Project2's LLVM IR size is ~33-44% bigger than project1 due to the fact
that in gpui2 we call async_task::spawn(_local) with impl Future instead
of dyn Future, which leads to quite a few more instantiations of
RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
Note that this PR is in line with what was done in GPUI1 (we've also
boxed futures there).
Release Notes:
- N/A
Antonio Scandurra
created
b1f5723
Re-enable most of the features in editor2 (#3265)
Project2's LLVM IR size is ~20-25% bigger than project1 due to the fact that in gpui2 we call async_task::spawn(_local) with impl Future instead of dyn Future, which leads to quite a few more instantiations of RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
Piotr Osiewicz
created
c5d5571
Fix warnings when generating function name for `ctor`
This updates our approach to action registration to make it
static/global.
There are 3 different approaches to creating an action, depending on the
complexity of your action's implementation. All of them involve defining
a data type with the correct trait implementations and registering it,
each a bit more powerful / verbose.
* Define a simple list of unit structs that implement `Action` -
`actions!(Foo, Bar, Baz)`
* Make a more complex data type into an action with `#[action]`. This
derives all the necessary traits and registers the action.
```rs
#[action]
struct MoveLeft {
word: true
}
```
* Implement all traits yourself and just register the action with
`#[register_action]`.
Release Notes:
N/A
776338d
Update default theme player colors and add players story (#3263)
Click to expand commit body
[[PR Description]]
- Update the default theme player colors for `Zed Pro Moonlight` and
`Zed Pro Daylight`
- Adds the ability to create stories in the `theme2` crate

You can see them by running:
- `cargo run -p storybook2 -- components/players --theme "Zed Pro
Daylight"`
- `cargo run -p storybook2 -- components/players --theme`
The player colors crisscross back and forth on the color wheel so that
the colors are as distinct as possible.

We do have room to add additional players if needed. Just let me know if
we feel like the default 8 aren't cutting it.
Release Notes:
- N/A
Nate Butler
created
0dd6ea6
Add new default player colors and the players story.
Nate Butler
created
79b4f78
Extend the theme crate to enable stories, add players story
bcc92e9
Implement basic text input handling (#3262)
Click to expand commit body
This PR adds basic text input to Editors in zed2.
Note that we have *not* yet implemented the
`InputHandler::bounds_for_range` method on `Editor`, so the composition
and emoji picker windows are not yet positioned correctly.
[[PR Description]]
- Adds doc comments for most fields on ThemeColors
- Scaffolds out some upcoming additional fields (Will add in a later PR)
- Renames a few fields:
- `element_placeholder` -> `element_placeholder_text`
- `element_drop_target` -> `drop_target_background`
- Removes the redundant `element_placeholder_text` (This should be set
using `text_placeholder`
Release Notes:
- N/A