Part of
https://linear.app/zed-industries/issue/Z-1386/add-equivalent-setting-to-vscodes-auto-reveal-exclude
Deals with https://github.com/zed-industries/community/issues/800
* add a `project_panel::auto_reveal_entries` config entry to allow
disabling auto reveal in project panel (auto reveal is enabled by
default)
* add a `pane::RevealInProjectPanel` action (and a pane tab context menu
entry) to manually reveal any file entry
* stop auto revealing gitignored directories at all
We can add the auto reveal exclude globs later, if needed, but let's try
to keep the config simpler and start with a more minimalist approach.
Release Notes:
- Improved project panel auto reveal mechanics: gitignored files are not
auto revealed anymore; a `auto_reveal_entries = true` config option for
`project_panel` is added; a `pane::RevealInProjectPanel` action and a
corresponding buffer tab context menu were added
Kirill Bulatov
created
b871f90
Use `FxHashMap` and `FxHashSet` in hot code paths
Click to expand commit body
We can also use these maps and sets in place of `SeaHasher` because
they are also deterministic. Note that we're not swapping std's
`HashMap` and `HashSet` wholesale inside of `collections` because
on the server we need cryptographically secure collections.
Antonio Scandurra
created
385c830
Make each DispatchNode smaller by allocating more
f312c58
Reduce the stack size of `Interactivity` at the cost of more allocations
Antonio Scandurra
created
27d6432
Rework the way project panel auto reveals entries
Click to expand commit body
* gitignored entries are never auto revealed
* `project_panel::auto_reveal_entries = true` settings entry was added,
setting it to `false` will disable the auto reveal
* `pane::RevealInProjectPanel` action was added that activates the project panel and reveals the entry it got triggered on (including the gitignored ones)
Kirill Bulatov
created
e7094cc
Don't move `interactivity` unnecessarily during `layout`
Antonio Scandurra
created
b503edf
Avoid cloning entries in `CollabPanel::render_signed_in`
39a115b
Take a first pass at styling the welcome screen (#3601)
Click to expand commit body
This PR is a first pass at styling the welcome screen in Zed2.
Here's the current state:
<img width="1237" alt="Screenshot 2023-12-11 at 7 00 43 PM"
src="https://github.com/zed-industries/zed/assets/1486634/a0cbd5ca-7331-4785-bf46-f83fc4cb3bb6">
Release Notes:
- N/A
Marshall Bowers
created
cbce49f
Start work on dragging entries in the project panel
Max Brunsfeld
created
a208229
Use Box instead of Rc for List event handlers
75c1f0e
Add `w_vw` and `h_vh` to `StyledExt` for setting sizes in viewport units (#3600)
Click to expand commit body
This PR adds `w_vw` and `h_vh` methods to `StyledExt`.
These methods are the same as their `w` and `h` counterparts, but
operate in viewport units, giving us the equivalent of `vw` and `vh` in
CSS.
You can see them in action in this story:
```
cargo run -p storybook2 -- components/viewport_units
```
Release Notes:
- N/A
3120a9c
theme_importer: Fall back to inactive tab background if no active tab background set (#3598)
Click to expand commit body
This PR makes it so the `theme_importer` falls back to the inactive tab
background color if the theme doesn't not an active tab background
color.
This fixes the active tab color in the Synthwave 84 theme.
Release Notes:
- N/A
050ff6b
Adjust scrollbar track background and border colors (#3596)
Click to expand commit body
This PR adjusts the colors we pull from the VS Code themes to use for
the scrollbar track background and border.
For the scrollbar track background we now use the `editor.background`,
and for the scrollbar track border we use `editorOverviewRuler.border`.
Release Notes:
- N/A
- First round of vim tests
Add `observe_keystrokes` back to gpui2
Allow multiple actions to match a given key event
[[PR Description]]
Release Notes:
- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
f12510b
Defer drawing the window until the CoreAnimation `displayLayer:` method is called (#3592)
Click to expand commit body
GPUI (both 1 and 2) currently performs rendering, layout, and painting
at the end of every effect cycle. This leads to poor performance when
the app receives events more frequently than the display refreshes. Such
rapid events can come from a terminal, an LSP, or a mouse with a high
polling rate.
This PR changes GPUI so that we don't render until the OS notifies us
that the content will be presented, via the `displayLayer:` callback.
Because render, layout, and paint have side effects that are sometimes
relied on in tests, we currently keep the old behavior (drawing after
every effects cycle) in tests.
This is similar to what @ForLoveOfCats explored in
https://github.com/zed-industries/zed/pull/3542, but slightly simpler,
in that we're not using the display link. As a follow-up, we could use
the display link to start rendering earlier, to possibly reduce latency
further.
Max Brunsfeld
created
41f55e4
Use `tab.inactiveForeground` from VS Code for muted text color (#3593)
Click to expand commit body
This PR updates the `theme_importer` to pull in the
`tab.inactiveForeground` color from VS Code to use as the muted text
color.
Release Notes:
- N/A
f02a3e8
Fix inactive tab styles (the verbose way) (#3591)
Click to expand commit body
This PR fixes the inactive tab style to properly show the label using
the muted text color.
I went about fixing this in the most direct way possible, but the
solution leaves a lot to be desired, IMO. I plan to explore some ideas
on how we can improve the state of styling the tab content without
having the same styles repeated all over the place and subsequently
out-of-sync.
Release Notes:
- N/A
Marshall Bowers
created
fbfe108
Avoid double borrow in tests by drawing windows explicitly in `flush_effects`
- vim2 compiling (but mostly commented out)
- More code written, similar lack of workingness so far
Still todo:
[ ] Figure out the focus/blur stuff
[ ] Uncoment more code
[ ] Fix VimTestContext
[ ] Uncomment the tests
Release Notes:
- N/A
Conrad Irwin
created
9b94f14
Redraw the window at the end of `flush_effects` in tests