Commit log

6a979ff Ensure that the assets dir exists with a .gitkeep file

Max Brunsfeld created

dba3c82 Remove stray print statements

Max Brunsfeld created

48d0402 Add a github actions config file

Max Brunsfeld created

32500e2 Silence sum_tree warnings

Click to expand commit body
* Remove unused enum variant
* Add #[allow(unused)] for non-trivial methods

Max Brunsfeld created

575f591 Use a real FontSystem in test platform

Max Brunsfeld created

dd31b87 Remove small pieces of unused code

Max Brunsfeld created

ce6ca13 Fix buffer folding test

Max Brunsfeld created

c43d7cf Use a condvar instead of a channel to implement finish_pending_tasks

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

526a55d Complete finish_pending_tasks future when tasks are cancelled

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

fd1f753 Initialize logger in gpui tests

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

2d79193 Remove future/stream handlers when task is dropped

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

914cf37 Remove executor::ForegroundTask wrapper

Click to expand commit body
Now that smol returns the same Task as async_task, we can simply re-export the async_task::Task struct from our executor module.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

d68a747 Fix hanging finish_pending_tasks test

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

72ced45 Remove unused `edge_to_point` calculation in quad shader

Antonio Scandurra created

d10fc6c Fix crash when selections exceed the container's bounds

Antonio Scandurra created

ae447ca Layout lines and line numbers sequentially

Click to expand commit body
Doing things in parallel has a constant factor associated with it (e.g.,
spawning threads and coordinating them) that dwarves its benefits on a
code path like this where things take < 2-3ms when done sequentially.

Antonio Scandurra created

995acef Inset container contents to account for container border

Nathan Sobo created

e487aa5 Don't render glyphs located outside of `BufferElement`'s bounds

Antonio Scandurra created

0b44cb0 Fix links

Nathan Sobo created

3831700 Link to tracking issues

Nathan Sobo created

f3fd670 Add a README with a high-level roadmap

Nathan Sobo created

c525d7c :lipstick: naming

Nathan Sobo created

3bd6b92 Introduce a GPUI test platform, get most tests running

Click to expand commit body
There are still two tests that don't pass:
* `gpui::app::tests::test_finish_pending_tasks` hangs
* `editor::buffer_view::tests::test_fold` has an assertion failure

Max Brunsfeld created

2efc90a Ensure that path windings are rendered to the right atlas texture

Click to expand commit body
Fixes #5

Max Brunsfeld created

a9c428a Remove `Overdraw`

Click to expand commit body
Co-Authored-By: Nathan Sobo <nathan@zed.dev>

Antonio Scandurra and Nathan Sobo created

d5a9bab Fix tabs layout

Click to expand commit body
Co-Authored-By: Nathan Sobo <nathan@zed.dev>

Antonio Scandurra and Nathan Sobo created

c55d990 Handle non-precise scroll events in `BufferElement`

Click to expand commit body
Co-Authored-By: Nathan Sobo <nathan@zed.dev>

Antonio Scandurra and Nathan Sobo created

97e0db2 Don't blend alpha channels

Click to expand commit body
We want to use the source alpha to determine the color of the final
pixel, but we want the final pixels to be fully opaque.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>

Antonio Scandurra and Nathan Sobo created

385d15c Round clip bounds to whole pixels

Click to expand commit body
Co-Authored-By: Nathan Sobo <nathan@zed.dev>

Antonio Scandurra and Nathan Sobo created

d853dbb Render borders correctly when only a subset of the border is visible

Antonio Scandurra created

073ff96 Snap quads to pixel grid to avoid antialiasing them around the edges

Antonio Scandurra created

bbf8762 :lipstick:

Antonio Scandurra created

f5e5d71 Remove conditional from winding number computation

Antonio Scandurra created

5c444b2 Call did_modify_range on only once per render

Nathan Sobo created

dbf9a5a Restore blink_cursors

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

6ba08b5 Avoid generic parameter

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

77b6a29 Optimize grouping of path sprites by layer/atlas

Click to expand commit body
Avoid filtering sprites redundantly on every layer and allocating intermediate vectors to group by atlas.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

4cdce07 Reduce selection corner radius

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

3103d28 Clear the path atlases on every frame and fix spelling

Click to expand commit body
@as-cii you were right about the plural of "atlas" after all.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

8dabb15 Decrease max windings to avoid problems with anti-aliasing

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

02ace16 Handle selection corners that are smaller than the corner radius

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created

c4f23e4 Fix double-borrow when synthesizing drag events

Nathan Sobo created

5c4b08f Use correct texture size when drawing paths into atlas

Nathan Sobo created

4773f50 Bump max path windings to 128

Click to expand commit body
This eliminates artifacts while still seeming to work with anti-aliasing.

Nathan Sobo created

011d4d8 wip

Max Brunsfeld created

f8cc399 Paint selections using new path API

Click to expand commit body
Co-Authored-By: Nathan Sobo <nathan@zed.dev>

Max Brunsfeld and Nathan Sobo created

da1960c Snap path sprites to pixel grid

Click to expand commit body
Co-Authored-By: Max Brunsfeld <max@zed.dev>

Antonio Scandurra and Max Brunsfeld created

1903f63 WIP: Add anti-aliasing to paths and render them after spriting them

Antonio Scandurra created

9884566 Render stencils to atlas

Antonio Scandurra created

b538f5c WIP

Click to expand commit body
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>

Nathan Sobo and Max Brunsfeld created