Commit log
5439213
Fix `Empty` sometimes returning an infinite size in `layout`
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This commit also ensures that elements never report an infinite size by
adding a debug assertion in the `Lifecycle` element.
Antonio Scandurra
created
4 years ago
1cb987d
Remove stray use of pathfinder_geometry
Antonio Scandurra
created
4 years ago
e44ea6b
Fix cursor blinking
Antonio Scandurra
created
4 years ago
596fc47
Start on painting the editor
Antonio Scandurra
created
4 years ago
466f6e0
Center line around its bounding box
Antonio Scandurra
created
4 years ago
4dc1b1e
Fix `test_render_glyph` (but still leave it commented out for now)
Antonio Scandurra
created
4 years ago
0f6927e
Re-export font_kit primitives from a new `fonts` module
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...also, rename the old `fonts` to `font_cache`.
Antonio Scandurra
created
4 years ago
0906b2a
Remove unused dependencies and avoid instantiating FontCache in tests
Antonio Scandurra
created
4 years ago
5f3dbb0
Honor vertical subpixel positions
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
bc977fc
Render different variants according to subpixel positioning
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
9178e91
Extract platform-dependant `FontSystem`
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
e0e4cff
Align glyphs correctly using font-kit's raster_bounds
Antonio Scandurra
created
4 years ago
7523df0
Space out sprites in atlas
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This prevents us from accidentally sampling a neighboring sprite.
Nathan Sobo
created
4 years ago
e5d586a
Get glyphs sort of rendering
Nathan Sobo
created
4 years ago
28b84c0
Fix noise in atlas texture
Nathan Sobo
created
4 years ago
Click to expand commit body
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
Nathan Sobo
created
4 years ago
764bfba
WIP: Start on rendering glyphs
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
43abd96
Apply padding correctly when painting `Container`'s children
Antonio Scandurra
created
4 years ago
bac5436
Declare float literals consistently in shader
Antonio Scandurra
created
4 years ago
3de0ce6
Remove artifact when a border side was not rendered
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This introduces an extra conditional in the shader, there's probably a
way of writing it without ifs but I like how the logic reads with it and
it shouldn't be that big of a deal performance-wise.
Antonio Scandurra
created
4 years ago
32c0702
Scale corner_radius by the scale factor when rendering shadows
Antonio Scandurra
created
4 years ago
66dcb73
Respect margins when painting Container
Nathan Sobo
created
4 years ago
Nathan Sobo
created
4 years ago
548b542
Get the file finder rendering with a drop shadow
Nathan Sobo
created
4 years ago
859c0f5
WIP: Introduce layers in renderer
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
bfc57cb
Start on rendering shadows
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This still doesn't work properly because shadows are rendered beneath
quads and we still don't have a layering mechanism.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
45c1337
Support rendering borders
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
f330fdb
Clarify variable name
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Antonio Scandurra
and
Nathan Sobo
created
4 years ago
123b7c5
Render quads with anti-aliased rounded corners
Antonio Scandurra
created
4 years ago
119aa45
Overhaul the entire element system
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Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
Nathan Sobo
created
4 years ago
046fe3f
Dispatch keystrokes and fix rerendering when window invalidated
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Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Nathan Sobo
and
Antonio Scandurra
created
4 years ago
f5df368
Add file_finder module
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Still need to wire up key bindings to make it toggle.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Nathan Sobo
and
Antonio Scandurra
created
4 years ago
0c59937
Wire up events and fix synthetic dragging
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Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Nathan Sobo
and
Antonio Scandurra
created
4 years ago
0466580
Scale quads by scale factor before writing to Metal buffer
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Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Nathan Sobo
and
Antonio Scandurra
created
4 years ago
31fb707
Fix translation to device coords in shader
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Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Nathan Sobo
and
Antonio Scandurra
created
4 years ago
Click to expand commit body
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Nathan Sobo
and
Antonio Scandurra
created
4 years ago
e5ffe43
Get basic graphics rendering via Metal
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Also, handle window resize.
Nathan Sobo
created
4 years ago
292b41a
Start on metal rendering infrastructure
Nathan Sobo
created
4 years ago
d14c943
Start on Scene
Nathan Sobo
created
4 years ago
cfe3aae
WIP: Get everything compiling again and keep window open
Nathan Sobo
created
4 years ago
605bdd6
WIP: Start on rendering scenes via presenter
Nathan Sobo
created
4 years ago
e809d61
Return tasks from spawn and spawn_stream
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Also, eliminate the background spawning methods. We can spawn futures
on the executor and then spawn those on the app if we need to wait for
the result of running one.
Nathan Sobo
created
4 years ago
f849857
Handle command line arguments and populate worktree
Nathan Sobo
created
4 years ago
9bab29c
Get workspace module in and compiling
Nathan Sobo
created
4 years ago
Nathan Sobo
created
4 years ago
23308e1
WIP on rebuilding with extracted UI framework
Nathan Sobo
created
4 years ago
Nathan Sobo
created
4 years ago
a015c61
Add context predicate parser
Nathan Sobo
created
4 years ago
Nathan Sobo
created
5 years ago
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