29e4338
Simplify macro for running a test with both databases
Max Brunsfeld
created
26c3312
Fix cursor and hover styles changing when dragging the mouse (#2884)
Click to expand commit body
Since the resizing rework on docks, I noticed a lot of cursor flickering
when dragging, that drags trigger hover states in underlying elements
instead of being ignored, and that clicking and dragging off a button
can leave that button's click style active. This PR fixes all three
bugs.
Release Notes:
- Fixed several styling bugs related to dragging the mouse cursor
Mikayla Maki
created
ff75d16
Fix stuck click styling when dragging off of a button
Mikayla
created
4d2f5a8
Fix cursor and hover styles changing when dragging the mouse
This PR adds a disclosable component, related wiring, and uses it to
implement the collaboration panel's disclosure of subchannels. It also
adds a component test page to make style development easier, and
refactors components into v0.2, safe styles (as described in [TWAZ
#16](https://zed.dev/blog/this-week-at-zed-16))
Release Notes:
- N/A
Mikayla Maki
created
707ca34
Merge branch 'main' into disclosable-component
This is a follow-up to a recent patch I've submitted to this crate to
improve compile time and runtime (in older versions file lookup was
essentially O(n) with respect to path count, now it's O(log n))
Release Notes:
- N/A
This is a deep cut. There's still more work to do until we start
building UI with this. I've approached this as additively as possible,
but I've made a few changes to the rest of the code that I think would
be good to upstream before proceeding too much further.
Most of the interesting pieces are in gpui/playground, which is a
standalone binary that opens a single window and renders a new kind of
element. The layout of these new elements is provided by the taffy
layout engine crate, which conforms to web conventions. The idea is that
playground is relatively cheap to build and work on. As concepts
coalesce in playground, we can drop them into gpui and start
transitioning.
A complete overhaul of the way vim did paste. This ended up being more
involved than I expected because of the variety of different behaviors
that vim exhibits when copying/pasting between various modes.
Release Notes:
- vim: support P for paste before
([#1869](https://github.com/zed-industries/community/issues/1869)).
- vim: support P in visual modes for paste without overriding clipboard
- vim: fix position when using `p` on text copied outside zed
([#469](https://github.com/zed-industries/community/issues/469)).
- vim: fix indentation when using `p` on text copied from zed
([#1015](https://github.com/zed-industries/community/issues/1015)).
- all: Separate copied multi-selections by `\n`
- vim: support P for paste before
- vim: support P in visual mode for paste without overriding clipboard
- vim: fix position when using `p` on text copied outside zed
- vim: fix indentation when using `p` on text copied from zed