,7 @@ impl<S: 'static + Send + Sync + Clone> KitchenSinkStory<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let element_stories = ElementStory::iter().map(|selector| selector.story());
         let component_stories = ComponentStory::iter().map(|selector| selector.story());
 

crates/storybook2/src/stories/z_index.rs 🔗

@@ -19,7 +19,7 @@ impl<S: 'static + Send + Sync> ZIndexStory<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         Story::container(cx)
             .child(Story::title(cx, "z-index"))
             .child(
@@ -103,7 +103,7 @@ impl<S: 'static + Send + Sync> ZIndexExample<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         div()
             .relative()
             .size_full()

crates/ui2/src/children.rs 🔗

@@ -4,4 +4,4 @@ use gpui3::{AnyElement, ViewContext};
 
 pub type HackyChildren<S> = fn(&mut ViewContext<S>, &dyn Any) -> Vec<AnyElement<S>>;
 
-pub type HackyChildrenPayload = Box<dyn Any>;
+pub type HackyChildrenPayload = Box<dyn Any + Send + Sync>;

crates/ui2/src/components/assistant_panel.rs 🔗

@@ -26,7 +26,7 @@ impl<S: 'static + Send + Sync + Clone> AssistantPanel<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         struct PanelPayload {
@@ -110,7 +110,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, AssistantPanel<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/breadcrumb.rs 🔗

@@ -31,7 +31,7 @@ impl<S: 'static + Send + Sync + Clone> Breadcrumb<S> {
             .text_color(HighlightColor::Default.hsla(theme))
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         let symbols_len = self.symbols.len();
@@ -99,7 +99,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let theme = theme(cx);
 
             Story::container(cx)

crates/ui2/src/components/buffer.rs 🔗

@@ -162,7 +162,7 @@ impl<S: 'static + Send + Sync + Clone> Buffer<S> {
         self
     }
 
-    fn render_row(row: BufferRow, cx: &WindowContext) -> impl Element<State = S> {
+    fn render_row(row: BufferRow, cx: &WindowContext) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let system_color = SystemColor::new();
 
@@ -213,7 +213,7 @@ impl<S: 'static + Send + Sync + Clone> Buffer<S> {
             }))
     }
 
-    fn render_rows(&self, cx: &WindowContext) -> Vec<impl Element<State = S>> {
+    fn render_rows(&self, cx: &WindowContext) -> Vec<impl Element<ViewState = S>> {
         match &self.rows {
             Some(rows) => rows
                 .rows
@@ -224,7 +224,7 @@ impl<S: 'static + Send + Sync + Clone> Buffer<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let rows = self.render_rows(cx);
 
@@ -263,7 +263,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let theme = theme(cx);
 
             Story::container(cx)

crates/ui2/src/components/chat_panel.rs 🔗

@@ -25,7 +25,7 @@ impl<S: 'static + Send + Sync + Clone> ChatPanel<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()
@@ -89,7 +89,7 @@ impl<S: 'static + Send + Sync + Clone> ChatMessage<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         div()
             .flex()
             .flex_col()
@@ -130,7 +130,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, ChatPanel<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/collab_panel.rs 🔗

@@ -23,7 +23,7 @@ impl<S: 'static + Send + Sync + Clone> CollabPanel<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let color = ThemeColor::new(cx);
 
@@ -103,7 +103,7 @@ impl<S: 'static + Send + Sync + Clone> CollabPanel<S> {
         label: impl Into<ArcCow<'static, str>>,
         expanded: bool,
         theme: &Theme,
-    ) -> impl Element<State = S> {
+    ) -> impl Element<ViewState = S> {
         div()
             .h_7()
             .px_2()
@@ -131,7 +131,7 @@ impl<S: 'static + Send + Sync + Clone> CollabPanel<S> {
         avatar_uri: impl Into<ArcCow<'static, str>>,
         label: impl Into<ArcCow<'static, str>>,
         theme: &Theme,
-    ) -> impl Element<State = S> {
+    ) -> impl Element<ViewState = S> {
         div()
             .h_7()
             .px_2()
@@ -180,7 +180,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, CollabPanel<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/command_palette.rs 🔗

@@ -17,7 +17,7 @@ impl<S: 'static + Send + Sync + Clone> CommandPalette<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         div().child(
             Palette::new(self.scroll_state.clone())
                 .items(example_editor_actions())
@@ -49,7 +49,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, CommandPalette<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/context_menu.rs 🔗

