Commit log

8539d97 v0.112.x preview

Joseph T. Lyons created

1310747 Wire up mouse interaction in `editor2` (#3267)

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Release Notes:

- N/A

Antonio Scandurra created

55dca1e :lipstick:

Antonio Scandurra created

15d40d6 Determine whether the gutter was hovered

Antonio Scandurra created

dfc536b Handle MouseUpEvent in editor2

Antonio Scandurra created

e500c05 Move building of key listeners outside of EditorElement::initialize

Antonio Scandurra created

bef3b80 Clear hover background highlights

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Co-Authored-By: Piotr <piotr@zed.dev>

Antonio Scandurra and Piotr created

e5f78ec Uncomment mouse_dragged event

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Co-authored-by: Antonio <antonio@zed.dev>

Piotr Osiewicz and Antonio created

1b085bd Extract mouse event handlers into paint_mouse_listeners

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Co-authored-by: Antonio <antonio@zed.dev>

Piotr Osiewicz and Antonio created

dd20032 Hook up mouse_down function handler

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Co-authored-by: Antonio <antonio@zed.dev>

Piotr Osiewicz and Antonio created

e30449e Pass text_bounds instead of full editor bounds into mouse_moved.

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Co-authored-by: Antonio <antonio@zed.dev>

Piotr Osiewicz and Antonio created

334829f uncomment show_hover

Piotr Osiewicz created

cd37735 uncomment mouse moved

Piotr Osiewicz created

e4bc032 gpui2: Type-erase futures. (#3266)

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Project2's LLVM IR size is ~33-44% bigger than project1 due to the fact
that in gpui2 we call async_task::spawn(_local) with impl Future instead
of dyn Future, which leads to quite a few more instantiations of
RawTask.

LLVM-IR size for project2:
|  build_type  |  main   |  this branch  | project1 |
|  debug       | 2617795 |    2022814    | 1817866  |
|  release     | 4439033 |    3715086    | 3314489  |

Note that this PR is in line with what was done in GPUI1 (we've also
boxed futures there).
Release Notes:

- N/A

Antonio Scandurra created

b1f5723 Re-enable most of the features in editor2 (#3265)

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Release Notes:

- N/A

Antonio Scandurra created

2364f6b gpui2: Type-erase futures.

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Project2's LLVM IR size is ~20-25% bigger than project1 due to the fact that in gpui2 we call async_task::spawn(_local) with impl Future instead of dyn Future, which leads to quite a few more instantiations of RawTask.

LLVM-IR size for project2:
|  build_type  |  main   |  this branch  | project1 |
|  debug       | 2617795 |    2022814    | 1817866  |
|  release     | 4439033 |    3715086    | 3314489  |

Piotr Osiewicz created

c5d5571 Fix warnings when generating function name for `ctor`

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Co-Authored-By: Piotr <piotr@zed.dev>

Antonio Scandurra and Piotr created

6a0789c Don't alpha blend when rasterizing paths

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Co-Authored-By: Piotr <piotr@zed.dev>

Antonio Scandurra and Piotr created

8ac8a6f Re-enable most of the functionalities in editor2

Antonio Scandurra created

d675818 Register actions statically / globally (#3264)

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This updates our approach to action registration to make it
static/global.

There are 3 different approaches to creating an action, depending on the
complexity of your action's implementation. All of them involve defining
a data type with the correct trait implementations and registering it,
each a bit more powerful / verbose.

* Define a simple list of unit structs that implement `Action` -
`actions!(Foo, Bar, Baz)`
* Make a more complex data type into an action with `#[action]`. This
derives all the necessary traits and registers the action.
  ```rs
  #[action]
  struct MoveLeft {
    word: true
  }
  ```
* Implement all traits yourself and just register the action with
`#[register_action]`.

Release Notes:

N/A

Nathan Sobo created

408edaa Remove call to removed method

Nathan Sobo created

1949fa5 Merge remote-tracking branch 'origin/main' into register-actions

Nathan Sobo created

2a55b0d Simplify actions macro.

