@@ -1,7 +1,7 @@
/// KeyDispatch is where GPUI deals with binding actions to key events.
///
/// The key pieces to making a key binding work are to define an action,
-/// implement a method that takes that action as a type paramater,
+/// implement a method that takes that action as a type parameter,
/// and then to register the action during render on a focused node
/// with a keymap context:
///