@@ -43,7 +43,7 @@ impl<S: 'static + Send + Sync + Clone> ContextMenu<S> {
             items: items.into_iter().collect(),
         }
     }
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         v_stack()
@@ -87,7 +87,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, ContextMenu<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/editor_pane.rs 🔗

@@ -20,7 +20,7 @@ impl<S: 'static + Send + Sync + Clone> EditorPane<S> {
         Self { editor }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         struct LeftItemsPayload {
             path: PathBuf,
             symbols: Vec<Symbol>,

crates/ui2/src/components/facepile.rs 🔗

@@ -17,7 +17,7 @@ impl<S: 'static + Send + Sync> Facepile<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let player_count = self.players.len();
         let player_list = self.players.iter().enumerate().map(|(ix, player)| {
@@ -52,7 +52,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let players = static_players();
 
             Story::container(cx)

crates/ui2/src/components/icon_button.rs 🔗

@@ -66,7 +66,7 @@ impl<S: 'static + Send + Sync> IconButton<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         let icon_color = match (self.state, self.color) {

crates/ui2/src/components/keybinding.rs 🔗

@@ -35,7 +35,7 @@ impl<S: 'static + Send + Sync + Clone> Keybinding<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         div()
             .flex()
             .gap_2()
@@ -72,7 +72,7 @@ impl<S: 'static + Send + Sync> Key<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()
@@ -189,7 +189,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let all_modifier_permutations = ModifierKey::iter().permutations(2);
 
             Story::container(cx)

crates/ui2/src/components/language_selector.rs 🔗

@@ -17,7 +17,7 @@ impl<S: 'static + Send + Sync + Clone> LanguageSelector<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         div().child(
             Palette::new(self.scroll_state.clone())
                 .items(vec![
@@ -60,7 +60,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, LanguageSelector<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/list.rs 🔗

@@ -92,7 +92,7 @@ impl<S: 'static + Send + Sync + Clone> ListHeader<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let token = token();
         let system_color = SystemColor::new();
@@ -164,7 +164,7 @@ impl<S: 'static + Send + Sync + Clone> ListSubHeader<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let token = token();
 
@@ -237,7 +237,7 @@ impl<S: 'static + Send + Sync + Clone> From<ListSubHeader<S>> for ListItem<S> {
 }
 
 impl<S: 'static + Send + Sync + Clone> ListItem<S> {
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         match self {
             ListItem::Entry(entry) => div().child(entry.render(cx)),
             ListItem::Separator(separator) => div().child(separator.render(cx)),
@@ -346,7 +346,7 @@ impl<S: 'static + Send + Sync + Clone> ListEntry<S> {
         }
     }
 
-    fn disclosure_control(&mut self, cx: &mut ViewContext<S>) -> Option<impl Element<State = S>> {
+    fn disclosure_control(&mut self, cx: &mut ViewContext<S>) -> Option<impl Element<ViewState = S>> {
         let theme = theme(cx);
         let token = token();
 
@@ -369,7 +369,7 @@ impl<S: 'static + Send + Sync + Clone> ListEntry<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let token = token();
         let system_color = SystemColor::new();
@@ -437,7 +437,7 @@ impl<S: 'static + Send + Sync> ListSeparator<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let color = ThemeColor::new(cx);
 
         div().h_px().w_full().fill(color.border)
@@ -477,7 +477,7 @@ impl<S: 'static + Send + Sync + Clone> List<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let token = token();
         let is_toggleable = self.toggleable != Toggleable::NotToggleable;

crates/ui2/src/components/multi_buffer.rs 🔗

@@ -17,7 +17,7 @@ impl<S: 'static + Send + Sync + Clone> MultiBuffer<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         v_stack()
@@ -62,7 +62,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let theme = theme(cx);
 
             Story::container(cx)

crates/ui2/src/components/palette.rs 🔗

@@ -47,7 +47,7 @@ impl<S: 'static + Send + Sync + Clone> Palette<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         v_stack()
@@ -134,7 +134,7 @@ impl<S: 'static + Send + Sync + Clone> PaletteItem<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()
@@ -172,7 +172,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, Palette<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/panel.rs 🔗

@@ -100,7 +100,7 @@ impl<S: 'static + Send + Sync> Panel<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let token = token();
         let theme = theme(cx);
 
@@ -165,7 +165,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, Panel<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/panes.rs 🔗