Nathan Sobo created

fdc9ea7 Docs and cleanup

Nathan Sobo created

814e620 Register actions globally before main

Nathan Sobo created

80630cd WIP

Nathan Sobo created

776338d Update default theme player colors and add players story (#3263)

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[[PR Description]]

- Update the default theme player colors for `Zed Pro Moonlight` and
`Zed Pro Daylight`
- Adds the ability to create stories in the `theme2` crate


![image](https://github.com/zed-industries/zed/assets/1714999/61fca222-1512-43b1-a229-fae1080d07fa)

You can see them by running:
- `cargo run -p storybook2 -- components/players --theme "Zed Pro
Daylight"`
- `cargo run -p storybook2 -- components/players --theme`

The player colors crisscross back and forth on the color wheel so that
the colors are as distinct as possible.


![image](https://github.com/zed-industries/zed/assets/1714999/255c9fd2-34da-4f75-9aad-0dd02f7009bf)

We do have room to add additional players if needed. Just let me know if
we feel like the default 8 aren't cutting it.


Release Notes:

- N/A

Nate Butler created

0dd6ea6 Add new default player colors and the players story.

Nate Butler created

79b4f78 Extend the theme crate to enable stories, add players story

Nate Butler created

a39865b Update default player colors

Nate Butler created

bcc92e9 Implement basic text input handling (#3262)

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This PR adds basic text input to Editors in zed2.

Note that we have *not* yet implemented the
`InputHandler::bounds_for_range` method on `Editor`, so the composition
and emoji picker windows are not yet positioned correctly.

Max Brunsfeld created

9fe3073 Get basic text input working

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Co-authored-by: Marshall <marshall@zed.dev>

Max Brunsfeld and Marshall created

bd12e3e Assign editors as text input handlers

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Co-authored-by: Marshall <marshall@zed.dev>

Max Brunsfeld and Marshall created

b2ae08b Implement an InputHandler trait for gpui2

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Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Julia <julia@zed.dev>

Conrad Irwin , Marshall , Max , and Julia created

9cdfce4 Make it possible to render a single line editor (#3259)

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[[PR Description]]

Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).

Conrad Irwin created

5c45084 Add text and focus to editor

Conrad Irwin created

a21c49c Make it possible to render a single line editor

Conrad Irwin created

c7f5888 editor singleline (#3257)

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- Implement Editor::single_line
- Fix confusing error message
- Fix loading keyfiles
- Wire up GoToLine modal

Mikayla Maki created

b692fb1 Start documenting `ThemeColors` (#3258)

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[[PR Description]]
- Adds doc comments for most fields on ThemeColors
- Scaffolds out some upcoming additional fields (Will add in a later PR)
- Renames a few fields:
    - `element_placeholder` -> `element_placeholder_text`
    - `element_drop_target` -> `drop_target_background`
- Removes the redundant `element_placeholder_text` (This should be set
using `text_placeholder`

Release Notes:

- N/A

Nate Butler created

1e6a0f1 Wire up GoToLine modal

Conrad Irwin created

0233864 Fix loading keyfiles

Conrad Irwin created

b804b25 Fix confusing error message

Conrad Irwin created

df84ba4 Continue documenting theme colors

Nate Butler created

eb5fe3a Merge branch 'main' into document-theme

Nate Butler created

91f356a Begin documenting theme colors

Nate Butler created

3a72f21 Implement Editor::single_line

Conrad Irwin created

4bf3a4e Implement movement in `editor2` (#3256)

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Release Notes:

- N/A

Antonio Scandurra created

c89d6eb modals2 (#3247)

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New Modal implementation for gpui2

Release Notes:

N/A

Conrad Irwin created

aa17ada Merge remote-tracking branch 'origin/main' into editor-movement

Antonio Scandurra created

d7e86eb Merge remote-tracking branch 'origin/main' into editor-movement

Antonio Scandurra created