@@ -48,7 +48,7 @@ impl<S: 'static + Send + Sync> Pane<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()
@@ -89,7 +89,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         if !self.panes.is_empty() {

crates/ui2/src/components/player_stack.rs 🔗

@@ -17,7 +17,7 @@ impl<S: 'static + Send + Sync> PlayerStack<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let system_color = SystemColor::new();
         let player = self.player_with_call_status.get_player();
         self.player_with_call_status.get_call_status();

crates/ui2/src/components/project_panel.rs 🔗

@@ -20,7 +20,7 @@ impl<S: 'static + Send + Sync + Clone> ProjectPanel<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let color = ThemeColor::new(cx);
 
@@ -78,7 +78,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, ProjectPanel<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/recent_projects.rs 🔗

@@ -17,7 +17,7 @@ impl<S: 'static + Send + Sync + Clone> RecentProjects<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         div().child(
             Palette::new(self.scroll_state.clone())
                 .items(vec![
@@ -56,7 +56,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, RecentProjects<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/status_bar.rs 🔗

@@ -83,7 +83,7 @@ impl<S: 'static + Send + Sync + Clone> StatusBar<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()
@@ -98,7 +98,7 @@ impl<S: 'static + Send + Sync + Clone> StatusBar<S> {
             .child(self.right_tools(&theme))
     }
 
-    fn left_tools(&self, theme: &Theme) -> impl Element<State = S> {
+    fn left_tools(&self, theme: &Theme) -> impl Element<ViewState = S> {
         let workspace_state = get_workspace_state();
 
         div()
@@ -129,7 +129,7 @@ impl<S: 'static + Send + Sync + Clone> StatusBar<S> {
             .child(IconButton::new(Icon::XCircle))
     }
 
-    fn right_tools(&self, theme: &Theme) -> impl Element<State = S> {
+    fn right_tools(&self, theme: &Theme) -> impl Element<ViewState = S> {
         let workspace_state = get_workspace_state();
 
         div()

crates/ui2/src/components/tab.rs 🔗

@@ -74,7 +74,7 @@ impl<S: 'static + Send + Sync + Clone> Tab<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let has_fs_conflict = self.fs_status == FileSystemStatus::Conflict;
         let is_deleted = self.fs_status == FileSystemStatus::Deleted;
@@ -157,7 +157,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let git_statuses = GitStatus::iter();
             let fs_statuses = FileSystemStatus::iter();
 

crates/ui2/src/components/tab_bar.rs 🔗

@@ -23,7 +23,7 @@ impl<S: 'static + Send + Sync + Clone> TabBar<S> {
         self.scroll_state = scroll_state;
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let can_navigate_back = true;
         let can_navigate_forward = false;
@@ -105,7 +105,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, TabBar<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/terminal.rs 🔗

@@ -18,7 +18,7 @@ impl<S: 'static + Send + Sync + Clone> Terminal<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         let can_navigate_back = true;
@@ -109,7 +109,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, Terminal<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/theme_selector.rs 🔗

@@ -17,7 +17,7 @@ impl<S: 'static + Send + Sync + Clone> ThemeSelector<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         div().child(
             Palette::new(self.scroll_state.clone())
                 .items(vec![
@@ -61,7 +61,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, ThemeSelector<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/title_bar.rs 🔗

@@ -46,7 +46,7 @@ impl<S: 'static + Send + Sync + Clone> TitleBar<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         // let has_focus = cx.window_is_active();
         let has_focus = true;
@@ -139,7 +139,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, TitleBar<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/toast.rs 🔗

@@ -41,7 +41,7 @@ impl<S: 'static + Send + Sync> Toast<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let color = ThemeColor::new(cx);
 
         let mut div = div();
@@ -89,7 +89,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, Toast<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/toolbar.rs 🔗

@@ -27,7 +27,7 @@ impl<S: 'static + Send + Sync> Toolbar<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()
@@ -74,7 +74,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let theme = theme(cx);
 
             struct LeftItemsPayload {

crates/ui2/src/components/traffic_lights.rs 🔗

@@ -26,7 +26,7 @@ impl<S: 'static + Send + Sync> TrafficLight<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let system_color = SystemColor::new();
 
@@ -60,7 +60,7 @@ impl<S: 'static + Send + Sync> TrafficLights<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let token = token();
 
@@ -104,7 +104,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, TrafficLights<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/components/workspace.rs 🔗

@@ -125,7 +125,7 @@ impl<S: 'static + Send + Sync + Clone> WorkspaceElement<S> {
         }
     }
 
-    pub fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    pub fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx).clone();
 
         let workspace_state = get_workspace_state();
@@ -353,7 +353,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             // Just render the workspace without any story boilerplate.
             WorkspaceElement::new()
         }

crates/ui2/src/element_ext.rs 🔗

@@ -1,6 +1,6 @@
 use gpui3::Element;
 
-pub trait ElementExt<S: 'static + Send + Sync>: Element<State = S> {
+pub trait ElementExt<S: 'static + Send + Sync>: Element<ViewState = S> {
     /// Applies a given function `then` to the current element if `condition` is true.
     /// This function is used to conditionally modify the element based on a given condition.
     /// If `condition` is false, it just returns the current element as it is.
@@ -15,4 +15,4 @@ pub trait ElementExt<S: 'static + Send + Sync>: Element<State = S> {
     }
 }
 
-impl<S: 'static + Send + Sync, E: Element<State = S>> ElementExt<S> for E {}
+impl<S: 'static + Send + Sync, E: Element<ViewState = S>> ElementExt<S> for E {}

crates/ui2/src/elements/avatar.rs 🔗

@@ -26,7 +26,7 @@ impl<S: 'static + Send + Sync> Avatar<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         let mut img = img();
@@ -64,7 +64,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, Avatar<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/elements/button.rs 🔗

@@ -160,7 +160,7 @@ impl<S: 'static + Send + Sync + Clone> Button<S> {
         self.icon.map(|i| IconElement::new(i).color(icon_color))
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let icon_color = self.icon_color();
         let system_color = SystemColor::new();
@@ -229,7 +229,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let states = InteractionState::iter();
 
             Story::container(cx)

crates/ui2/src/elements/details.rs 🔗

@@ -24,7 +24,7 @@ impl<S: 'static + Send + Sync + Clone> Details<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()
@@ -60,7 +60,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, Details<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/elements/icon.rs 🔗

@@ -170,7 +170,7 @@ impl<S: 'static + Send + Sync> IconElement<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
         let fill = self.color.color(theme);
 
@@ -206,7 +206,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             let icons = Icon::iter();
 
             Story::container(cx)

crates/ui2/src/elements/input.rs 🔗

@@ -45,7 +45,7 @@ impl<S: 'static + Send + Sync> Input<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         let text_el;
@@ -128,7 +128,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, Input<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/elements/label.rs 🔗

@@ -90,7 +90,7 @@ impl<S: 'static + Send + Sync + Clone> Label<S> {
         self
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         let highlight_color = theme.lowest.accent.default.foreground;
@@ -185,7 +185,7 @@ mod stories {
             }
         }
 
-        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+        fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
             Story::container(cx)
                 .child(Story::title_for::<_, Label<S>>(cx))
                 .child(Story::label(cx, "Default"))

crates/ui2/src/elements/stack.rs 🔗

@@ -14,18 +14,18 @@ pub trait Stack: StyleHelpers {
     }
 }
 
-impl<S> Stack for Div<S> {}
+impl<S: 'static + Send + Sync> Stack for Div<S> {}
 
 /// Horizontally stacks elements.
 ///
 /// Sets `flex()`, `flex_row()`, `items_center()`
-pub fn h_stack<S: 'static>() -> Div<S> {
+pub fn h_stack<S: 'static + Send + Sync>() -> Div<S> {
     div().h_stack()
 }
 
 /// Vertically stacks elements.
 ///
 /// Sets `flex()`, `flex_col()`
-pub fn v_stack<S: 'static>() -> Div<S> {
+pub fn v_stack<S: 'static + Send + Sync>() -> Div<S> {
     div().v_stack()
 }

crates/ui2/src/elements/tool_divider.rs 🔗

@@ -15,7 +15,7 @@ impl<S: 'static + Send + Sync> ToolDivider<S> {
         }
     }
 
-    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
+    fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div().w_px().h_3().fill(theme.lowest.base.default.border)

crates/ui2/src/story.rs 🔗

@@ -22,7 +22,7 @@ impl Story {
     pub fn title<S: 'static + Send + Sync>(
         cx: &mut ViewContext<S>,
         title: &str,
-    ) -> impl Element<State = S> {
+    ) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()
@@ -33,14 +33,14 @@ impl Story {
 
     pub fn title_for<S: 'static + Send + Sync, T>(
         cx: &mut ViewContext<S>,
-    ) -> impl Element<State = S> {
+    ) -> impl Element<ViewState = S> {
         Self::title(cx, std::any::type_name::<T>())
     }
 
     pub fn label<S: 'static + Send + Sync>(
         cx: &mut ViewContext<S>,
         label: &str,
-    ) -> impl Element<State = S> {
+    ) -> impl Element<ViewState = S> {
         let theme = theme(cx);
 
         div()